mirror of
https://github.com/nzbget/nzbget.git
synced 2026-01-03 11:37:46 -05:00
303 lines
6.0 KiB
C++
303 lines
6.0 KiB
C++
/*
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* This file is part of nzbget. See <http://nzbget.net>.
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*
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* Copyright (C) 2004 Sven Henkel <sidddy@users.sourceforge.net>
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* Copyright (C) 2007-2016 Andrey Prygunkov <hugbug@users.sourceforge.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nzbget.h"
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#include "Log.h"
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#include "Thread.h"
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int Thread::m_threadCount = 1; // take the main program thread into account
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std::unique_ptr<Mutex> Thread::m_threadMutex;
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Mutex::Mutex()
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{
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#ifdef WIN32
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InitializeCriticalSection(&m_mutexObj);
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#else
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pthread_mutex_init(&m_mutexObj, nullptr);
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#endif
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}
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Mutex::~Mutex()
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{
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#ifdef WIN32
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DeleteCriticalSection(&m_mutexObj);
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#else
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pthread_mutex_destroy(&m_mutexObj);
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#endif
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}
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void Mutex::Lock()
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{
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#ifdef WIN32
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EnterCriticalSection(&m_mutexObj);
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#ifdef DEBUG
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// CriticalSections on Windows can be locked many times from the same thread,
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// but we do not want this and must treat such situations as errors and detect them.
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if (m_mutexObj.RecursionCount > 1)
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{
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error("Internal program error: inconsistent thread-lock detected");
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}
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#endif
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#else
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pthread_mutex_lock(&m_mutexObj);
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#endif
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}
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void Mutex::Unlock()
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{
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#ifdef WIN32
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LeaveCriticalSection(&m_mutexObj);
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#else
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pthread_mutex_unlock(&m_mutexObj);
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#endif
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}
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ConditionVar::ConditionVar()
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{
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#ifdef WIN32
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InitializeConditionVariable(&m_condObj);
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#else
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pthread_cond_init(&m_condObj, nullptr);
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#endif
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}
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ConditionVar::~ConditionVar()
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{
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#ifdef WIN32
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#else
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pthread_cond_destroy(&m_condObj);
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#endif
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}
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void ConditionVar::Wait(Mutex& mutex)
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{
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#ifdef WIN32
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SleepConditionVariableCS(&m_condObj, &mutex.m_mutexObj, INFINITE);
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#else
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pthread_cond_wait(&m_condObj, &mutex.m_mutexObj);
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#endif
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}
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void ConditionVar::Wait(Mutex& mutex, WaitFunc pred)
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{
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while (!pred())
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{
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Wait(mutex);
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}
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}
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#ifndef WIN32
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timespec ConditionVar::UntilTime(int msec)
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{
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timeval tm;
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gettimeofday(&tm, nullptr);
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timespec ts;
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ts.tv_sec = tm.tv_sec + msec / 1000;
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ts.tv_nsec = tm.tv_usec * 1000 + 1000 * 1000 * (msec % 1000);
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ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000);
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ts.tv_nsec %= 1000 * 1000 * 1000;
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return ts;
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}
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#endif
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void ConditionVar::WaitFor(Mutex& mutex, int msec)
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{
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#ifdef WIN32
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SleepConditionVariableCS(&m_condObj, &mutex.m_mutexObj, msec);
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#else
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timespec ts = UntilTime(msec);
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pthread_cond_timedwait(&m_condObj, &mutex.m_mutexObj, &ts);
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#endif
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}
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void ConditionVar::WaitFor(Mutex& mutex, int msec, WaitFunc pred)
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{
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#ifdef WIN32
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int startticks = GetTickCount();
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BOOL rc = TRUE;
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while (rc && !pred())
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{
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int nowticks = GetTickCount();
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int remaining = msec - (nowticks - startticks);
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rc = remaining <= 0 ? FALSE :
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SleepConditionVariableCS(&m_condObj, &mutex.m_mutexObj, remaining);
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}
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#else
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timespec ts = UntilTime(msec);
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int rc = 0;
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while (rc == 0 && !pred())
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{
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rc = pthread_cond_timedwait(&m_condObj, &mutex.m_mutexObj, &ts);
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}
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#endif
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}
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void ConditionVar::NotifyOne()
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{
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#ifdef WIN32
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WakeConditionVariable(&m_condObj);
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#else
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pthread_cond_signal(&m_condObj);
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#endif
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}
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void ConditionVar::NotifyAll()
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{
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#ifdef WIN32
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WakeAllConditionVariable(&m_condObj);
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#else
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pthread_cond_broadcast(&m_condObj);
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#endif
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}
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void Thread::Init()
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{
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debug("Initializing global thread data");
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m_threadMutex = std::make_unique<Mutex>();
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}
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Thread::Thread()
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{
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debug("Creating Thread");
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}
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Thread::~Thread()
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{
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debug("Destroying Thread");
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}
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void Thread::Start()
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{
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debug("Starting Thread");
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m_running = true;
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// NOTE: we must guarantee, that in a time we set m_running
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// to value returned from pthread_create, the thread-object still exists.
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// This is not obvious!
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// pthread_create could wait long enough before returning result
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// back to allow the started thread to complete its job and terminate.
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// We lock mutex m_threadMutex on calling pthread_create; the started thread
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// then also try to lock the mutex (see thread_handler) and therefore
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// must wait until we unlock it
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Guard guard(m_threadMutex);
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#ifdef WIN32
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m_threadObj = (HANDLE)_beginthread(Thread::thread_handler, 0, (void*)this);
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m_running = m_threadObj != 0;
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#else
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pthread_attr_t m_attr;
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pthread_attr_init(&m_attr);
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pthread_attr_setdetachstate(&m_attr, PTHREAD_CREATE_DETACHED);
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pthread_attr_setinheritsched(&m_attr, PTHREAD_INHERIT_SCHED);
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m_running = !pthread_create(&m_threadObj, &m_attr, Thread::thread_handler, (void *) this);
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pthread_attr_destroy(&m_attr);
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#endif
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}
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void Thread::Stop()
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{
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debug("Stopping Thread");
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m_stopped = true;
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}
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void Thread::Resume()
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{
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debug("Resuming Thread");
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m_stopped = false;
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}
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bool Thread::Kill()
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{
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debug("Killing Thread");
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Guard guard(m_threadMutex);
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#ifdef WIN32
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bool terminated = TerminateThread(m_threadObj, 0) != 0;
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#else
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#ifdef HAVE_PTHREAD_CANCEL
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bool terminated = pthread_cancel(m_threadObj) == 0;
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#else
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bool terminated = false;
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warn("Could not kill thread: thread cancelling isn't supported on this platform");
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#endif
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#endif
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if (terminated)
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{
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m_threadCount--;
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}
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return terminated;
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}
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#ifdef WIN32
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void __cdecl Thread::thread_handler(void* object)
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#else
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void* Thread::thread_handler(void* object)
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#endif
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{
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{
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Guard guard(m_threadMutex);
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m_threadCount++;
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}
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debug("Entering Thread-func");
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Thread* thread = (Thread*)object;
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thread->Run();
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debug("Thread-func exited");
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if (thread->m_autoDestroy)
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{
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debug("Autodestroying Thread-object");
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delete thread;
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}
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else
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{
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thread->m_running = false;
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}
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{
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Guard guard(m_threadMutex);
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m_threadCount--;
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}
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#ifndef WIN32
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return nullptr;
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#endif
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}
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int Thread::GetThreadCount()
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{
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Guard guard(m_threadMutex);
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return m_threadCount;
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}
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