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Frontend plugins should not require being placed in the frontend directory to be built successfully. Indeed they should only depend on libobs and the obs-frontend-api and thus their source tree should be able to exist anywhere (even standalone) and the plugin should still compile successfully (just like any 3rd party plugin). Thus moving those plugins into the main plugin directory ensures that they don't require on any "special sauce" within the source tree to compile.
120 lines
3.1 KiB
Lua
120 lines
3.1 KiB
Lua
obs = obslua
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bit = require("bit")
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source_def = {}
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source_def.id = "lua_clock_source"
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source_def.output_flags = bit.bor(obs.OBS_SOURCE_VIDEO, obs.OBS_SOURCE_CUSTOM_DRAW)
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function image_source_load(image, file)
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obs.obs_enter_graphics();
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obs.gs_image_file_free(image);
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obs.obs_leave_graphics();
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obs.gs_image_file_init(image, file);
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obs.obs_enter_graphics();
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obs.gs_image_file_init_texture(image);
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obs.obs_leave_graphics();
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if not image.loaded then
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print("failed to load texture " .. file);
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end
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end
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source_def.get_name = function()
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return "Lua Clock"
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end
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source_def.create = function(source, settings)
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local data = {}
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data.image = obs.gs_image_file()
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data.hour_image = obs.gs_image_file()
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data.minute_image = obs.gs_image_file()
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data.second_image = obs.gs_image_file()
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image_source_load(data.image, script_path() .. "clock-source/dial.png")
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image_source_load(data.hour_image, script_path() .. "clock-source/hour.png")
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image_source_load(data.minute_image, script_path() .. "clock-source/minute.png")
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image_source_load(data.second_image, script_path() .. "clock-source/second.png")
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return data
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end
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source_def.destroy = function(data)
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obs.obs_enter_graphics();
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obs.gs_image_file_free(data.image);
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obs.gs_image_file_free(data.hour_image);
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obs.gs_image_file_free(data.minute_image);
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obs.gs_image_file_free(data.second_image);
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obs.obs_leave_graphics();
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end
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source_def.video_render = function(data, effect)
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if not data.image.texture then
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return;
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end
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local time = os.date("*t")
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local seconds = time.sec
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local mins = time.min + seconds / 60.0;
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local hours = time.hour + (mins * 60.0) / 3600.0;
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effect = obs.obs_get_base_effect(obs.OBS_EFFECT_DEFAULT)
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obs.gs_blend_state_push()
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obs.gs_reset_blend_state()
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while obs.gs_effect_loop(effect, "Draw") do
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obs.obs_source_draw(data.image.texture, 0, 0, data.image.cx, data.image.cy, false);
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end
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obs.gs_matrix_push()
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obs.gs_matrix_translate3f(250, 250, 0)
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obs.gs_matrix_rotaa4f(0.0, 0.0, 1.0, 2 * math.pi / 60 * mins);
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obs.gs_matrix_translate3f(-250, -250, 0)
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while obs.gs_effect_loop(effect, "Draw") do
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obs.obs_source_draw(data.minute_image.texture, 0, 0, data.image.cx, data.image.cy, false);
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end
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obs.gs_matrix_pop()
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obs.gs_matrix_push()
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obs.gs_matrix_translate3f(250, 250, 0)
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obs.gs_matrix_rotaa4f(0.0, 0.0, 1.0, 2.0 * math.pi / 12 * hours);
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obs.gs_matrix_translate3f(-250, -250, 0)
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while obs.gs_effect_loop(effect, "Draw") do
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obs.obs_source_draw(data.hour_image.texture, 0, 0, data.image.cx, data.image.cy, false);
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end
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obs.gs_matrix_pop()
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obs.gs_matrix_push()
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obs.gs_matrix_translate3f(250, 250, 0)
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obs.gs_matrix_rotaa4f(0.0, 0.0, 1.0, 2 * math.pi / 60 * seconds);
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obs.gs_matrix_translate3f(-250, -250, 0)
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while obs.gs_effect_loop(effect, "Draw") do
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obs.obs_source_draw(data.second_image.texture, 0, 0, data.image.cx, data.image.cy, false);
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end
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obs.gs_matrix_pop()
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obs.gs_blend_state_pop()
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end
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source_def.get_width = function(data)
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return 500
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end
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source_def.get_height = function(data)
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return 500
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end
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function script_description()
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return "Adds a \"Lua Clock\" source which draws an animated analog clock."
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end
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obs.obs_register_source(source_def)
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