happy-eyeballs: Move happy_eyeballs_destroy to a thread

On Windows, shutdown() will not interrupt a blocking connect() call, so
happy_eyeballs_destroy could block until the remaining candidates timed
out. As happy_eyeballs_destroy is called in the RTMP connect path, this
would stall the RTMP connection and cause the winning candidate's socket
to be disconnected due to a timeout.
This commit is contained in:
Richard Stanway
2024-08-11 20:43:41 +02:00
committed by Ryan Foster
parent fce534572b
commit 78ffd99ab1

View File

@@ -650,11 +650,11 @@ int happy_eyeballs_timedwait(struct happy_eyeballs_ctx *context,
return status;
}
int happy_eyeballs_destroy(struct happy_eyeballs_ctx *context)
static void *destroy_thread(void *param)
{
if (context == NULL)
return STATUS_INVALID_ARGUMENT;
struct happy_eyeballs_ctx *context = param;
os_set_thread_name("happy-eyeballs destroy thread");
#ifdef _WIN32
#define SHUT_RDWR SD_BOTH
#else
@@ -698,6 +698,21 @@ int happy_eyeballs_destroy(struct happy_eyeballs_ctx *context)
da_free(context->candidates);
free(context);
return NULL;
}
int happy_eyeballs_destroy(struct happy_eyeballs_ctx *context)
{
if (context == NULL)
return STATUS_INVALID_ARGUMENT;
/* The destroy happens asynchronously in another thread due to the
* connect() call blocking on Windows. */
pthread_t thread;
pthread_create(&thread, NULL, destroy_thread, context);
pthread_detach(thread);
return STATUS_SUCCESS;
}