obs-transitions: Nonlinear SRGB, luma wipe

Switch back for now. Maybe we want CIELUV, but that's expensive.
This commit is contained in:
jpark37
2021-04-21 20:36:51 -07:00
parent 8e2096f621
commit 62bd3854f8

View File

@@ -165,11 +165,8 @@ static void luma_wipe_callback(void *data, gs_texture_t *a, gs_texture_t *b,
{
struct luma_wipe_info *lwipe = data;
const bool previous = gs_framebuffer_srgb_enabled();
gs_enable_framebuffer_srgb(true);
gs_effect_set_texture_srgb(lwipe->ep_a_tex, a);
gs_effect_set_texture_srgb(lwipe->ep_b_tex, b);
gs_effect_set_texture(lwipe->ep_a_tex, a);
gs_effect_set_texture(lwipe->ep_b_tex, b);
gs_effect_set_texture(lwipe->ep_l_tex, lwipe->luma_image.texture);
gs_effect_set_float(lwipe->ep_progress, t);
@@ -178,8 +175,6 @@ static void luma_wipe_callback(void *data, gs_texture_t *a, gs_texture_t *b,
while (gs_effect_loop(lwipe->effect, "LumaWipe"))
gs_draw_sprite(NULL, 0, cx, cy);
gs_enable_framebuffer_srgb(previous);
}
void luma_wipe_video_render(void *data, gs_effect_t *effect)