Richard Stanway 66ec96d52c win-capture: Fix memory capture crash on new capture
If the target process re-creates its D3D context, the game capture tick
can trigger before the capture is setup, in which case OBS gets a
CAPTURE_RETRY message. However with the memory capture method, it
continues to try and copy from the shared memory pointer which is no
longer valid, resulting in a crash. The fix uses the old texture until
the next tick at which point the new capture should be ready for use.
2017-12-14 16:40:14 +01:00
2017-12-06 16:42:45 -08:00
2017-12-06 16:42:45 -08:00
2017-10-02 07:36:02 -07:00
2017-12-05 13:53:44 -08:00
2017-12-03 12:57:26 -06:00
2017-08-01 02:27:34 -07:00
2017-12-01 11:07:21 -08:00
2015-07-11 09:10:27 -07:00
2017-04-07 22:33:48 -07:00

OBS Studio <https://obsproject.com>
===================================

What is OBS Studio?
-------------------

  OBS Studio is software designed for capturing, compositing, encoding,
  recording, and streaming video content, efficiently.

  It's distributed under the GNU General Public License v2 - see the
  accompanying COPYING file for more details.

Quick Links
-----------

 - Website: https://obsproject.com

 - Help/Guides: https://github.com/jp9000/obs-studio/wiki

 - Forums: https://obsproject.com/forum/

 - Build Instructions: https://github.com/jp9000/obs-studio/wiki/Install-Instructions

 - Bug Tracker: https://obsproject.com/mantis/

   (Note: The bug tracker is linked to forum accounts.  To use the bug
   tracker, log in to a forum account)

Contributing
------------

 - If you wish to contribute code to the project, please make sure read
   the coding and commit guidelines:
   https://github.com/jp9000/obs-studio/blob/master/CONTRIBUTING.rst

 - If you wish to contribute translations, do not submit pull requests.
   Instead, please use Crowdin.  For more information read this thread:
   https://obsproject.com/forum/threads/how-to-contribute-translations-for-obs.16327/

 - Other ways to contribute are by helping people out with support on
   our forums or in our community chat.  Please limit support to topics
   you fully understand -- bad advice is worse than no advice.  When it
   comes to something that you don't fully know or understand, please
   defer to the official help or official channels. 
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