Compare commits

..

27 Commits

Author SHA1 Message Date
alonso.torres
f42ff27f3d 🐛 Fix problem with bools 2026-01-19 17:05:04 +01:00
Elena Torró
89f40dcda2 🔧 Move WebGL context error message to 'errors' namespace (#8117) 2026-01-19 11:24:19 +01:00
Elena Torró
ccac7bd510 Merge pull request #8108 from penpot/ladybenko-13022-blur-page
🎉 Apply blur effect when switching pages
2026-01-19 11:04:31 +01:00
Andrey Antukh
d73197625d Merge remote-tracking branch 'origin/staging' into staging-render 2026-01-19 10:43:43 +01:00
Belén Albeza
43d1d127dc 🎉 Apply blur effect to previous canvas pixels while setting wasm objects 2026-01-16 13:04:59 +01:00
Belén Albeza
8bd3ef717c 🎉 Apply blur to canvas when switching pages 2026-01-16 13:04:59 +01:00
Elena Torro
53bc647783 🔧 Fix shape selection from canvas to sidebar 2026-01-16 13:02:25 +01:00
Elena Torró
6029f9bb51 Merge pull request #8089 from penpot/superalex-improve-zoom-pan-performance-5
🎉 Performance improvements
2026-01-15 16:46:07 +01:00
Elena Torro
e0fd8bac81 🔧 Optimize sidebar performance for deeply nested shapes
- Batch hover highlights using RAF to avoid long tasks from rapid events
- Run parent expansion asynchronously to not block selection
- Lazy-load children in layer items using IntersectionObserver
- Clarify expand-all-parents logic with explicit bindings
2026-01-15 13:41:54 +01:00
Elena Torro
34737ddfc9 🔧 Always lookup over a set 2026-01-15 13:41:10 +01:00
Elena Torro
a8dfd19338 🔧 Add performance debugging logs 2026-01-15 13:40:58 +01:00
Elena Torro
e33e8a8c3b 🔧 Lookup page objects only when value changes 2026-01-15 13:40:53 +01:00
Alejandro Alonso
c411aefc6c 🐛 Fix rotated shapes extrect calculation 2026-01-15 12:53:21 +01:00
Alejandro Alonso
311e124658 🎉 Reduce extrect work in tile traversal
Avoid repeated extrect calculations and simplify root ordering per tile.
2026-01-15 12:53:21 +01:00
Alejandro Alonso
afc914f486 🎉 Render simple shapes directly on Current
Bypass intermediate surfaces for simple shapes without effects.
2026-01-15 12:53:21 +01:00
Alejandro Alonso
84f750da0d 🎉 Skip heavy effects in fast mode
Avoid blur and shadow passes for text and shapes when FAST_MODE is enabled.
2026-01-15 08:45:21 +01:00
Elena Torro
a3119bef5e 🔧 Show message and button to reload the page when WebGL context is lost 2026-01-14 11:10:03 +01:00
Alejandro Alonso
c60d74df62 🐛 Fix nested frames border clipping 2026-01-14 11:10:03 +01:00
Alejandro Alonso
d593e299e3 🐛 Fix mask erros on save/restore optimizations 2026-01-14 11:10:03 +01:00
Alejandro Alonso
4a8e02987f 🐛 Fix mask erros on save/restore optimizations 2026-01-14 11:10:03 +01:00
Alejandro Alonso
ee766e85a0 🎉 Wasm render dirty surfaces 2026-01-14 11:10:03 +01:00
Alejandro Alonso
35e3b7f19a 🎉 Root ids refactor 2026-01-14 11:10:03 +01:00
Alejandro Alonso
1810df232b 🎉 Ignore frames and groups when they have no visual extra information 2026-01-14 11:10:03 +01:00
Alejandro Alonso
3e99ad036c 🎉 Avoid unnecesary saves and restores 2026-01-14 11:10:03 +01:00
Alejandro Alonso
042a3a4080 🐛 Fix wasm playgrounds 2026-01-14 11:10:03 +01:00
Belén Albeza
f0687fd1f7 🎉 Make workspace loader to wait for first render 2026-01-14 11:10:03 +01:00
Aitor Moreno
2c9159288f 🐛 Fix previous styles lost when changing selected text 2026-01-14 11:10:01 +01:00
51 changed files with 3180 additions and 1696 deletions

View File

@@ -29,7 +29,7 @@
- Fix missing text color token from selected shapes in selected colors list [Taiga #12956](https://tree.taiga.io/project/penpot/issue/12956)
- Fix dropdown option width in Guides columns dropdown [Taiga #12959](https://tree.taiga.io/project/penpot/issue/12959)
- Fix typos on download modal [Taiga #12865](https://tree.taiga.io/project/penpot/issue/12865)
- Fix problem with text editor maintaining previous styles [Taiga #12835](https://tree.taiga.io/project/penpot/issue/12835)
## 2.12.1

View File

@@ -526,20 +526,25 @@
ids))
(defn clean-loops
"Clean a list of ids from circular references."
"Clean a list of ids from circular references. Optimized fast-path for single selections."
[objects ids]
(let [parent-selected?
(fn [id]
(let [parents (get-parent-ids objects id)]
(some ids parents)))
(if (<= (count ids) 1)
;; For single selection, there can't be circularity; return as ordered-set.
(into (d/ordered-set) ids)
(let [ids-set (if (set? ids) ids (set ids))
parent-selected?
(fn [id]
;; Stop early as soon as we find any selected parent
(let [parents (get-parent-ids objects id)]
(some #(contains? ids-set %) parents)))
add-element
(fn [result id]
(cond-> result
(not (parent-selected? id))
(conj id)))]
add-element
(fn [result id]
(cond-> result
(not (parent-selected? id))
(conj id)))]
(reduce add-element (d/ordered-set) ids)))
(reduce add-element (d/ordered-set) ids))))
(defn- indexed-shapes
"Retrieves a vector with the indexes for each element in the layer

View File

@@ -223,7 +223,7 @@ http {
add_header X-Cache-Status $upstream_cache_status;
}
location ~* \.(jpg|png|svg|ttf|woff|woff2|gif)$ {
location ~* \.(jpg|png|svg|ttf|woff|woff2)$ {
add_header Cache-Control "public, max-age=604800" always; # 7 days
}

View File

@@ -144,7 +144,7 @@ http {
location / {
include /etc/nginx/overrides/location.d/*.conf;
location ~* \.(js|css|jpg|png|svg|gif|ttf|woff|woff2|wasm)$ {
location ~* \.(js|css|jpg|png|svg|ttf|woff|woff2|wasm)$ {
add_header Cache-Control "public, max-age=604800" always; # 7 days
}

View File

File diff suppressed because it is too large Load Diff

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 23 KiB

After

Width:  |  Height:  |  Size: 25 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 389 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 48 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 284 KiB

View File

@@ -23,7 +23,7 @@
<body>
<canvas id="canvas"></canvas>
<script type="module">
import initWasmModule from '/js/render_wasm.js';
import initWasmModule from '/js/render-wasm.js';
import {
init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
getRandomFloat, useShape, setShapeChildren, setupInteraction, addShapeSolidStrokeFill,

View File

@@ -23,7 +23,7 @@
<body>
<canvas id="canvas"></canvas>
<script type="module">
import initWasmModule from '/js/render_wasm.js';
import initWasmModule from '/js/render-wasm.js';
import {
init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
getRandomFloat, useShape, setShapeChildren, setupInteraction, set_parent

View File

@@ -23,7 +23,7 @@
<body>
<canvas id="canvas"></canvas>
<script type="module">
import initWasmModule from '/js/render_wasm.js';
import initWasmModule from '/js/render-wasm.js';
import {
init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
getRandomFloat, useShape, setShapeChildren, setupInteraction, set_parent, draw_star,

View File

@@ -23,7 +23,7 @@
<body>
<canvas id="canvas"></canvas>
<script type="module">
import initWasmModule from '/js/render_wasm.js';
import initWasmModule from '/js/render-wasm.js';
import {
init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
getRandomFloat, useShape, setShapeChildren, setupInteraction, set_parent, allocBytes,

View File

@@ -23,7 +23,7 @@
<body>
<canvas id="canvas"></canvas>
<script type="module">
import initWasmModule from '/js/render_wasm.js';
import initWasmModule from '/js/render-wasm.js';
import {
init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
getRandomFloat, useShape, setShapeChildren, setupInteraction, addShapeSolidStrokeFill

View File

@@ -23,7 +23,7 @@
<body>
<canvas id="canvas"></canvas>
<script type="module">
import initWasmModule from '/js/render_wasm.js';
import initWasmModule from '/js/render-wasm.js';
import {
init, assignCanvas, setupInteraction, useShape, setShapeChildren, addTextShape, hexToU32ARGB,getRandomInt, getRandomColor, getRandomFloat, addShapeSolidFill, addShapeSolidStrokeFill
} from './js/lib.js';
@@ -102,4 +102,4 @@
});
</script>
</body>
</html>
</html>

View File

@@ -61,6 +61,11 @@
;; Def micro-benchmark iterations
(def micro-benchmark-iterations 1e6)
;; Performance logs
(defonce ^:private longtask-observer* (atom nil))
(defonce ^:private stall-timer* (atom nil))
(defonce ^:private current-op* (atom nil))
;; --- CONTEXT
(defn- collect-context
@@ -464,3 +469,72 @@
(defn event
[props]
(ptk/data-event ::event props))
;; --- DEVTOOLS PERF LOGGING
(defn install-long-task-observer! []
(when (and (some? (.-PerformanceObserver js/window)) (nil? @longtask-observer*))
(let [observer (js/PerformanceObserver.
(fn [list _]
(doseq [entry (.getEntries list)]
(let [dur (.-duration entry)
start (.-startTime entry)
attrib (.-attribution entry)
attrib-count (when attrib (.-length attrib))
first-attrib (when (and attrib-count (> attrib-count 0)) (aget attrib 0))
attrib-name (when first-attrib (.-name first-attrib))
attrib-ctype (when first-attrib (.-containerType first-attrib))
attrib-cid (when first-attrib (.-containerId first-attrib))
attrib-csrc (when first-attrib (.-containerSrc first-attrib))]
(.warn js/console (str "[perf] long task " (Math/round dur) "ms at " (Math/round start) "ms"
(when first-attrib
(str " attrib:name=" attrib-name
" ctype=" attrib-ctype
" cid=" attrib-cid
" csrc=" attrib-csrc))))))))]
(.observe observer #js{:entryTypes #js["longtask"]})
(reset! longtask-observer* observer))))
(defn start-event-loop-stall-logger!
"Log event loop stalls by measuring setInterval drift.
interval-ms: base interval
threshold-ms: drift over which we report"
[interval-ms threshold-ms]
(when (nil? @stall-timer*)
(let [last (atom (.now js/performance))
id (js/setInterval
(fn []
(let [now (.now js/performance)
expected (+ @last interval-ms)
drift (- now expected)
current-op @current-op*
measures (.getEntriesByType js/performance "measure")
mlen (.-length measures)
last-measure (when (> mlen 0) (aget measures (dec mlen)))
meas-name (when last-measure (.-name last-measure))
meas-detail (when last-measure (.-detail last-measure))
meas-count (when meas-detail (unchecked-get meas-detail "count"))]
(reset! last now)
(when (> drift threshold-ms)
(.warn js/console
(str "[perf] event loop stall: " (Math/round drift) "ms"
(when current-op (str " op=" current-op))
(when meas-name (str " last=" meas-name))
(when meas-count (str " count=" meas-count)))))))
interval-ms)]
(reset! stall-timer* id))))
(defn init!
"Install perf observers in dev builds. Safe to call multiple times."
[]
(when ^boolean js/goog.DEBUG
(install-long-task-observer!)
(start-event-loop-stall-logger! 50 100)
;; Expose simple API on window for manual control in devtools
(let [api #js {:reset (fn []
(try
(.clearMarks js/performance)
(.clearMeasures js/performance)
(catch :default _ nil)))}]
(aset js/window "PenpotPerf" api))))

