test(artwork): drop the decodeArtwork benchmark

It existed to capture the before/after baseline for the 128->100 thumbnail
change, which it has served. As an ongoing guard it is misleading: a 1000x1000
JPEG decode is ~97% of the 15ms it measures, so the two encoders it would be
reached for are ~2.6% of the signal. It reported a phantom 2.8% regression for
the NRGBA thumbnail change that isolating the scaler disproved.

The per-encoder benchmarks in blurhash/ and thumbhash/ cover the part that
actually changes.
This commit is contained in:
Deluan
2026-07-31 17:49:04 -04:00
parent a34be43042
commit ecf12b269f

View File

@@ -1,39 +0,0 @@
package artwork
import (
"bytes"
"context"
"image"
"image/color"
"image/jpeg"
"testing"
)
func benchJPEG(size int) []byte {
img := image.NewRGBA(image.Rect(0, 0, size, size))
for y := range size {
for x := range size {
img.SetRGBA(x, y, color.RGBA{
R: uint8(255 * x / size), G: uint8(255 * y / size),
B: uint8((x + y) * 255 / (2 * size)), A: 255,
})
}
}
var buf bytes.Buffer
if err := jpeg.Encode(&buf, img, nil); err != nil {
panic(err)
}
return buf.Bytes()
}
// BenchmarkDecodeArtwork measures the whole per-image cost the artwork worker pays.
func BenchmarkDecodeArtwork(b *testing.B) {
data := benchJPEG(1000)
ctx := context.Background()
b.ReportAllocs()
for b.Loop() {
if _, err := decodeArtwork(ctx, "bench", data); err != nil {
b.Fatal(err)
}
}
}