* Update skills-organizer
Changes an apparent typo of skill position 2's Y value from 32 to 33, to be inline with other skills of the same vertical position.
* Update skills-organizer
Added author line as per policy.
* Update skills-organizer
Fixes more bugs
* Update skills-organizer
* Remove WidgetInfo
- fixes: setrotation command lookup (thank you, RonnyTommy)
- fixes: wave render contents error log for wave 63 (thank you, xines)
- fixes: random exceptions when going into Tzhaar area related to rendering contents since client contains Fight Caves region id, even though not in fight caves
- cleanup: IDE warns/suggestions and deprecated method usages
* Create data-logger
* Update and rename data-logger to metrics-tracker
* Fixed formatting and tweaked the cases that are considered an npc death
* Fixed reset others feature on npc kill trackers
* Refactoring to clean up things further
* Added shutdown method to remove panel button and reset metrics
* Update metrics-tracker to version 1.0.1
* Squashed merge commit history
* Update metrics-tracker to v1.0.2
* Fixing build failures hopefully
v1.5.30
Bugfixes:
- Opening load dialogue now occurs on SwingUtilities thread to prevent client freezing
- ModelGetter addDynamicObjectGetter should now properly handle when a DynamicObject model is null
- CreatorsOverlay will now properly handle when the Point is null
Attributes
- resetAttributes method has been taken from the subclasses and moved to the superclass. All subclass attributes have been appropriately adjusted
AttributePanel
- New Reset button added
- cleaned up how reseting works to properly reset on character select or card switch
Programmer
- Programmer has been majorly overhauled in preparation for 2.0. Most features are currently inactive.
- The methods added are revolved around transforming a 3D model in Animation, Orientation, and Movement. Movement is based on a path that can be set using hotkeys within the scene, while animations and orientations are added by adding keyframes via the TimeSheetPanel. Methods exist both to 1) transform the 3D model while the programmer is playing and 2) transform the 3D model when the time is manually set to what it would look like if that time was reached while playing
- Some methods (revolving around animations) have not been appropriately implemented at this time to preserve the current functionality of the plugin and the old programming system until 2.0 is ready
* runelingual v0.5.2
small fixes:
uses LinkBrowser util,
fix for using the plugin from multiple accounts simlutaneously, and some minor issues
* Update runelingual
mouse hover is disabled when target language is English