View File

@@ -347,6 +347,12 @@
(with-meta {:team-id team-id
:file-id file-id}))))))
;; Install dev perf observers once the workspace is ready
(->> stream
(rx/filter (ptk/type? ::workspace-initialized))
(rx/take 1)
(rx/map (fn [_] (ev/init!))))
(->> stream
(rx/filter (ptk/type? ::dps/persistence-notification))
(rx/take 1)

View File

@@ -18,13 +18,13 @@
ptk/UpdateEvent
(update [_ state]
(let [expand-fn (fn [expanded]
(merge expanded
(->> ids
(map #(cfh/get-parent-ids objects %))
flatten
(remove #(= % uuid/zero))
(map (fn [id] {id true}))
(into {}))))]
(let [parents-seqs (map (fn [x] (cfh/get-parent-ids objects x)) ids)
flat-parents (apply concat parents-seqs)
non-root-parents (remove #(= % uuid/zero) flat-parents)
distinct-parents (into #{} non-root-parents)]
(merge expanded
(into {}
(map (fn [id] {id true}) distinct-parents)))))]
(update-in state [:workspace-local :expanded] expand-fn)))))

View File

@@ -17,12 +17,14 @@
(defn generate-path-changes
"Generates changes to update the new content of the shape"
[it objects page-id shape-id old-content new-content]
[it objects page-id shape old-content new-content]
(assert (path/content? old-content))
(assert (path/content? new-content))
(let [;; We set the old values so the update-shapes works
(let [shape-id (:id shape)
;; We set the old values so the update-shapes works
objects
(update objects shape-id
(fn [shape]
@@ -80,7 +82,7 @@
shape (st/get-path state)]
(if (and (some? old-content) (some? (:id shape)))
(let [changes (generate-path-changes it objects page-id id old-content (:content shape))]
(let [changes (generate-path-changes it objects page-id shape old-content (:content shape))]
(rx/of (dch/commit-changes changes)))
(rx/empty)))))))

View File

@@ -65,45 +65,14 @@
point-change (->> (map hash-map old-points new-points) (reduce merge))]
(when (and (some? new-content) (some? shape))
(let [changes (changes/generate-path-changes it objects page-id id (:content shape) new-content)]
(let [changes (changes/generate-path-changes it objects page-id shape (:content shape) new-content)]
(if (empty? new-content)
(rx/of (dch/commit-changes changes)
(dwe/clear-edition-mode))
(rx/of (dch/commit-changes changes)
(selection/update-selection id point-change)
(selection/update-selection point-change)
(fn [state] (update-in state [:workspace-local :edit-path id] dissoc :content-modifiers :moving-nodes :moving-handler))))))))))))
(defn apply-content-modifiers2
[shape-id old-content]
(ptk/reify ::apply-content-modifiers2
ptk/WatchEvent
(watch [it state _]
(let [ ;; FIXME: hide under getter function under state
content-modifiers
(dm/get-in state [:workspace-local :edit-path shape-id :content-modifiers])]
(if (nil? content-modifiers)
(rx/of (dwe/clear-edition-mode))
(let [page-id (get state :current-page-id)
objects (dsh/lookup-page-objects state page-id)
new-content (path/apply-content-modifiers old-content content-modifiers)
point-change (->> (map hash-map
(path.segment/get-points old-content)
(path.segment/get-points new-content))
(reduce merge))
changes (changes/generate-path-changes it objects page-id shape-id old-content new-content)]
(if (empty? new-content)
(rx/of (dch/commit-changes changes)
(dwe/clear-edition-mode))
(rx/of (dch/commit-changes changes)
(selection/update-selection shape-id point-change)
(fn [state]
(update-in state [:workspace-local :edit-path shape-id]
dissoc :content-modifiers :moving-nodes :moving-handler))))))))))
(defn modify-content-point
[content {dx :x dy :y} modifiers point]
(let [point-indices (path.segment/point-indices content point) ;; [indices]
@@ -366,21 +335,22 @@
(watch [_ _ _]
(rx/of (ptk/data-event :layout/update {:ids [id]})))))
(defn- split-segments
[shape-id {:keys [from-p to-p t]}]
(defn split-segments
[{:keys [from-p to-p t]}]
(ptk/reify ::split-segments
ptk/WatchEvent
(watch [it state _]
(let [page-id (get state :current-page-id)
objects (dsh/lookup-page-objects state page-id)
shape (get objects shape-id)
old-content (get shape :content)
new-content (-> old-content
(path.segment/split-segments #{from-p to-p} t)
(path/content))
changes (changes/generate-path-changes it objects page-id shape-id old-content new-content)]
ptk/UpdateEvent
(update [_ state]
(let [id (st/get-path-id state)
content (st/get-path state :content)]
(-> state
(assoc-in [:workspace-local :edit-path id :old-content] content)
(st/set-content (-> content
(path.segment/split-segments #{from-p to-p} t)
(path/content))))))
(rx/of (dch/commit-changes changes))))))
ptk/WatchEvent
(watch [_ _ _]
(rx/of (changes/save-path-content {:preserve-move-to true})))))
(defn create-node-at-position
[event]
@@ -389,4 +359,4 @@
(watch [_ state _]
(let [id (st/get-path-id state)]
(rx/of (dwsh/update-shapes [id] path/convert-to-path)
(split-segments id event))))))
(split-segments event))))))

View File

@@ -149,11 +149,12 @@
(rx/of (clear-area-selection))))))))
(defn update-selection
[id point-change]
[point-change]
(ptk/reify ::update-selection
ptk/UpdateEvent
(update [_ state]
(let [selected-points (dm/get-in state [:workspace-local :edit-path id :selected-points] #{})
(let [id (st/get-path-id state)
selected-points (dm/get-in state [:workspace-local :edit-path id :selected-points] #{})
selected-points (into #{} (map point-change) selected-points)]
(-> state
(assoc-in [:workspace-local :edit-path id :selected-points] selected-points))))))

View File

@@ -10,7 +10,7 @@
[app.common.types.path.shape-to-path :as stp]))
(defn get-path-id
"Retrieves the currently editing shape path id"
"Retrieves the currently editing path id"
[state]
(or (dm/get-in state [:workspace-local :edition])
(dm/get-in state [:workspace-drawing :object :id])))

View File

@@ -44,7 +44,7 @@
(path/close-subpaths))
changes
(changes/generate-path-changes it objects page-id (:id shape) (:content shape) new-content)]
(changes/generate-path-changes it objects page-id shape (:content shape) new-content)]
(rx/concat
(rx/of (dwsh/update-shapes [id] path/convert-to-path)

View File

@@ -264,10 +264,13 @@
ptk/WatchEvent
(watch [_ state _]
(let [objects (dsh/lookup-page-objects state)]
(rx/of
(dwc/expand-all-parents ids objects)
::dwsp/interrupt)))))
(let [objects (dsh/lookup-page-objects state)
;; Schedule expanding parents asynchronously to avoid blocking
;; the event loop
expand-s (->> (rx/of (dwc/expand-all-parents ids objects))
(rx/observe-on :async))
interrupt-s (rx/of ::dwsp/interrupt)]
(rx/merge expand-s interrupt-s)))))
(defn select-all
[]

View File

@@ -305,7 +305,7 @@
(l/derived #(dsh/lookup-shape % page-id shape-id) st/state =))
(def workspace-page-objects
(l/derived dsh/lookup-page-objects st/state))
(l/derived dsh/lookup-page-objects st/state identical?))
(def workspace-read-only?
(l/derived :read-only? workspace-global))

View File

@@ -10,6 +10,7 @@ $z-index-200: 200;
$z-index-300: 300;
$z-index-400: 400;
$z-index-500: 500;
$z-index-600: 600;
:global(:root) {
--z-index-auto: #{$z-index-auto}; // Index for elements such as workspace, rulers ...
@@ -18,4 +19,5 @@ $z-index-500: 500;
--z-index-set: #{$z-index-300}; // Index for configuration elements like modals, color picker, grid edition elements
--z-index-dropdown: #{$z-index-400}; // Index for dropdown like elements, selects, menus, dropdowns
--z-index-notifications: #{$z-index-500}; // Index for notification
--z-index-loaders: #{$z-index-600}; // Index for loaders
}

View File

@@ -31,7 +31,6 @@
[app.main.ui.releases.v2-10]
[app.main.ui.releases.v2-11]
[app.main.ui.releases.v2-12]
[app.main.ui.releases.v2-13]
[app.main.ui.releases.v2-2]
[app.main.ui.releases.v2-3]
[app.main.ui.releases.v2-4]
@@ -104,4 +103,4 @@
(defmethod rc/render-release-notes "0.0"
[params]
(rc/render-release-notes (assoc params :version "2.13")))
(rc/render-release-notes (assoc params :version "2.12")))

View File

@@ -1,118 +0,0 @@
;; This Source Code Form is subject to the terms of the Mozilla Public
;; License, v. 2.0. If a copy of the MPL was not distributed with this
;; file, You can obtain one at http://mozilla.org/MPL/2.0/.
;;
;; Copyright (c) KALEIDOS INC
(ns app.main.ui.releases.v2-13
(:require-macros [app.main.style :as stl])
(:require
[app.common.data.macros :as dm]
[app.main.ui.releases.common :as c]
[rumext.v2 :as mf]))
(defmethod c/render-release-notes "2.13"
[{:keys [slide klass next finish navigate version]}]
(mf/html
(case slide
:start
[:div {:class (stl/css-case :modal-overlay true)}
[:div.animated {:class klass}
[:div {:class (stl/css :modal-container)}
[:img {:src "images/features/2.13-slide-0.jpg"
:class (stl/css :start-image)
:border "0"
:alt "Penpot 2.13 is here!"}]
[:div {:class (stl/css :modal-content)}
[:div {:class (stl/css :modal-header)}
[:h1 {:class (stl/css :modal-title)}
"Whats new in Penpot?"]
[:div {:class (stl/css :version-tag)}
(dm/str "Version " version)]]
[:div {:class (stl/css :features-block)}
[:span {:class (stl/css :feature-title)}
"The first release of the year, and were just getting started 🚀"]
[:p {:class (stl/css :feature-content)}
"This is our first release of the year, and it sets the tone for whats coming next. Were kicking off an exciting year where well take Penpot to a whole new level, with improved performance, stronger design system foundations, long-requested features, and new capabilities that unlock better workflows for teams."]
[:p {:class (stl/css :feature-content)}
"This release brings two highlights the community has been asking for, along with solid improvements under the hood to keep everything fast and smooth."]
[:p {:class (stl/css :feature-content)}
"Lets dive in!"]]
[:div {:class (stl/css :navigation)}
[:button {:class (stl/css :next-btn)
:on-click next} "Continue"]]]]]]
0
[:div {:class (stl/css-case :modal-overlay true)}
[:div.animated {:class klass}
[:div {:class (stl/css :modal-container)}
[:img {:src "images/features/2.13-trash.gif"
:class (stl/css :start-image)
:border "0"
:alt "The Trash"}]
[:div {:class (stl/css :modal-content)}
[:div {:class (stl/css :modal-header)}
[:h1 {:class (stl/css :modal-title)}
"The Trash"]]
[:div {:class (stl/css :feature)}
[:p {:class (stl/css :feature-content)}
"Deleting a file no longer means its gone forever. Introducing The Trash, a dedicated space in the dashboard where deleted files and projects live before being permanently removed."]
[:p {:class (stl/css :feature-content)}
"From here, you can recover content deleted by mistake or clean things up for good when youre sure you dont need them anymore. The Trash works for both files and projects, and items are automatically removed after a period of time depending on your Penpot plan."]
[:p {:class (stl/css :feature-content)}
"Highly requested, long overdue, and now officially here."]]
[:div {:class (stl/css :navigation)}
[:& c/navigation-bullets
{:slide slide
:navigate navigate
:total 3}]
[:button {:on-click next
:class (stl/css :next-btn)} "Continue"]]]]]]
1
[:div {:class (stl/css-case :modal-overlay true)}
[:div.animated {:class klass}
[:div {:class (stl/css :modal-container)}
[:img {:src "images/features/2.13-shadow-tokens.gif"
:class (stl/css :start-image)
:border "0"
:alt "Shadow tokens: Reusable shadows, at last!"}]
[:div {:class (stl/css :modal-content)}
[:div {:class (stl/css :modal-header)}
[:h1 {:class (stl/css :modal-title)}
"Shadow tokens: Reusable shadows, at last!"]]
[:div {:class (stl/css :feature)}
[:p {:class (stl/css :feature-content)}
"With Shadow tokens, were introducing our second composite token, right after Typography tokens. This is a big step forward for design systems in Penpot."]
[:p {:class (stl/css :feature-content)}
"Until now, shadows couldnt be defined as reusable styles the way colors could before color tokens existed. Shadow tokens change that. You can now create reusable, consistent shadows, made of one or multiple layers, fully tokenized and ready to scale across your designs."]
[:p {:class (stl/css :feature-content)}
"Each shadow can reference existing tokens or use custom values, supports both Drop Shadow and Inner Shadow, and even allows shadow tokens to reference other shadow tokens. A brand-new capability, unlocked."]]
[:div {:class (stl/css :navigation)}
[:& c/navigation-bullets
{:slide slide
:navigate navigate
:total 2}]
[:button {:on-click finish
:class (stl/css :next-btn)} "Let's go"]]]]]])))

