mirror of
https://github.com/obsproject/obs-studio.git
synced 2026-06-22 22:59:55 -04:00
054148a0af26ee346d4fec2e0d56bfb010b0c5db
Preloading is designed to overwrite the current internal render texture of the source so it'll be ready to play the first frame right when the source is first displayed. However, When the media source is set to pause on the last frame, it keeps that current render texture visible, so preloading it with the first frame will essentially overwrite the current render, causing it to inadvertently show and pause on the first frame rather than the last frame. So instead, just disable preloading when the user has it set to pause on the last frame.
OBS Studio <https://obsproject.com> =================================== What is OBS Studio? ------------------- OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It's distributed under the GNU General Public License v2 - see the accompanying COPYING file for more details. Quick Links ----------- - Website: https://obsproject.com - Help/Guides: https://github.com/jp9000/obs-studio/wiki - Forums: https://obsproject.com/forum/ - Build Instructions: https://github.com/jp9000/obs-studio/wiki/Install-Instructions - Bug Tracker: https://obsproject.com/mantis/ (Note: The bug tracker is linked to forum accounts. To use the bug tracker, log in to a forum account) Contributing ------------ - If you wish to contribute code to the project, please make sure read the coding and commit guidelines: https://github.com/jp9000/obs-studio/blob/master/CONTRIBUTING.rst - If you wish to contribute translations, do not submit pull requests. Instead, please use Crowdin. For more information read this thread: https://obsproject.com/forum/threads/how-to-contribute-translations-for-obs.16327/ - Other ways to contribute are by helping people out with support on our forums or in our community chat. Please limit support to topics you fully understand -- bad advice is worse than no advice. When it comes to something that you don't fully know or understand, please defer to the official help or official channels.
Description
Languages
C
53%
C++
35.8%
CMake
3.5%
Swift
3%
Objective-C
2.7%
Other
1.8%