* Create skill-lock
* Update skill-lock
New commit hash for changing WidgetInfo to ComponentID
* Fixed com.example to com.skilllock
* Added resources which were not previously on git
* Removed unused png file from resources
* Update skill-lock
Added icon, and updated plugin description in the properties file
* Update skill-lock
Fixed tooltip errors at higher levels, also fixed spelling mistake for defence and added peeking at locked skills via holding shift.
* Update skill-lock
Added sound effects for locking and unlocking skills. Added glow effect when unlocking skills. Updated README to include new features.
* Removed unused packages and imports
* Update skill-lock
Fixed defence config and added safety checks for certain variables
* Update skill-lock
Refactored code to be more efficient and clean. Added functionality with Resizable UI modes. Added tooltip hover logic for total level.
* Update faux-bingo plugin
This update changes the way we look for loot within raids from trying to capture the widget when it loads, to instead/also looking at Container Changed events. I've left the widget code as a fallback for now.
This update also includes additional configuration options for tracking nearly any item dropped for webhook purposes, useful for items that will be below a reasonable loot threshold but still common in bingos for "Get N number of item" tiles.
And finally some changes were made to support both new lines and comma separated lists for the various configuration options, as some users were more accustomed to using commas with or without newlines.
* Update raid loot handling logic
* Raid Loot Logic Refactor
Refactoring raid loot handling to try to both clean it up and make it more consistent.
* Update one-shot
- Added missing minigames/activities to the panel
- Updated README.md to include warning and more information regarding discord implementation, also added information about the settings
- Updated config to be more customizable to the user, this implied a few changes in the plugin
- Added a function to change the private chat status to offline and then restore it, if user enables that setting, not sure if this is allowed since it uses menu actions
- Also changed the warning to include an additional warning for discord announcements, not sure if the line break is properly done with <br> tag
* Update one-shot
removed some temporary testing code
* Add spec-notifications plugin
* Update commit hash in spec-notifications plugin
Icon added to plugin, updated commit to latest
* Update commit hash in spec-notifications
Fixed an issue with the icon
* Update commit reference in spec-notifications
* Create WOMSyncTriggerScript
* Update WOMSyncTriggerScript
* Update WOMSyncTriggerScript
* Rename WOMSyncTriggerScript to womsynctriggerscript
* Update womsynctriggerscript
I will get it eventually
* Update womsynctriggerscript
fixed properties
* Update womsynctriggerscript
* Update womsynctriggerscript
Added 3rd party ip submission warning
* Create easyfarming
* Update easyfarming
* Update easyfarming
* Added authors
Added authors line to reflect new maintainer addition (JThomasDevs)
* Update Lazy Farming commit hash
* Delete plugins/easyfarming
* Update commit hash in lazy-farming plugin
* Final API Updates
All API calls are now up to date as of 10/23/2025.
* Add Civitas herb patch + other fixes
added civitas illa fortis herb patch to herb runs.
combo runes now correctly detect when in inventory but not in rune pouch.
skills necklaces now count required charges rather than requiring multiple necklaces.
* compilation fix
* Various fixes
most items now detect correctly when equipped - the notable exception is explorers ring for now.
WIP restructure of project architecture.
Added coins as a requirement when using captain barnaby.
* New patch + staff support + restructure complete
Civitas flower patch added correctly.
Rune requirements can now be satisfied by any tier of any elemental or combination staff.
Project restructure complete.
* ALLOTMENT SUPPORT
added allotment support
refactored herbs, flowers, and allotments to use object composition to get patch varbits
* HOPS SUPPORT
Added Hops runs!
migrated varbit state detection to use the approach featured in Time Tracker plugin
* Hops teleport fixes
* Hint Arrows Navigation
Added hint arrows for navigation and npc interactions
* ROLLBACK
Changes rolled back to ALLOTMENT SUPPORT commit to reduce diff size. Sorry.
* Hops, Hint Arrows, InfoBoxes - oh my!
This commit adds:
- hops patch run support
- hint arrows to aid with navigation and npc interactions
- region and local area checks for the management of hint arrows
- various helper methods for new features
This commit changes:
- required items now contained within proper info boxes handled by InfoBoxManager
- patch state detection with varbits migrated to closely match the state detection used in TimeTracker plugin
- how instructions are displayed
* Update faux-bingo plugin
Adding loot logging capabilities to the plugin
* Added Discord Webhook Queue Logic
Individual events now queue their webhooks, and they are bundled after a short delay to avoid sending multiple messages to the same webhook from a single event.
* Change default for 3rd party api and apply a warning
Removed Drag button, improved moving interfaces
Title bar now drags similar to jagex interfaces
Inventory Value Easter eggs
Switched trade overlay to use runelites GetMembers vs custom Members code
Renamed Trade Safety to Social Safety to be ready for future social safety updates
Reduced code, and performance updates
- Added search bar to side panel
- Added proper tracking of custom additions/removals
- Updated side panel to work with new custom additions/removals logic
- Added filter in side panel for manual unlocks
- Added second box in side panel for manually locked items
- Added gold helmet chat icon
- Various bugfixes and code improvements
Full changelog: https://github.com/mozjay/clogman-mode/compare/v1.0.0...v1.1.0