View File

@@ -1,102 +0,0 @@
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
//
// Copyright (c) KALEIDOS INC
@use "refactor/common-refactor.scss" as deprecated;
.modal-overlay {
@extend .modal-overlay-base;
}
.modal-container {
display: grid;
grid-template-columns: deprecated.$s-324 1fr;
height: deprecated.$s-500;
width: deprecated.$s-888;
border-radius: deprecated.$br-8;
background-color: var(--modal-background-color);
border: deprecated.$s-2 solid var(--modal-border-color);
}
.start-image {
width: deprecated.$s-324;
border-radius: deprecated.$br-8 0 0 deprecated.$br-8;
}
.modal-content {
padding: deprecated.$s-40;
display: grid;
grid-template-rows: auto 1fr deprecated.$s-32;
gap: deprecated.$s-24;
a {
color: var(--button-primary-background-color-rest);
}
}
.modal-header {
display: grid;
gap: deprecated.$s-8;
}
.version-tag {
@include deprecated.flexCenter;
@include deprecated.headlineSmallTypography;
height: deprecated.$s-32;
width: deprecated.$s-96;
background-color: var(--communication-tag-background-color);
color: var(--communication-tag-foreground-color);
border-radius: deprecated.$br-8;
}
.modal-title {
@include deprecated.headlineLargeTypography;
color: var(--modal-title-foreground-color);
}
.features-block {
display: flex;
flex-direction: column;
gap: deprecated.$s-16;
width: deprecated.$s-440;
}
.feature {
display: flex;
flex-direction: column;
gap: deprecated.$s-8;
}
.feature-title {
@include deprecated.bodyLargeTypography;
color: var(--modal-title-foreground-color);
}
.feature-content {
@include deprecated.bodyMediumTypography;
margin: 0;
color: var(--modal-text-foreground-color);
}
.feature-list {
@include deprecated.bodyMediumTypography;
color: var(--modal-text-foreground-color);
list-style: disc;
display: grid;
gap: deprecated.$s-8;
}
.navigation {
width: 100%;
display: grid;
grid-template-areas: "bullets button";
}
.next-btn {
@extend .button-primary;
width: deprecated.$s-100;
justify-self: flex-end;
grid-area: button;
}

View File

@@ -308,6 +308,16 @@
[:div {:class (stl/css :sign-info)}
[:button {:on-click on-click} (tr "labels.retry")]]]))
(mf/defc webgl-context-lost*
[]
(let [on-reload (mf/use-fn #(js/location.reload))]
[:> error-container* {}
[:div {:class (stl/css :main-message)} (tr "errors.webgl-context-lost.main-message")]
[:div {:class (stl/css :desc-message)} (tr "errors.webgl-context-lost.desc-message")]
[:div {:class (stl/css :buttons-container)}
[:> button* {:variant "primary" :on-click on-reload}
(tr "labels.reload-page")]]]))
(defn- generate-report
[data]
(try
@@ -437,6 +447,7 @@
(rx/of default)
(rx/throw cause)))))))
(mf/defc exception-section*
{::mf/private true}
[{:keys [data route] :as props}]
@@ -469,6 +480,9 @@
:service-unavailable
[:> service-unavailable*]
:webgl-context-lost
[:> webgl-context-lost*]
[:> internal-error* props])))
(mf/defc context-wrapper*

View File

@@ -217,6 +217,10 @@
design-tokens? (features/use-feature "design-tokens/v1")
wasm-renderer-enabled? (features/use-feature "render-wasm/v1")
first-frame-rendered? (mf/use-state false)
background-color (:background-color wglobal)]
(mf/with-effect []
@@ -241,6 +245,17 @@
(when (and file-loaded? (not page-id))
(st/emit! (dcm/go-to-workspace :file-id file-id ::rt/replace true))))
(mf/with-effect [file-id page-id]
(reset! first-frame-rendered? false))
(mf/with-effect []
(let [handle-wasm-render
(fn [_]
(reset! first-frame-rendered? true))
listener-key (events/listen globals/document "penpot:wasm:render" handle-wasm-render)]
(fn []
(events/unlistenByKey listener-key))))
[:> (mf/provider ctx/current-project-id) {:value project-id}
[:> (mf/provider ctx/current-file-id) {:value file-id}
[:> (mf/provider ctx/current-page-id) {:value page-id}
@@ -249,15 +264,22 @@
[:> modal-container*]
[:section {:class (stl/css :workspace)
:style {:background-color background-color
:touch-action "none"}}
:touch-action "none"
:position "relative"}}
[:> context-menu*]
(if (and file-loaded? page-id)
(when (and file-loaded? page-id)
[:> workspace-inner*
{:page-id page-id
:file-id file-id
:file file
:wglobal wglobal
:layout layout}]
:layout layout}])
(when (or (not (and file-loaded? page-id))
;; in wasm renderer, extend the pixel loader until the first frame is rendered
;; but do not apply it when switching pages
(and wasm-renderer-enabled?
(not file-loaded?)
(not @first-frame-rendered?)))
[:> workspace-loader*])]]]]]]))
(mf/defc workspace-page*

View File

@@ -20,7 +20,13 @@
}
.workspace-loader {
grid-area: viewport;
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: var(--z-index-loaders);
background-color: var(--color-background-primary);
}
.workspace-content {

View File

@@ -33,9 +33,24 @@
[okulary.core :as l]
[rumext.v2 :as mf]))
;; Coalesce sidebar hover highlights to 1 frame to avoid long tasks
(defonce ^:private sidebar-hover-queue (atom {:enter #{} :leave #{}}))
(defonce ^:private sidebar-hover-pending? (atom false))
(defn- schedule-sidebar-hover-flush []
(when (compare-and-set! sidebar-hover-pending? false true)
(ts/raf
(fn []
(let [{:keys [enter leave]} (swap! sidebar-hover-queue (constantly {:enter #{} :leave #{}}))]
(reset! sidebar-hover-pending? false)
(when (seq leave)
(apply st/emit! (map dw/dehighlight-shape leave)))
(when (seq enter)
(apply st/emit! (map dw/highlight-shape enter))))))))
(mf/defc layer-item-inner
{::mf/wrap-props false}
[{:keys [item depth parent-size name-ref children ref
[{:keys [item depth parent-size name-ref children ref style
;; Flags
read-only? highlighted? selected? component-tree?
filtered? expanded? dnd-over? dnd-over-top? dnd-over-bot? hide-toggle?
@@ -82,7 +97,8 @@
:dnd-over dnd-over?
:dnd-over-top dnd-over-top?
:dnd-over-bot dnd-over-bot?
:root-board parent-board?)}
:root-board parent-board?)
:style style}
[:span {:class (stl/css-case
:tab-indentation true
:filtered filtered?)
@@ -166,10 +182,12 @@
children]))
;; Memoized for performance
(mf/defc layer-item
{::mf/props :obj
::mf/memo true}
[{:keys [index item selected objects sortable? filtered? depth parent-size component-child? highlighted]}]
::mf/wrap [mf/memo]}
[{:keys [index item selected objects sortable? filtered? depth parent-size component-child? highlighted style render-children?]
:or {render-children? true}}]
(let [id (:id item)
blocked? (:blocked item)
hidden? (:hidden item)
@@ -246,13 +264,21 @@
(mf/use-fn
(mf/deps id)
(fn [_]
(st/emit! (dw/highlight-shape id))))
(swap! sidebar-hover-queue (fn [{:keys [enter leave] :as q}]
(-> q
(assoc :enter (conj enter id))
(assoc :leave (disj leave id)))))
(schedule-sidebar-hover-flush)))
on-pointer-leave
(mf/use-fn
(mf/deps id)
(fn [_]
(st/emit! (dw/dehighlight-shape id))))
(swap! sidebar-hover-queue (fn [{:keys [enter leave] :as q}]
(-> q
(assoc :enter (disj enter id))
(assoc :leave (conj leave id)))))
(schedule-sidebar-hover-flush)))
on-context-menu
(mf/use-fn
@@ -338,14 +364,18 @@
component-tree? (or component-child? (ctk/instance-root? item) (ctk/instance-head? item))
enable-drag (mf/use-fn #(reset! drag-disabled* false))
disable-drag (mf/use-fn #(reset! drag-disabled* true))]
disable-drag (mf/use-fn #(reset! drag-disabled* true))
;; Lazy loading of child elements via IntersectionObserver
children-count* (mf/use-state 0)
children-count (deref children-count*)
lazy-ref (mf/use-ref nil)
observer-var (mf/use-var nil)
chunk-size 50]
(mf/with-effect [selected? selected]
(let [single? (= (count selected) 1)
node (mf/ref-val ref)
;; NOTE: Neither get-parent-at nor get-parent-with-selector
;; work if the component template changes, so we need to
;; seek for an alternate solution. Maybe use-context?
scroll-node (dom/get-parent-with-data node "scroll-container")
parent-node (dom/get-parent-at node 2)
first-child-node (dom/get-first-child parent-node)
@@ -363,6 +393,61 @@
#(when (some? subid)
(rx/dispose! subid))))
;; Setup scroll-driven lazy loading when expanded
;; and ensures selected children are loaded immediately
(mf/with-effect [expanded? (:shapes item) selected]
(let [shapes-vec (:shapes item)
total (count shapes-vec)]
(if expanded?
(let [;; Children are rendered in reverse order, so index 0 in render = last in shapes-vec
;; Find if any selected id is a direct child and get its render index
selected-child-render-idx
(when (and (> total chunk-size) (seq selected))
(let [shapes-reversed (vec (reverse shapes-vec))]
(some (fn [sel-id]
(let [idx (.indexOf shapes-reversed sel-id)]
(when (>= idx 0) idx)))
selected)))
;; Load at least enough to include the selected child plus extra
;; for context (so it can be centered in the scroll view)
min-count (if selected-child-render-idx
(+ selected-child-render-idx chunk-size)
chunk-size)
current @children-count*
new-count (min total (max current chunk-size min-count))]
(reset! children-count* new-count))
(reset! children-count* 0)))
(fn []
(when-let [obs ^js @observer-var]
(.disconnect obs)
(reset! observer-var nil))))
;; Re-observe sentinel whenever children-count changes (sentinel moves)
(mf/with-effect [children-count expanded?]
(let [total (count (:shapes item))
node (mf/ref-val ref)
scroll-node (dom/get-parent-with-data node "scroll-container")
lazy-node (mf/ref-val lazy-ref)]
;; Disconnect previous observer
(when-let [obs ^js @observer-var]
(.disconnect obs)
(reset! observer-var nil))
;; Setup new observer if there are more children to load
(when (and expanded?
(< children-count total)
scroll-node
lazy-node)
(let [cb (fn [entries]
(when (and (seq entries)
(.-isIntersecting (first entries)))
;; Load next chunk when sentinel intersects
(let [current @children-count*
next-count (min total (+ current chunk-size))]
(reset! children-count* next-count))))
observer (js/IntersectionObserver. cb #js {:root scroll-node})]
(.observe observer lazy-node)
(reset! observer-var observer)))))
[:& layer-item-inner
{:ref dref
:item item
@@ -387,24 +472,32 @@
:on-enable-drag enable-drag
:on-disable-drag disable-drag
:on-toggle-visibility toggle-visibility
:on-toggle-blocking toggle-blocking}
:on-toggle-blocking toggle-blocking
:style style}
(when (and (:shapes item) expanded?)
(when (and render-children?
(:shapes item)
expanded?)
[:div {:class (stl/css-case
:element-children true
:parent-selected selected?
:sticky-children parent-board?)
:data-testid (dm/str "children-" id)}
(for [[index id] (reverse (d/enumerate (:shapes item)))]
(when-let [item (get objects id)]
[:& layer-item
{:item item
:highlighted highlighted
:selected selected
:index index
:objects objects
:key (dm/str id)
:sortable? sortable?
:depth depth
:parent-size parent-size
:component-child? component-tree?}]))])]))
(let [all-children (reverse (d/enumerate (:shapes item)))
visible (take children-count all-children)]
(for [[index id] visible]
(when-let [item (get objects id)]
[:& layer-item
{:item item
:highlighted highlighted
:selected selected
:index index
:objects objects
:key (dm/str id)
:sortable? sortable?
:depth depth
:parent-size parent-size
:component-child? component-tree?}])))
(when (< children-count (count (:shapes item)))
[:div {:ref lazy-ref
:style {:min-height 1}}])])]))

