This new version mainly includes the 2 following user facing changes
- Allow bankstanding experience to be shortent with K and M formats for higher levels
- Add bank display names to nicely translate the enum.name() values
Aside from those changes..;
- Quite refactoring has been done to move code to a 'better' place & improve testablity
- Added some unit tests to improve stability for the of the inner-workings of the plugin
- Updated the readme and added a bounty for bug reports regarding missing/incorrect bank locations.
Co-authored-by: m.hollink <m.hollink@dictu.nl>
* Update vitality
bug fix and rebase
* Update vitality
added features
* Update vitality
bugfix
* Update vitality
bugfix for vertical offset
* Update vitality
fixed offset bug that has been plaguing the plugin since they removed a method and the Actor canvasLocation is invalid since they added footprint methods. Also added config option for heal rise
* Update vitality
modified the heal anchor by changing from a front-offset to a flat perspective shift. This changed config options from a vertical offset to a cardinal setting. Fixes the issue with different zoom levels and strange player heights
* Update vitality
healsplat improvements, added prayer restore, brought code up to date with the new worldview changes happening soon. Tidied up the april fools feature and indicated which plugin and how to disable. New list system can better filter out consumed food vs passive healing/restores
* transfer green-screen
Transfer Green Screen plugin to new maintainer per original author's request.
- Update plugins/green-screen to point to @Ezra-Black/runelite-external-plugins
- No code changes; commit remains 3b96269 (same as current)
Ref: Trevor159/runelite-external-plugins#48
* Update green-screen
Adds new Consolidated repo to the Green Screen Functionality Plugin.
* Update green-screen
Reverted back to old repo - Adjusted the repo to remove the legacy branches Trevor had.
Trevor maintains multiple plugins and they were branched off the forked Repo I originally created, which is now what we are pointing to in the manifest.
Renamed the default branch to main, added minimap code. Preserved all else.
- Track ely damage reduction & SOTD spec melee damage reduction.
- Improved KO chance for dragon claws & dark bow special attacks.
- Scorching bow now correctly uses dragon arrows for its ammo.