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Deduplicator::filter_duplicate_events.
This patch redesigns `Deduplicator::filter_duplicate_events`. First off, `filter_duplicate_events` does remove events with no valid ID. At the same time, it removes duplicate events within the new events (`events`). This check was done in the `BloomFilterDeduplicator` but not in the `StoreDeduplicator`. Now it's done at the front of these implementations, directly inside `Deduplicator`. Second, this patch introduces `DeduplicationOutcome` to replace the return type `(Vec<Event>, Vec<OwnedEventId>)`, especially because now it would have become `(Vec<Event>, Vec<(OwnedEventId, Position)>, Vec<(OwnedEventId, Position)>)`. Why? 1. Because the positions of the duplicated events are returned, 2. We differentiate between in-memory vs. in-store duplicated events. Third, now there are positions associated to duplicated events, events must be sorted. It's the role of `sort_events_by_position_descending`. This way, `DeduplicatorOutcome` brings guarantees and less checks are required.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Status
The library is considered production ready and backs multiple client implementations such as Element X [1] [2] and Fractal. Client developers should feel confident to build upon it.
Development of the SDK has been primarily sponsored by Element though accepts contributions from all.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
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