View File

@@ -116,13 +116,29 @@
(->> (dm/get-in grid-edition [edition :selected])
(map #(dm/get-in objects [edition :layout-grid-cells %])))
shapes-with-children
(mf/with-memo [selected objects shapes]
(let [xform (comp (remove nil?)
(mapcat #(cfh/get-children-ids objects %)))
selected (into selected xform selected)]
(sequence (keep (d/getf objects)) selected)))
shapes-with-children*
(mf/use-state nil)
_ (mf/use-effect
(mf/deps selected objects shapes)
(fn []
(reset! shapes-with-children* nil)
(let [result
(loop [queue (into #queue [] selected)
visited selected]
(if-let [id (peek queue)]
(let [shape (get objects id)
children (:shapes shape)]
(if (seq children)
(let [new-children (remove visited children)]
(recur (into (pop queue) new-children)
(into visited new-children)))
(recur (pop queue) visited)))
(sequence (keep (d/getf objects)) visited)))]
(reset! shapes-with-children* result))))
shapes-with-children
(deref shapes-with-children*)
total-selected
(count selected)]

View File

@@ -13,6 +13,7 @@
[app.main.data.helpers :as dsh]
[app.main.data.modal :as modal]
[app.main.data.workspace :as dw]
[app.main.features :as features]
[app.main.refs :as refs]
[app.main.store :as st]
[app.main.ui.components.title-bar :refer [title-bar*]]
@@ -22,9 +23,11 @@
[app.main.ui.hooks :as hooks]
[app.main.ui.icons :as deprecated-icon]
[app.main.ui.notifications.badge :refer [badge-notification]]
[app.render-wasm.api :as wasm.api]
[app.util.dom :as dom]
[app.util.i18n :as i18n :refer [tr]]
[app.util.keyboard :as kbd]
[app.util.timers :as timers]
[cuerdas.core :as str]
[okulary.core :as l]
[rumext.v2 :as mf]))
@@ -52,6 +55,8 @@
refs/workspace-data
=))
;; --- Page Item
(mf/defc page-item
@@ -63,6 +68,22 @@
navigate-fn (mf/use-fn (mf/deps id) #(st/emit! :interrupt (dcm/go-to-workspace :page-id id)))
read-only? (mf/use-ctx ctx/workspace-read-only?)
on-click
(mf/use-fn
(mf/deps id)
(fn []
;; when using the wasm renderer, apply a blur effect to the viewport canvas
(if (features/active-feature? @st/state "render-wasm/v1")
(do
(wasm.api/capture-canvas-pixels)
(wasm.api/apply-canvas-blur)
;; NOTE: it seems we need two RAF so the blur is actually applied and visible
;; in the canvas :(
(timers/raf
(fn []
(timers/raf navigate-fn))))
(navigate-fn))))
on-delete
(mf/use-fn
(mf/deps id)
@@ -155,7 +176,7 @@
:selected selected?)
:data-testid (dm/str "page-" id)
:tab-index "0"
:on-click navigate-fn
:on-click on-click
:on-double-click on-double-click
:on-context-menu on-context-menu}
[:div {:class (stl/css :page-icon)}

View File

@@ -273,4 +273,4 @@
{:label (tr "workspace.tokens.import-menu-folder-option") :value :folder}]
:on-click handle-import-action
:text-render render-button-text
:default :file}]]]))
:default :zip}]]]))

View File

@@ -312,6 +312,11 @@
(js/console.error "Error initializing canvas context:" e)
false))]
(reset! canvas-init? init?)
(when init?
;; Restore previous canvas pixels immediately after context initialization
;; This happens before initialize-viewport is called
(wasm.api/apply-canvas-blur)
(wasm.api/restore-previous-canvas-pixels))
(when-not init?
(js/alert "WebGL not supported")
(st/emit! (dcm/go-to-dashboard-recent))))))))
@@ -340,6 +345,7 @@
(mf/with-effect [@canvas-init? zoom vbox background]
(when (and @canvas-init? (not @initialized?))
(wasm.api/clear-canvas-pixels)
(wasm.api/initialize-viewport base-objects zoom vbox background)
(reset! initialized? true)))

View File

@@ -10,6 +10,7 @@
["react-dom/server" :as rds]
[app.common.data :as d]
[app.common.data.macros :as dm]
[app.common.exceptions :as ex]
[app.common.files.helpers :as cfh]
[app.common.logging :as log]
[app.common.math :as mth]
@@ -21,7 +22,6 @@
[app.common.types.text :as txt]
[app.common.uuid :as uuid]
[app.config :as cf]
[app.main.data.render-wasm :as drw]
[app.main.refs :as refs]
[app.main.render :as render]
[app.main.store :as st]
@@ -29,6 +29,7 @@
[app.main.worker :as mw]
[app.render-wasm.api.fonts :as f]
[app.render-wasm.api.texts :as t]
[app.render-wasm.api.webgl :as webgl]
[app.render-wasm.deserializers :as dr]
[app.render-wasm.helpers :as h]
[app.render-wasm.mem :as mem]
@@ -37,7 +38,6 @@
[app.render-wasm.serializers :as sr]
[app.render-wasm.serializers.color :as sr-clr]
[app.render-wasm.svg-filters :as svg-filters]
;; FIXME: rename; confunsing name
[app.render-wasm.wasm :as wasm]
[app.util.debug :as dbg]
[app.util.dom :as dom]
@@ -279,30 +279,6 @@
[string]
(+ (count string) 1))
(defn- create-webgl-texture-from-image
"Creates a WebGL texture from an HTMLImageElement or ImageBitmap and returns the texture object"
[gl image-element]
(let [texture (.createTexture ^js gl)]
(.bindTexture ^js gl (.-TEXTURE_2D ^js gl) texture)
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_WRAP_S ^js gl) (.-CLAMP_TO_EDGE ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_WRAP_T ^js gl) (.-CLAMP_TO_EDGE ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_MIN_FILTER ^js gl) (.-LINEAR ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_MAG_FILTER ^js gl) (.-LINEAR ^js gl))
(.texImage2D ^js gl (.-TEXTURE_2D ^js gl) 0 (.-RGBA ^js gl) (.-RGBA ^js gl) (.-UNSIGNED_BYTE ^js gl) image-element)
(.bindTexture ^js gl (.-TEXTURE_2D ^js gl) nil)
texture))
(defn- get-webgl-context
"Gets the WebGL context from the WASM module"
[]
(when wasm/context-initialized?
(let [gl-obj (unchecked-get wasm/internal-module "GL")]
(when gl-obj
;; Get the current WebGL context from Emscripten
;; The GL object has a currentContext property that contains the context handle
(let [current-ctx (.-currentContext ^js gl-obj)]
(when current-ctx
(.-GLctx ^js current-ctx)))))))
(defn- get-texture-id-for-gl-object
"Registers a WebGL texture with Emscripten's GL object system and returns its ID"
@@ -332,8 +308,8 @@
(->> (retrieve-image url)
(rx/map
(fn [img]
(when-let [gl (get-webgl-context)]
(let [texture (create-webgl-texture-from-image gl img)
(when-let [gl (webgl/get-webgl-context)]
(let [texture (webgl/create-webgl-texture-from-image gl img)
texture-id (get-texture-id-for-gl-object texture)
width (.-width ^js img)
height (.-height ^js img)
@@ -1236,7 +1212,8 @@
(dom/prevent-default event)
(reset! wasm/context-lost? true)
(log/warn :hint "WebGL context lost")
(st/emit! (drw/context-lost)))
(ex/raise :type :webgl-context-lost
:hint "WebGL context lost"))
(defn init-canvas-context
[canvas]
@@ -1383,8 +1360,9 @@
all-children
(->> ids
(mapcat #(cfh/get-children-with-self objects %)))]
(h/call wasm/internal-module "_init_shapes_pool" (count all-children))
(run! (partial set-object objects) all-children)
(run! set-object all-children)
(let [content (-> (calculate-bool* bool-type ids)
(path.impl/path-data))]
@@ -1447,6 +1425,12 @@
result)))
(defn apply-canvas-blur
[]
(when wasm/canvas
(dom/set-style! wasm/canvas "filter" "blur(4px)")))
(defn init-wasm-module
[module]
(let [default-fn (unchecked-get module "default")
@@ -1468,3 +1452,8 @@
(js/console.error cause)
(p/resolved false)))))
(p/resolved false))))
;; Re-export public WebGL functions
(def capture-canvas-pixels webgl/capture-canvas-pixels)
(def restore-previous-canvas-pixels webgl/restore-previous-canvas-pixels)
(def clear-canvas-pixels webgl/clear-canvas-pixels)

