* Create easyfarming
* Update easyfarming
* Update easyfarming
* Added authors
Added authors line to reflect new maintainer addition (JThomasDevs)
* Update Lazy Farming commit hash
* Delete plugins/easyfarming
* Update commit hash in lazy-farming plugin
* Final API Updates
All API calls are now up to date as of 10/23/2025.
* Add Civitas herb patch + other fixes
added civitas illa fortis herb patch to herb runs.
combo runes now correctly detect when in inventory but not in rune pouch.
skills necklaces now count required charges rather than requiring multiple necklaces.
* compilation fix
* Various fixes
most items now detect correctly when equipped - the notable exception is explorers ring for now.
WIP restructure of project architecture.
Added coins as a requirement when using captain barnaby.
* New patch + staff support + restructure complete
Civitas flower patch added correctly.
Rune requirements can now be satisfied by any tier of any elemental or combination staff.
Project restructure complete.
* ALLOTMENT SUPPORT
added allotment support
refactored herbs, flowers, and allotments to use object composition to get patch varbits
* HOPS SUPPORT
Added Hops runs!
migrated varbit state detection to use the approach featured in Time Tracker plugin
* Hops teleport fixes
* Hint Arrows Navigation
Added hint arrows for navigation and npc interactions
* ROLLBACK
Changes rolled back to ALLOTMENT SUPPORT commit to reduce diff size. Sorry.
* Hops, Hint Arrows, InfoBoxes - oh my!
This commit adds:
- hops patch run support
- hint arrows to aid with navigation and npc interactions
- region and local area checks for the management of hint arrows
- various helper methods for new features
This commit changes:
- required items now contained within proper info boxes handled by InfoBoxManager
- patch state detection with varbits migrated to closely match the state detection used in TimeTracker plugin
- how instructions are displayed
* Update faux-bingo plugin
Adding loot logging capabilities to the plugin
* Added Discord Webhook Queue Logic
Individual events now queue their webhooks, and they are bundled after a short delay to avoid sending multiple messages to the same webhook from a single event.
* Change default for 3rd party api and apply a warning
Removed Drag button, improved moving interfaces
Title bar now drags similar to jagex interfaces
Inventory Value Easter eggs
Switched trade overlay to use runelites GetMembers vs custom Members code
Renamed Trade Safety to Social Safety to be ready for future social safety updates
Reduced code, and performance updates
- Added search bar to side panel
- Added proper tracking of custom additions/removals
- Updated side panel to work with new custom additions/removals logic
- Added filter in side panel for manual unlocks
- Added second box in side panel for manually locked items
- Added gold helmet chat icon
- Various bugfixes and code improvements
Full changelog: https://github.com/mozjay/clogman-mode/compare/v1.0.0...v1.1.0
* Update pathmaker
* Greatly increased performance when path entries in the plugin panel are collapsed (not showing path points)
* Added delete button for groups
* Added in-game shift+right-click option to start a new path
* Save only relevant path (instead of everything) when adding new path points
* Minor cleanups
* Group tooltip, reverse lookup (region id, path name ) map,
* Update pathmaker
- Button to config from side panel
- Small panel top redesign
- Option dropdown menu (with icons) for each path
- - Rename
- - Loop
- - Set text mode
- - Set highlight mode
- - Set draw line to player mode
* Create Unique_NPC_KC_Tracker
* Rename Unique_NPC_KC_Tracker to unique_npc_kc_tracker
* Rename unique_npc_kc_tracker to unique-npc-kc-tracker
* Update unique-npc-kc-tracker
* Update unique-npc-kc-tracker
Updated the commit hash to include the License
* Fixed Build.Gradle
My fault for believing in the LLM. This should work properly now.
* Updated Commit Hash
* Updated Commit Hash for NPC ID Override Removal
* Added Object/Quest Translation
* Fixed mistake and new suggestions
Fixed few minor mistakes and aligned more with how RS3 translates some items.
Made some suggestion on different translation
* Create wheresmyboat
* added config, ships now colour-coded, added health display, fixed some issues with ownership not updating
* greatly improved the widget's visuals, added missing ports, added fallback functionality
added missing ports, added port & boat type sprites. now creates a widget for each boat in the panel. added fallback for ports not supported by an enum
* update readme, add icon
* Update Where's My Boat, adds sprites for capsized/bottled ships
* Update wheresmyboat