Revamped the death message to trigger on respawn if a pet was previously following and is no longer following.
Refactored follower checks to use varplayer values instead as pets can be following but not rendering, causing UI and tracking vars confusion.
* Update distraction-reducer
* Update distraction-reducer
toa detection change and added more enchantment IDs
* Update distraction-reducer
* Update distraction-reducer
commit: Add bonfire firemaking support and improve movement detection
- Added support for adding logs to bonfires with correct animation IDs
- Added firemaking toggle to config section
- Improved movement detection by tracking both animation poses and position changes
- Added immediate overlay clearing when movement is detected
- Excluded manual tinderbox firemaking animations
- Added debug logging for overlay visibility changes
Animation IDs added for bonfire firemaking:
- Regular logs (10565)
- Oak logs (10569)
- Willow logs (10572)
- Maple logs (10568)
- Yew logs (10573)
- Magic logs (10566)
- Redwood logs (10570)
* Update distraction-reducer
Changed config option of bake pie to prevent false positives of contact NPC
* Update distraction-reducer
added:
option to show chat, inventory, and stats for the overlay
fail-safes for false positives for Gauntlet/Corrupted Gauntlet, COX, Duke
using Varbit 9178
* Update distraction-reducer
updated to correct runelite constants
* Update distraction-reducer
feat: Add combat integration with wilderness support and spell detection
Major Features Added:
- Combat blackout detection for specified monsters with configurable timing
- Wilderness-aware combat behavior with robust area detection
- String Jewelry and Plank Make spell support with safety quarantine
- Enhanced configuration organization with position-based ordering
Combat Integration:
- Detect combat engagement using RuneLite API (getInteracting())
- Support both monster IDs and names for flexible targeting
- Combat restore delay in ticks (default: 8) for precise timing
- Health and prayer override thresholds using absolute values
- Default monster: "Gemstone Crab" with combat blackout enabled
Wilderness Support:
- WorldArea-based wilderness detection (avoids instance false positives)
- "Enable in Wilderness" toggle for granular PvP/PvE control
- Robust detection covering above/underground wilderness areas
- Default: disabled in wilderness for safety awareness
Spell Detection:
- String Jewelry (animation ID 4412) and Plank Make (6298) support
- Quarantined in Miscellaneous section with warning labels
- Default disabled due to problematic animation IDs
- Conditional detection only when explicitly enabled
Configuration Improvements:
- Reorganized Combat section with logical positioning (1-54)
- Combat Restore Delay changed from seconds to ticks
- Health/Prayer thresholds grouped together for better UX
- Enhanced descriptions with Identificator plugin guidance
Technical Enhancements:
- Enhanced debug logging for combat, wilderness, and override states
- Dynamic monster list parsing with config change listeners
- Comprehensive safety checks and override logic integration
- Import additions for WorldArea and improved error handling
* Update creators-kit to 2.0.10
v2.0.10
Bugfix: save dialogue window will now run on swingutilities thread
Bugfix: saving CharacterSaves after removing all keyframes of a given type will now properly ignore null arrays
* Update Creator's Kit to v2.0.11
v2.0.11
- Moved several Transmog features to TransmogPanel
Bugfix: Transmogs should no longer lose their animations after switching animation modes
* Update creators-kit to v2.0.12
Temporary overlay fix for id abuse within TOA
* Update creators-kit to v2.0.13
v2.0.13
Re-enabled overlays and included a blacklist for TOA puzzle