View File

@@ -0,0 +1,166 @@
;; This Source Code Form is subject to the terms of the Mozilla Public
;; License, v. 2.0. If a copy of the MPL was not distributed with this
;; file, You can obtain one at http://mozilla.org/MPL/2.0/.
;;
;; Copyright (c) KALEIDOS INC
(ns app.render-wasm.api.webgl
"WebGL utilities for pixel capture and rendering"
(:require
[app.common.logging :as log]
[app.render-wasm.wasm :as wasm]
[app.util.dom :as dom]))
(defn get-webgl-context
"Gets the WebGL context from the WASM module"
[]
(when wasm/context-initialized?
(let [gl-obj (unchecked-get wasm/internal-module "GL")]
(when gl-obj
;; Get the current WebGL context from Emscripten
;; The GL object has a currentContext property that contains the context handle
(let [current-ctx (.-currentContext ^js gl-obj)]
(when current-ctx
(.-GLctx ^js current-ctx)))))))
(defn create-webgl-texture-from-image
"Creates a WebGL texture from an HTMLImageElement or ImageBitmap and returns the texture object"
[gl image-element]
(let [texture (.createTexture ^js gl)]
(.bindTexture ^js gl (.-TEXTURE_2D ^js gl) texture)
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_WRAP_S ^js gl) (.-CLAMP_TO_EDGE ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_WRAP_T ^js gl) (.-CLAMP_TO_EDGE ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_MIN_FILTER ^js gl) (.-LINEAR ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_MAG_FILTER ^js gl) (.-LINEAR ^js gl))
(.texImage2D ^js gl (.-TEXTURE_2D ^js gl) 0 (.-RGBA ^js gl) (.-RGBA ^js gl) (.-UNSIGNED_BYTE ^js gl) image-element)
(.bindTexture ^js gl (.-TEXTURE_2D ^js gl) nil)
texture))
;; FIXME: temporary function until we are able to keep the same <canvas> across pages.
(defn- draw-imagedata-to-webgl
"Draws ImageData to a WebGL2 context by creating a texture"
[gl image-data]
(let [width (.-width ^js image-data)
height (.-height ^js image-data)
texture (.createTexture ^js gl)]
;; Bind texture and set parameters
(.bindTexture ^js gl (.-TEXTURE_2D ^js gl) texture)
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_WRAP_S ^js gl) (.-CLAMP_TO_EDGE ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_WRAP_T ^js gl) (.-CLAMP_TO_EDGE ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_MIN_FILTER ^js gl) (.-LINEAR ^js gl))
(.texParameteri ^js gl (.-TEXTURE_2D ^js gl) (.-TEXTURE_MAG_FILTER ^js gl) (.-LINEAR ^js gl))
(.texImage2D ^js gl (.-TEXTURE_2D ^js gl) 0 (.-RGBA ^js gl) (.-RGBA ^js gl) (.-UNSIGNED_BYTE ^js gl) image-data)
;; Set up viewport
(.viewport ^js gl 0 0 width height)
;; Vertex & Fragment shaders
;; Since we are only calling this function once (on page switch), we don't need
;; to cache the compiled shaders somewhere else (cannot be reused in a differen context).
(let [vertex-shader-source "#version 300 es
in vec2 a_position;
in vec2 a_texCoord;
out vec2 v_texCoord;
void main() {
gl_Position = vec4(a_position, 0.0, 1.0);
v_texCoord = a_texCoord;
}"
fragment-shader-source "#version 300 es
precision highp float;
in vec2 v_texCoord;
uniform sampler2D u_texture;
out vec4 fragColor;
void main() {
fragColor = texture(u_texture, v_texCoord);
}"
vertex-shader (.createShader ^js gl (.-VERTEX_SHADER ^js gl))
fragment-shader (.createShader ^js gl (.-FRAGMENT_SHADER ^js gl))
program (.createProgram ^js gl)]
(.shaderSource ^js gl vertex-shader vertex-shader-source)
(.compileShader ^js gl vertex-shader)
(when-not (.getShaderParameter ^js gl vertex-shader (.-COMPILE_STATUS ^js gl))
(log/error :hint "Vertex shader compilation failed"
:log (.getShaderInfoLog ^js gl vertex-shader)))
(.shaderSource ^js gl fragment-shader fragment-shader-source)
(.compileShader ^js gl fragment-shader)
(when-not (.getShaderParameter ^js gl fragment-shader (.-COMPILE_STATUS ^js gl))
(log/error :hint "Fragment shader compilation failed"
:log (.getShaderInfoLog ^js gl fragment-shader)))
(.attachShader ^js gl program vertex-shader)
(.attachShader ^js gl program fragment-shader)
(.linkProgram ^js gl program)
(if (.getProgramParameter ^js gl program (.-LINK_STATUS ^js gl))
(do
(.useProgram ^js gl program)
;; Create full-screen quad vertices (normalized device coordinates)
(let [position-location (.getAttribLocation ^js gl program "a_position")
texcoord-location (.getAttribLocation ^js gl program "a_texCoord")
position-buffer (.createBuffer ^js gl)
texcoord-buffer (.createBuffer ^js gl)
positions #js [-1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 1.0]
texcoords #js [0.0 0.0 1.0 0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0 1.0]]
;; Set up position buffer
(.bindBuffer ^js gl (.-ARRAY_BUFFER ^js gl) position-buffer)
(.bufferData ^js gl (.-ARRAY_BUFFER ^js gl) (js/Float32Array. positions) (.-STATIC_DRAW ^js gl))
(.enableVertexAttribArray ^js gl position-location)
(.vertexAttribPointer ^js gl position-location 2 (.-FLOAT ^js gl) false 0 0)
;; Set up texcoord buffer
(.bindBuffer ^js gl (.-ARRAY_BUFFER ^js gl) texcoord-buffer)
(.bufferData ^js gl (.-ARRAY_BUFFER ^js gl) (js/Float32Array. texcoords) (.-STATIC_DRAW ^js gl))
(.enableVertexAttribArray ^js gl texcoord-location)
(.vertexAttribPointer ^js gl texcoord-location 2 (.-FLOAT ^js gl) false 0 0)
;; Set texture uniform
(.activeTexture ^js gl (.-TEXTURE0 ^js gl))
(.bindTexture ^js gl (.-TEXTURE_2D ^js gl) texture)
(let [texture-location (.getUniformLocation ^js gl program "u_texture")]
(.uniform1i ^js gl texture-location 0))
;; draw
(.drawArrays ^js gl (.-TRIANGLES ^js gl) 0 6)
;; cleanup
(.deleteBuffer ^js gl position-buffer)
(.deleteBuffer ^js gl texcoord-buffer)
(.deleteShader ^js gl vertex-shader)
(.deleteShader ^js gl fragment-shader)
(.deleteProgram ^js gl program)))
(log/error :hint "Program linking failed"
:log (.getProgramInfoLog ^js gl program)))
(.bindTexture ^js gl (.-TEXTURE_2D ^js gl) nil)
(.deleteTexture ^js gl texture))))
(defn restore-previous-canvas-pixels
"Restores previous canvas pixels into the new canvas"
[]
(when-let [previous-canvas-pixels wasm/canvas-pixels]
(when-let [gl wasm/gl-context]
(draw-imagedata-to-webgl gl previous-canvas-pixels)
(set! wasm/canvas-pixels nil))))
(defn clear-canvas-pixels
[]
(when wasm/canvas
(let [context wasm/gl-context]
(.clearColor ^js context 0 0 0 0.0)
(.clear ^js context (.-COLOR_BUFFER_BIT ^js context))
(.clear ^js context (.-DEPTH_BUFFER_BIT ^js context))
(.clear ^js context (.-STENCIL_BUFFER_BIT ^js context)))
(dom/set-style! wasm/canvas "filter" "none")
(set! wasm/canvas-pixels nil)))
(defn capture-canvas-pixels
"Captures the pixels of the viewport canvas"
[]
(when wasm/canvas
(let [context wasm/gl-context
width (.-width wasm/canvas)
height (.-height wasm/canvas)
buffer (js/Uint8ClampedArray. (* width height 4))
_ (.readPixels ^js context 0 0 width height (.-RGBA ^js context) (.-UNSIGNED_BYTE ^js context) buffer)
image-data (js/ImageData. buffer width height)]
(set! wasm/canvas-pixels image-data))))

View File

@@ -12,6 +12,8 @@
;; Reference to the HTML canvas element.
(defonce canvas nil)
;; Reference to the captured pixels of the canvas (for page switching effect)
(defonce canvas-pixels nil)
;; Reference to the Emscripten GL context wrapper.
(defonce gl-context-handle nil)
@@ -56,3 +58,4 @@
:stroke-linecap shared/RawStrokeLineCap
:stroke-linejoin shared/RawStrokeLineJoin
:fill-rule shared/RawFillRule})

View File

@@ -242,7 +242,6 @@ export class SelectionController extends EventTarget {
continue;
}
let styleValue = element.style.getPropertyValue(styleName);
if (styleName === "font-family") {
styleValue = sanitizeFontFamily(styleValue);
}
@@ -277,22 +276,29 @@ export class SelectionController extends EventTarget {
this.#applyDefaultStylesToCurrentStyle();
const root = startNode.parentElement.parentElement.parentElement;
this.#applyStylesFromElementToCurrentStyle(root);
// FIXME: I don't like this approximation. Having to iterate nodes twice
// is bad for performance. I think we need another way of "computing"
// the cascade.
for (const textNode of this.#textNodeIterator.iterateFrom(
startNode,
endNode,
)) {
const paragraph = textNode.parentElement.parentElement;
if (startNode === endNode) {
const paragraph = startNode.parentElement.parentElement;
this.#applyStylesFromElementToCurrentStyle(paragraph);
}
for (const textNode of this.#textNodeIterator.iterateFrom(
startNode,
endNode,
)) {
const textSpan = textNode.parentElement;
this.#mergeStylesFromElementToCurrentStyle(textSpan);
const textSpan = startNode.parentElement;
this.#applyStylesFromElementToCurrentStyle(textSpan);
} else {
// FIXME: I don't like this approximation. Having to iterate nodes twice
// is bad for performance. I think we need another way of "computing"
// the cascade.
for (const textNode of this.#textNodeIterator.iterateFrom(
startNode,
endNode,
)) {
const paragraph = textNode.parentElement.parentElement;
this.#applyStylesFromElementToCurrentStyle(paragraph);
}
for (const textNode of this.#textNodeIterator.iterateFrom(
startNode,
endNode,
)) {
const textSpan = textNode.parentElement;
this.#mergeStylesFromElementToCurrentStyle(textSpan);
}
}
return this;
}

View File

@@ -1559,6 +1559,12 @@ msgstr "Old password is incorrect"
msgid "feedback.description"
msgstr "Description"
msgid "errors.webgl-context-lost.main-message"
msgstr "Oops! The canvas context was lost"
msgid "errors.webgl-context-lost.desc-message"
msgstr "WebGL has stopped working. Please reload the page to reset it"
#: src/app/main/ui/settings/feedback.cljs:122
msgid "feedback.description-placeholder"
msgstr "Please describe the reason of your feedback"
@@ -2521,6 +2527,9 @@ msgstr "Release notes"
msgid "labels.reload-file"
msgstr "Reload file"
msgid "labels.reload-page"
msgstr "Reload page"
#: src/app/main/ui/workspace/libraries.cljs, src/app/main/ui/dashboard/team.cljs
#, unused
msgid "labels.remove"

View File

@@ -1552,6 +1552,12 @@ msgstr "El email o la contraseña son incorrectos."
msgid "errors.wrong-old-password"
msgstr "La contraseña anterior no es correcta"
msgid "errors.webgl-context-lost.main-message"
msgstr "Ups! Se ha perdido el contexto del canvas"
msgid "errors.webgl-context-lost.desc-message"
msgstr "WebGL ha dejado de funcionar. Por favor, recarga la página para restaurarlo"
#: src/app/main/ui/settings/feedback.cljs:120
msgid "feedback.description"
msgstr "Descripción"
@@ -2502,6 +2508,9 @@ msgstr "Notas de versión"
msgid "labels.reload-file"
msgstr "Recargar archivo"
msgid "labels.reload-page"
msgstr "Recargar página"
#: src/app/main/ui/workspace/libraries.cljs, src/app/main/ui/dashboard/team.cljs
#, unused
msgid "labels.remove"

