mirror of
https://github.com/runelite/plugin-hub.git
synced 2025-12-23 22:48:49 -05:00
update distraction-reducer (#8790)
* Update distraction-reducer * Update distraction-reducer toa detection change and added more enchantment IDs * Update distraction-reducer * Update distraction-reducer commit: Add bonfire firemaking support and improve movement detection - Added support for adding logs to bonfires with correct animation IDs - Added firemaking toggle to config section - Improved movement detection by tracking both animation poses and position changes - Added immediate overlay clearing when movement is detected - Excluded manual tinderbox firemaking animations - Added debug logging for overlay visibility changes Animation IDs added for bonfire firemaking: - Regular logs (10565) - Oak logs (10569) - Willow logs (10572) - Maple logs (10568) - Yew logs (10573) - Magic logs (10566) - Redwood logs (10570) * Update distraction-reducer Changed config option of bake pie to prevent false positives of contact NPC * Update distraction-reducer added: option to show chat, inventory, and stats for the overlay fail-safes for false positives for Gauntlet/Corrupted Gauntlet, COX, Duke using Varbit 9178 * Update distraction-reducer updated to correct runelite constants * Update distraction-reducer feat: Add combat integration with wilderness support and spell detection Major Features Added: - Combat blackout detection for specified monsters with configurable timing - Wilderness-aware combat behavior with robust area detection - String Jewelry and Plank Make spell support with safety quarantine - Enhanced configuration organization with position-based ordering Combat Integration: - Detect combat engagement using RuneLite API (getInteracting()) - Support both monster IDs and names for flexible targeting - Combat restore delay in ticks (default: 8) for precise timing - Health and prayer override thresholds using absolute values - Default monster: "Gemstone Crab" with combat blackout enabled Wilderness Support: - WorldArea-based wilderness detection (avoids instance false positives) - "Enable in Wilderness" toggle for granular PvP/PvE control - Robust detection covering above/underground wilderness areas - Default: disabled in wilderness for safety awareness Spell Detection: - String Jewelry (animation ID 4412) and Plank Make (6298) support - Quarantined in Miscellaneous section with warning labels - Default disabled due to problematic animation IDs - Conditional detection only when explicitly enabled Configuration Improvements: - Reorganized Combat section with logical positioning (1-54) - Combat Restore Delay changed from seconds to ticks - Health/Prayer thresholds grouped together for better UX - Enhanced descriptions with Identificator plugin guidance Technical Enhancements: - Enhanced debug logging for combat, wilderness, and override states - Dynamic monster list parsing with config change listeners - Comprehensive safety checks and override logic integration - Import additions for WorldArea and improved error handling
This commit is contained in:
@@ -1,2 +1,2 @@
|
||||
repository=https://github.com/Car-Role/Distraction-Reducer.git
|
||||
commit=85ab6df376738ccb847b86109e5df15e1082fcea
|
||||
commit=ced3121fac13077e461d9aefe4bc7d58ef149c34
|
||||
|
||||
Reference in New Issue
Block a user