View File

@@ -10,7 +10,6 @@ mod shadows;
mod strokes;
mod surfaces;
pub mod text;
mod ui;
use skia_safe::{self as skia, Matrix, RRect, Rect};
@@ -53,6 +52,25 @@ pub struct NodeRenderState {
mask: bool,
}
/// Get simplified children of a container, flattening nested flattened containers
fn get_simplified_children<'a>(tree: ShapesPoolRef<'a>, shape: &'a Shape) -> Vec<Uuid> {
let mut result = Vec::new();
for child_id in shape.children_ids_iter(false) {
if let Some(child) = tree.get(child_id) {
if child.can_flatten() {
// Child is flattened: recursively get its simplified children
result.extend(get_simplified_children(tree, child));
} else {
// Child is not flattened: add it directly
result.push(*child_id);
}
}
}
result
}
impl NodeRenderState {
pub fn is_root(&self) -> bool {
self.id.is_nil()
@@ -398,12 +416,7 @@ impl RenderState {
}
fn frame_clip_layer_blur(shape: &Shape) -> Option<Blur> {
match shape.shape_type {
Type::Frame(_) if shape.clip() => shape.blur.filter(|blur| {
!blur.hidden && blur.blur_type == BlurType::LayerBlur && blur.value > 0.
}),
_ => None,
}
shape.frame_clip_layer_blur()
}
/// Runs `f` with `ignore_nested_blurs` temporarily forced to `true`.
@@ -521,38 +534,59 @@ impl RenderState {
let paint = skia::Paint::default();
self.surfaces
.draw_into(SurfaceId::TextDropShadows, SurfaceId::Current, Some(&paint));
// Only draw surfaces that have content (dirty flag optimization)
if self.surfaces.is_dirty(SurfaceId::TextDropShadows) {
self.surfaces
.draw_into(SurfaceId::TextDropShadows, SurfaceId::Current, Some(&paint));
}
self.surfaces
.draw_into(SurfaceId::Fills, SurfaceId::Current, Some(&paint));
if self.surfaces.is_dirty(SurfaceId::Fills) {
self.surfaces
.draw_into(SurfaceId::Fills, SurfaceId::Current, Some(&paint));
}
let mut render_overlay_below_strokes = false;
if let Some(shape) = shape {
render_overlay_below_strokes = shape.has_fills();
}
if render_overlay_below_strokes {
if render_overlay_below_strokes && self.surfaces.is_dirty(SurfaceId::InnerShadows) {
self.surfaces
.draw_into(SurfaceId::InnerShadows, SurfaceId::Current, Some(&paint));
}
self.surfaces
.draw_into(SurfaceId::Strokes, SurfaceId::Current, Some(&paint));
if self.surfaces.is_dirty(SurfaceId::Strokes) {
self.surfaces
.draw_into(SurfaceId::Strokes, SurfaceId::Current, Some(&paint));
}
if !render_overlay_below_strokes {
if !render_overlay_below_strokes && self.surfaces.is_dirty(SurfaceId::InnerShadows) {
self.surfaces
.draw_into(SurfaceId::InnerShadows, SurfaceId::Current, Some(&paint));
}
let surface_ids = SurfaceId::Strokes as u32
| SurfaceId::Fills as u32
| SurfaceId::InnerShadows as u32
| SurfaceId::TextDropShadows as u32;
// Build mask of dirty surfaces that need clearing
let mut dirty_surfaces_to_clear = 0u32;
if self.surfaces.is_dirty(SurfaceId::Strokes) {
dirty_surfaces_to_clear |= SurfaceId::Strokes as u32;
}
if self.surfaces.is_dirty(SurfaceId::Fills) {
dirty_surfaces_to_clear |= SurfaceId::Fills as u32;
}
if self.surfaces.is_dirty(SurfaceId::InnerShadows) {
dirty_surfaces_to_clear |= SurfaceId::InnerShadows as u32;
}
if self.surfaces.is_dirty(SurfaceId::TextDropShadows) {
dirty_surfaces_to_clear |= SurfaceId::TextDropShadows as u32;
}
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().clear(skia::Color::TRANSPARENT);
});
if dirty_surfaces_to_clear != 0 {
self.surfaces.apply_mut(dirty_surfaces_to_clear, |s| {
s.canvas().clear(skia::Color::TRANSPARENT);
});
// Clear dirty flags for surfaces we just cleared
self.surfaces.clear_dirty(dirty_surfaces_to_clear);
}
}
pub fn clear_focus_mode(&mut self) {
@@ -605,11 +639,90 @@ impl RenderState {
| strokes_surface_id as u32
| innershadows_surface_id as u32
| text_drop_shadows_surface_id as u32;
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().save();
});
// Only save canvas state if we have clipping or transforms
// For simple shapes without clipping, skip expensive save/restore
let needs_save =
clip_bounds.is_some() || offset.is_some() || !shape.transform.is_identity();
if needs_save {
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().save();
});
}
let antialias = shape.should_use_antialias(self.get_scale());
let fast_mode = self.options.is_fast_mode();
let has_nested_fills = self
.nested_fills
.last()
.is_some_and(|fills| !fills.is_empty());
let has_inherited_blur = !self.ignore_nested_blurs
&& self.nested_blurs.iter().flatten().any(|blur| {
!blur.hidden && blur.blur_type == BlurType::LayerBlur && blur.value > 0.0
});
let can_render_directly = apply_to_current_surface
&& clip_bounds.is_none()
&& offset.is_none()
&& parent_shadows.is_none()
&& !shape.needs_layer()
&& shape.blur.is_none()
&& !has_inherited_blur
&& shape.shadows.is_empty()
&& shape.transform.is_identity()
&& matches!(
shape.shape_type,
Type::Rect(_) | Type::Circle | Type::Path(_) | Type::Bool(_)
)
&& !(shape.fills.is_empty() && has_nested_fills)
&& !shape
.svg_attrs
.as_ref()
.is_some_and(|attrs| attrs.fill_none);
if can_render_directly {
let scale = self.get_scale();
let translation = self
.surfaces
.get_render_context_translation(self.render_area, scale);
self.surfaces.apply_mut(SurfaceId::Current as u32, |s| {
let canvas = s.canvas();
canvas.save();
canvas.scale((scale, scale));
canvas.translate(translation);
});
for fill in shape.fills().rev() {
fills::render(self, shape, fill, antialias, SurfaceId::Current);
}
for stroke in shape.visible_strokes().rev() {
strokes::render(
self,
shape,
stroke,
Some(SurfaceId::Current),
None,
antialias,
);
}
self.surfaces.apply_mut(SurfaceId::Current as u32, |s| {
s.canvas().restore();
});
if self.options.is_debug_visible() {
let shape_selrect_bounds = self.get_shape_selrect_bounds(shape);
debug::render_debug_shape(self, Some(shape_selrect_bounds), None);
}
if needs_save {
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().restore();
});
}
return;
}
// set clipping
if let Some(clips) = clip_bounds.as_ref() {
@@ -666,6 +779,9 @@ impl RenderState {
} else if shape_has_blur {
shape.to_mut().set_blur(None);
}
if fast_mode {
shape.to_mut().set_blur(None);
}
let center = shape.center();
let mut matrix = shape.transform;
@@ -683,16 +799,18 @@ impl RenderState {
matrix.pre_concat(&svg_transform);
}
self.surfaces.canvas(fills_surface_id).concat(&matrix);
self.surfaces
.canvas_and_mark_dirty(fills_surface_id)
.concat(&matrix);
if let Some(svg) = shape.svg.as_ref() {
svg.render(self.surfaces.canvas(fills_surface_id))
svg.render(self.surfaces.canvas_and_mark_dirty(fills_surface_id));
} else {
let font_manager = skia::FontMgr::from(self.fonts().font_provider().clone());
let dom_result = skia::svg::Dom::from_str(&sr.content, font_manager);
match dom_result {
Ok(dom) => {
dom.render(self.surfaces.canvas(fills_surface_id));
dom.render(self.surfaces.canvas_and_mark_dirty(fills_surface_id));
shape.to_mut().set_svg(dom);
}
Err(e) => {
@@ -708,18 +826,8 @@ impl RenderState {
});
let text_content = text_content.new_bounds(shape.selrect());
let mut drop_shadows = shape.drop_shadow_paints();
if let Some(inherited_shadows) = self.get_inherited_drop_shadows() {
drop_shadows.extend(inherited_shadows);
}
let inner_shadows = shape.inner_shadow_paints();
let blur_filter = shape.image_filter(1.);
let count_inner_strokes = shape.count_visible_inner_strokes();
let mut paragraph_builders = text_content.paragraph_builder_group_from_text(None);
let mut paragraphs_with_shadows =
text_content.paragraph_builder_group_from_text(Some(true));
let mut stroke_paragraphs_list = shape
.visible_strokes()
.rev()
@@ -733,62 +841,8 @@ impl RenderState {
)
})
.collect::<Vec<_>>();
let mut stroke_paragraphs_with_shadows_list = shape
.visible_strokes()
.rev()
.map(|stroke| {
text::stroke_paragraph_builder_group_from_text(
&text_content,
stroke,
&shape.selrect(),
count_inner_strokes,
Some(true),
)
})
.collect::<Vec<_>>();
if let Some(parent_shadows) = parent_shadows {
if !shape.has_visible_strokes() {
for shadow in parent_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(&shadow),
blur_filter.as_ref(),
);
}
} else {
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&parent_shadows,
&blur_filter,
);
}
} else {
// 1. Text drop shadows
if !shape.has_visible_strokes() {
for shadow in &drop_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(shadow),
blur_filter.as_ref(),
);
}
}
// 2. Text fills
if fast_mode {
// Fast path: render fills and strokes only (skip shadows/blur).
text::render(
Some(self),
None,
@@ -796,21 +850,9 @@ impl RenderState {
&mut paragraph_builders,
Some(fills_surface_id),
None,
blur_filter.as_ref(),
None,
);
// 3. Stroke drop shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&drop_shadows,
&blur_filter,
);
// 4. Stroke fills
for stroke_paragraphs in stroke_paragraphs_list.iter_mut() {
text::render(
Some(self),
@@ -819,34 +861,134 @@ impl RenderState {
stroke_paragraphs,
Some(strokes_surface_id),
None,
blur_filter.as_ref(),
None,
);
}
} else {
let mut drop_shadows = shape.drop_shadow_paints();
// 5. Stroke inner shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
Some(innershadows_surface_id),
&inner_shadows,
&blur_filter,
);
if let Some(inherited_shadows) = self.get_inherited_drop_shadows() {
drop_shadows.extend(inherited_shadows);
}
// 6. Fill Inner shadows
if !shape.has_visible_strokes() {
for shadow in &inner_shadows {
let inner_shadows = shape.inner_shadow_paints();
let blur_filter = shape.image_filter(1.);
let mut paragraphs_with_shadows =
text_content.paragraph_builder_group_from_text(Some(true));
let mut stroke_paragraphs_with_shadows_list = shape
.visible_strokes()
.rev()
.map(|stroke| {
text::stroke_paragraph_builder_group_from_text(
&text_content,
stroke,
&shape.selrect(),
count_inner_strokes,
Some(true),
)
})
.collect::<Vec<_>>();
if let Some(parent_shadows) = parent_shadows {
if !shape.has_visible_strokes() {
for shadow in parent_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(&shadow),
blur_filter.as_ref(),
);
}
} else {
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&parent_shadows,
&blur_filter,
);
}
} else {
// 1. Text drop shadows
if !shape.has_visible_strokes() {
for shadow in &drop_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(shadow),
blur_filter.as_ref(),
);
}
}
// 2. Text fills
text::render(
Some(self),
None,
&shape,
&mut paragraph_builders,
Some(fills_surface_id),
None,
blur_filter.as_ref(),
);
// 3. Stroke drop shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&drop_shadows,
&blur_filter,
);
// 4. Stroke fills
for stroke_paragraphs in stroke_paragraphs_list.iter_mut() {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
Some(innershadows_surface_id),
Some(shadow),
stroke_paragraphs,
Some(strokes_surface_id),
None,
blur_filter.as_ref(),
);
}
// 5. Stroke inner shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
Some(innershadows_surface_id),
&inner_shadows,
&blur_filter,
);
// 6. Fill Inner shadows
if !shape.has_visible_strokes() {
for shadow in &inner_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
Some(innershadows_surface_id),
Some(shadow),
blur_filter.as_ref(),
);
}
}
}
}
}
@@ -886,16 +1028,25 @@ impl RenderState {
None,
antialias,
);
shadows::render_stroke_inner_shadows(
if !fast_mode {
shadows::render_stroke_inner_shadows(
self,
shape,
stroke,
antialias,
innershadows_surface_id,
);
}
}
if !fast_mode {
shadows::render_fill_inner_shadows(
self,
shape,
stroke,
antialias,
innershadows_surface_id,
);
}
shadows::render_fill_inner_shadows(self, shape, antialias, innershadows_surface_id);
// bools::debug_render_bool_paths(self, shape, shapes, modifiers, structure);
}
};
@@ -908,9 +1059,13 @@ impl RenderState {
if apply_to_current_surface {
self.apply_drawing_to_render_canvas(Some(&shape));
}
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().restore();
});
// Only restore if we saved (optimization for simple shapes)
if needs_save {
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().restore();
});
}
}
pub fn update_render_context(&mut self, tile: tiles::Tile) {
@@ -1031,6 +1186,7 @@ impl RenderState {
// reorder by distance to the center.
self.current_tile = None;
self.render_in_progress = true;
self.apply_drawing_to_render_canvas(None);
if sync_render {
@@ -1117,18 +1273,6 @@ impl RenderState {
self.nested_fills.push(Vec::new());
}
let mut paint = skia::Paint::default();
paint.set_blend_mode(element.blend_mode().into());
paint.set_alpha_f(element.opacity());
if let Some(frame_blur) = Self::frame_clip_layer_blur(element) {
let scale = self.get_scale();
let sigma = frame_blur.value * scale;
if let Some(filter) = skia::image_filters::blur((sigma, sigma), None, None, None) {
paint.set_image_filter(filter);
}
}
// When we're rendering the mask shape we need to set a special blend mode
// called 'destination-in' that keeps the drawn content within the mask.
// @see https://skia.org/docs/user/api/skblendmode_overview/
@@ -1141,16 +1285,40 @@ impl RenderState {
.save_layer(&mask_rec);
}
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&layer_rec);
// Only create save_layer if actually needed
// For simple shapes with default opacity and blend mode, skip expensive save_layer
// Groups with masks need a layer to properly handle the mask rendering
let needs_layer = element.needs_layer();
if needs_layer {
let mut paint = skia::Paint::default();
paint.set_blend_mode(element.blend_mode().into());
paint.set_alpha_f(element.opacity());
if let Some(frame_blur) = Self::frame_clip_layer_blur(element) {
let scale = self.get_scale();
let sigma = frame_blur.value * scale;
if let Some(filter) = skia::image_filters::blur((sigma, sigma), None, None, None) {
paint.set_image_filter(filter);
}
}
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&layer_rec);
}
self.focus_mode.enter(&element.id);
}
#[inline]
pub fn render_shape_exit(&mut self, element: &Shape, visited_mask: bool) {
pub fn render_shape_exit(
&mut self,
element: &Shape,
visited_mask: bool,
clip_bounds: Option<ClipStack>,
) {
if visited_mask {
// Because masked groups needs two rendering passes (first drawing
// the content and then drawing the mask), we need to do an
@@ -1206,7 +1374,7 @@ impl RenderState {
element_strokes.to_mut().clip_content = false;
self.render_shape(
&element_strokes,
None,
clip_bounds,
SurfaceId::Fills,
SurfaceId::Strokes,
SurfaceId::InnerShadows,
@@ -1217,7 +1385,14 @@ impl RenderState {
);
}
self.surfaces.canvas(SurfaceId::Current).restore();
// Only restore if we created a layer (optimization for simple shapes)
// Groups with masks need restore to properly handle the mask rendering
let needs_layer = element.needs_layer();
if needs_layer {
self.surfaces.canvas(SurfaceId::Current).restore();
}
self.focus_mode.exit(&element.id);
}
@@ -1450,6 +1625,8 @@ impl RenderState {
"Error: Element with root_id {} not found in the tree.",
node_render_state.id
))?;
let scale = self.get_scale();
let mut extrect: Option<Rect> = None;
// If the shape is not in the tile set, then we add them.
if self.tiles.get_tiles_of(node_id).is_none() {
@@ -1457,22 +1634,44 @@ impl RenderState {
}
if visited_children {
self.render_shape_exit(element, visited_mask);
// Skip render_shape_exit for flattened containers
if !element.can_flatten() {
self.render_shape_exit(element, visited_mask, clip_bounds);
}
continue;
}
if !node_render_state.is_root() {
let transformed_element: Cow<Shape> = Cow::Borrowed(element);
let scale = self.get_scale();
let extrect = transformed_element.extrect(tree, scale);
let is_visible = extrect.intersects(self.render_area)
&& !transformed_element.hidden
&& !transformed_element.visually_insignificant(scale, tree);
// Aggressive early exit: check hidden first (fastest check)
if transformed_element.hidden {
continue;
}
// For frames and groups, we must use extrect because they can have nested content
// that extends beyond their selrect. Using selrect for early exit would incorrectly
// skip frames/groups that have nested content in the current tile.
let is_container = matches!(
transformed_element.shape_type,
crate::shapes::Type::Frame(_) | crate::shapes::Type::Group(_)
);
let has_effects = transformed_element.has_effects_that_extend_bounds();
let is_visible = if is_container || has_effects {
let element_extrect =
extrect.get_or_insert_with(|| transformed_element.extrect(tree, scale));
element_extrect.intersects(self.render_area)
&& !transformed_element.visually_insignificant(scale, tree)
} else {
let selrect = transformed_element.selrect();
selrect.intersects(self.render_area)
&& !transformed_element.visually_insignificant(scale, tree)
};
if self.options.is_debug_visible() {
let shape_extrect_bounds =
self.get_shape_extrect_bounds(&transformed_element, tree);
let shape_extrect_bounds = self.get_shape_extrect_bounds(element, tree);
debug::render_debug_shape(self, None, Some(shape_extrect_bounds));
}
@@ -1481,10 +1680,14 @@ impl RenderState {
}
}
self.render_shape_enter(element, mask);
// Skip render_shape_enter/exit for flattened containers
// If a container was flattened, it doesn't affect children visually, so we skip
// the expensive enter/exit operations and process children directly
if !element.can_flatten() {
self.render_shape_enter(element, mask);
}
if !node_render_state.is_root() && self.focus_mode.is_active() {
let scale: f32 = self.get_scale();
let translation = self
.surfaces
.get_render_context_translation(self.render_area, scale);
@@ -1524,9 +1727,11 @@ impl RenderState {
.save_layer(&layer_rec);
// First pass: Render shadow in black to establish alpha mask
let element_extrect =
extrect.get_or_insert_with(|| element.extrect(tree, scale));
self.render_drop_black_shadow(
element,
&element.extrect(tree, scale),
element_extrect,
shadow,
clip_bounds.clone(),
scale,
@@ -1541,7 +1746,6 @@ impl RenderState {
if shadow_shape.hidden {
continue;
}
let clip_bounds = node_render_state
.get_nested_shadow_clip_bounds(element, shadow);
@@ -1682,14 +1886,18 @@ impl RenderState {
self.apply_drawing_to_render_canvas(Some(element));
}
match element.shape_type {
Type::Frame(_) if Self::frame_clip_layer_blur(element).is_some() => {
self.nested_blurs.push(None);
// Skip nested state updates for flattened containers
// Flattened containers don't affect children, so we don't need to track their state
if !element.can_flatten() {
match element.shape_type {
Type::Frame(_) if Self::frame_clip_layer_blur(element).is_some() => {
self.nested_blurs.push(None);
}
Type::Frame(_) | Type::Group(_) => {
self.nested_blurs.push(element.blur);
}
_ => {}
}
Type::Frame(_) | Type::Group(_) => {
self.nested_blurs.push(element.blur);
}
_ => {}
}
// Set the node as visited_children before processing children
@@ -1704,24 +1912,35 @@ impl RenderState {
if element.is_recursive() {
let children_clip_bounds =
node_render_state.get_children_clip_bounds(element, None);
let mut children_ids: Vec<_> = element.children_ids_iter(false).collect();
let children_ids: Vec<_> = if element.can_flatten() {
// Container was flattened: get simplified children (which skip this level)
get_simplified_children(tree, element)
} else {
// Container not flattened: use original children
element.children_ids_iter(false).copied().collect()
};
// Z-index ordering on Layouts
if element.has_layout() {
let children_ids = if element.has_layout() {
let mut ids = children_ids;
if element.is_flex() && !element.is_flex_reverse() {
children_ids.reverse();
ids.reverse();
}
children_ids.sort_by(|id1, id2| {
ids.sort_by(|id1, id2| {
let z1 = tree.get(id1).map(|s| s.z_index()).unwrap_or(0);
let z2 = tree.get(id2).map(|s| s.z_index()).unwrap_or(0);
z2.cmp(&z1)
});
}
ids
} else {
children_ids
};
for child_id in children_ids.iter() {
self.pending_nodes.push(NodeRenderState {
id: **child_id,
id: *child_id,
visited_children: false,
clip_bounds: children_clip_bounds.clone(),
visited_mask: false,
@@ -1747,6 +1966,16 @@ impl RenderState {
allow_stop: bool,
) -> Result<(), String> {
let mut should_stop = false;
let root_ids = {
if let Some(shape_id) = base_object {
vec![*shape_id]
} else {
let Some(root) = tree.get(&Uuid::nil()) else {
return Err(String::from("Root shape not found"));
};
root.children_ids(false)
}
};
while !should_stop {
if let Some(current_tile) = self.current_tile {
@@ -1803,17 +2032,6 @@ impl RenderState {
.canvas(SurfaceId::Current)
.clear(self.background_color);
let root_ids = {
if let Some(shape_id) = base_object {
vec![*shape_id]
} else {
let Some(root) = tree.get(&Uuid::nil()) else {
return Err(String::from("Root shape not found"));
};
root.children_ids(false)
}
};
// If we finish processing every node rendering is complete
// let's check if there are more pending nodes
if let Some(next_tile) = self.pending_tiles.pop() {
@@ -1821,21 +2039,13 @@ impl RenderState {
if !self.surfaces.has_cached_tile_surface(next_tile) {
if let Some(ids) = self.tiles.get_shapes_at(next_tile) {
let root_ids_map: std::collections::HashMap<Uuid, usize> = root_ids
.iter()
.enumerate()
.map(|(i, id)| (*id, i))
.collect();
// We only need first level shapes
let mut valid_ids: Vec<Uuid> = ids
.iter()
.filter(|id| root_ids_map.contains_key(id))
.copied()
.collect();
// These shapes for the tile should be ordered as they are in the parent node
valid_ids.sort_by_key(|id| root_ids_map.get(id).unwrap_or(&usize::MAX));
// We only need first level shapes, in the same order as the parent node
let mut valid_ids = Vec::with_capacity(ids.len());
for root_id in root_ids.iter() {
if ids.contains(root_id) {
valid_ids.push(*root_id);
}
}
self.pending_nodes.extend(valid_ids.into_iter().map(|id| {
NodeRenderState {

View File

@@ -18,7 +18,7 @@ fn draw_image_fill(
}
let size = image.unwrap().dimensions();
let canvas = render_state.surfaces.canvas(surface_id);
let canvas = render_state.surfaces.canvas_and_mark_dirty(surface_id);
let container = &shape.selrect;
let path_transform = shape.to_path_transform();

View File

@@ -41,7 +41,7 @@ where
F: FnOnce(&mut RenderState, SurfaceId),
{
if let Some((image, scale)) = render_into_filter_surface(render_state, bounds, draw_fn) {
let canvas = render_state.surfaces.canvas(target_surface);
let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
// If we scaled down, we need to scale the source rect and adjust the destination
if scale < 1.0 {

View File

@@ -135,7 +135,7 @@ pub fn render_text_shadows(
let canvas = render_state
.surfaces
.canvas(surface_id.unwrap_or(SurfaceId::TextDropShadows));
.canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::TextDropShadows));
for shadow in shadows {
let shadow_layer = SaveLayerRec::default().paint(shadow);

View File

@@ -387,7 +387,7 @@ fn draw_image_stroke_in_container(
}
let size = image.unwrap().dimensions();
let canvas = render_state.surfaces.canvas(surface_id);
let canvas = render_state.surfaces.canvas_and_mark_dirty(surface_id);
let container = &shape.selrect;
let path_transform = shape.to_path_transform();
let svg_attrs = shape.svg_attrs.as_ref();
@@ -606,7 +606,7 @@ fn render_internal(
let scale = render_state.get_scale();
let target_surface = surface_id.unwrap_or(SurfaceId::Strokes);
let canvas = render_state.surfaces.canvas(target_surface);
let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
let selrect = shape.selrect;
let path_transform = shape.to_path_transform();
let svg_attrs = shape.svg_attrs.as_ref();
@@ -688,7 +688,7 @@ pub fn render_text_paths(
let scale = render_state.get_scale();
let canvas = render_state
.surfaces
.canvas(surface_id.unwrap_or(SurfaceId::Strokes));
.canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::Strokes));
let selrect = &shape.selrect;
let svg_attrs = shape.svg_attrs.as_ref();
let mut paint: skia_safe::Handle<_> =

View File

@@ -55,6 +55,8 @@ pub struct Surfaces {
tiles: TileTextureCache,
sampling_options: skia::SamplingOptions,
margins: skia::ISize,
// Tracks which surfaces have content (dirty flag bitmask)
dirty_surfaces: u32,
}
#[allow(dead_code)]
@@ -105,6 +107,7 @@ impl Surfaces {
tiles,
sampling_options,
margins,
dirty_surfaces: 0,
}
}
@@ -147,10 +150,51 @@ impl Surfaces {
None
}
/// Returns a mutable reference to the canvas and automatically marks
/// render surfaces as dirty when accessed. This tracks which surfaces
/// have content for optimization purposes.
pub fn canvas_and_mark_dirty(&mut self, id: SurfaceId) -> &skia::Canvas {
// Automatically mark render surfaces as dirty when accessed
// This tracks which surfaces have content for optimization
match id {
SurfaceId::Fills
| SurfaceId::Strokes
| SurfaceId::InnerShadows
| SurfaceId::TextDropShadows => {
self.mark_dirty(id);
}
_ => {}
}
self.canvas(id)
}
/// Returns a mutable reference to the canvas without any side effects.
/// Use this when you only need to read or manipulate the canvas state
/// without marking the surface as dirty.
pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
self.get_mut(id).canvas()
}
/// Marks a surface as having content (dirty)
pub fn mark_dirty(&mut self, id: SurfaceId) {
self.dirty_surfaces |= id as u32;
}
/// Checks if a surface has content
pub fn is_dirty(&self, id: SurfaceId) -> bool {
(self.dirty_surfaces & id as u32) != 0
}
/// Clears the dirty flag for a surface or set of surfaces
pub fn clear_dirty(&mut self, ids: u32) {
self.dirty_surfaces &= !ids;
}
/// Clears all dirty flags
pub fn clear_all_dirty(&mut self) {
self.dirty_surfaces = 0;
}
pub fn flush_and_submit(&mut self, gpu_state: &mut GpuState, id: SurfaceId) {
let surface = self.get_mut(id);
gpu_state.context.flush_and_submit_surface(surface, None);
@@ -159,9 +203,12 @@ impl Surfaces {
pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
let sampling_options = self.sampling_options;
self.get_mut(from)
.clone()
.draw(self.canvas(to), (0.0, 0.0), sampling_options, paint);
self.get_mut(from).clone().draw(
self.canvas_and_mark_dirty(to),
(0.0, 0.0),
sampling_options,
paint,
);
}
pub fn apply_mut(&mut self, ids: u32, mut f: impl FnMut(&mut skia::Surface)) {
@@ -212,18 +259,33 @@ impl Surfaces {
pub fn update_render_context(&mut self, render_area: skia::Rect, scale: f32) {
let translation = self.get_render_context_translation(render_area, scale);
self.apply_mut(
SurfaceId::Fills as u32
| SurfaceId::Strokes as u32
| SurfaceId::InnerShadows as u32
| SurfaceId::TextDropShadows as u32,
|s| {
let canvas = s.canvas();
canvas.reset_matrix();
canvas.scale((scale, scale));
canvas.translate(translation);
},
);
// When context changes (zoom/pan/tile), clear all render surfaces first
// to remove any residual content from previous tiles, then mark as dirty
// so they get redrawn with new transformations
let surface_ids = SurfaceId::Fills as u32
| SurfaceId::Strokes as u32
| SurfaceId::InnerShadows as u32
| SurfaceId::TextDropShadows as u32;
// Clear surfaces before updating transformations to remove residual content
self.apply_mut(surface_ids, |s| {
s.canvas().clear(skia::Color::TRANSPARENT);
});
// Mark all render surfaces as dirty so they get redrawn
self.mark_dirty(SurfaceId::Fills);
self.mark_dirty(SurfaceId::Strokes);
self.mark_dirty(SurfaceId::InnerShadows);
self.mark_dirty(SurfaceId::TextDropShadows);
// Update transformations
self.apply_mut(surface_ids, |s| {
let canvas = s.canvas();
canvas.reset_matrix();
canvas.scale((scale, scale));
canvas.translate(translation);
});
}
#[inline]
@@ -264,19 +326,21 @@ impl Surfaces {
pub fn draw_rect_to(&mut self, id: SurfaceId, shape: &Shape, paint: &Paint) {
if let Some(corners) = shape.shape_type.corners() {
let rrect = RRect::new_rect_radii(shape.selrect, &corners);
self.canvas(id).draw_rrect(rrect, paint);
self.canvas_and_mark_dirty(id).draw_rrect(rrect, paint);
} else {
self.canvas(id).draw_rect(shape.selrect, paint);
self.canvas_and_mark_dirty(id)
.draw_rect(shape.selrect, paint);
}
}
pub fn draw_circle_to(&mut self, id: SurfaceId, shape: &Shape, paint: &Paint) {
self.canvas(id).draw_oval(shape.selrect, paint);
self.canvas_and_mark_dirty(id)
.draw_oval(shape.selrect, paint);
}
pub fn draw_path_to(&mut self, id: SurfaceId, shape: &Shape, paint: &Paint) {
if let Some(path) = shape.get_skia_path() {
self.canvas(id).draw_path(&path, paint);
self.canvas_and_mark_dirty(id).draw_path(&path, paint);
}
}
@@ -304,6 +368,9 @@ impl Surfaces {
self.canvas(SurfaceId::UI)
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
// Clear all dirty flags after reset
self.clear_all_dirty();
}
pub fn cache_current_tile_texture(

View File

@@ -192,7 +192,7 @@ pub fn render(
}
}
let canvas = render_state.surfaces.canvas(target_surface);
let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
render_text_on_canvas(canvas, shape, paragraph_builders, shadow, blur);
return;
}
@@ -371,7 +371,7 @@ pub fn render_as_path(
) {
let canvas = render_state
.surfaces
.canvas(surface_id.unwrap_or(SurfaceId::Fills));
.canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::Fills));
for (path, paint) in paths {
// Note: path can be empty
@@ -397,7 +397,7 @@ pub fn render_position_data(
let rect = Rect::from_xywh(pd.x, pd.y, pd.width, pd.height);
render_state
.surfaces
.canvas(surface_id)
.canvas_and_mark_dirty(surface_id)
.draw_rect(rect, &paint);
}
}

View File

@@ -920,8 +920,13 @@ impl Shape {
}
Type::Group(_) | Type::Frame(_) if !self.clip_content => {
// For frames and groups, we must always calculate extrect for all children
// to ensure accurate bounds that include nested content across all tiles.
// Using selrect for children can cause frames to be incorrectly omitted from
// tiles where they have nested content.
for child_id in self.children_ids_iter(false) {
if let Some(child_shape) = shapes_pool.get(child_id) {
// Always calculate full extrect for children to ensure accurate bounds
let child_extrect = child_shape.calculate_extrect(shapes_pool, scale);
rect.join(child_extrect);
}
@@ -1419,6 +1424,99 @@ impl Shape {
!self.fills.is_empty()
}
/// Determines if this frame or group can be flattened (doesn't affect children visually)
/// A container can be flattened if it has no visual effects that affect its children
/// and doesn't render its own content (no fills/strokes)
pub fn can_flatten(&self) -> bool {
// Only frames and groups can be flattened
if !matches!(self.shape_type, Type::Frame(_) | Type::Group(_)) {
return false;
}
// Cannot flatten if it has visual effects that affect children:
if self.clip_content {
return false;
}
if !self.transform.is_identity() {
return false;
}
if self.opacity != 1.0 {
return false;
}
if self.blend_mode() != BlendMode::default() {
return false;
}
if self.blur.is_some() {
return false;
}
if !self.shadows.is_empty() {
return false;
}
if let Type::Group(group) = &self.shape_type {
if group.masked {
return false;
}
}
if self.hidden {
return false;
}
// If the container itself has fills/strokes, it renders something visible
// We cannot flatten containers that render their own background/border
// because they need to be rendered even if they don't affect children
if self.has_fills() || self.has_visible_strokes() {
return false;
}
true
}
/// Checks if this shape needs a layer for rendering due to visual effects
/// (opacity < 1.0, non-default blend mode, or frame clip layer blur)
pub fn needs_layer(&self) -> bool {
self.opacity() < 1.0
|| self.blend_mode().0 != skia::BlendMode::SrcOver
|| self.has_frame_clip_layer_blur()
|| (matches!(self.shape_type, Type::Group(g) if g.masked))
}
/// Checks if this frame has clip layer blur (affects children)
/// A frame has clip layer blur if it clips content and has layer blur
pub fn has_frame_clip_layer_blur(&self) -> bool {
self.frame_clip_layer_blur().is_some()
}
/// Returns the frame clip layer blur if this frame has one
/// A frame has clip layer blur if it clips content and has layer blur
pub fn frame_clip_layer_blur(&self) -> Option<Blur> {
use crate::shapes::BlurType;
match self.shape_type {
Type::Frame(_) if self.clip_content => self.blur.filter(|blur| {
!blur.hidden && blur.blur_type == BlurType::LayerBlur && blur.value > 0.0
}),
_ => None,
}
}
/// Checks if this shape has visual effects that might extend its bounds beyond selrect
/// Shapes with these effects require expensive extrect calculation for accurate visibility checks
pub fn has_effects_that_extend_bounds(&self) -> bool {
!self.shadows.is_empty()
|| self.blur.is_some()
|| !self.strokes.is_empty()
|| !self.transform.is_identity()
|| !math::is_close_to(self.rotation, 0.0)
|| matches!(self.shape_type, Type::Group(_) | Type::Frame(_))
}
pub fn count_visible_inner_strokes(&self) -> usize {
self.visible_strokes()
.filter(|s| s.kind == StrokeKind::Inner)