* Update another-bronzeman-mode to include the new sidepanel.
* Updated the another-bronzeman-mode runelite description.
* Update another-bronzeman-mode to not use a deprecated statement in gradle.
* Update another-bronzeman-mode fixed a long line in the gradle file.
* Update audiblelootnotification
Converted MonkeyNoise.wav and PigGrunt.wav to 16 bit depth wav files, because java can't handle more than that
* Update funnybossnames
Added sol / araxxor and edited some names
* Update audiblelootnotification
Added unique item jingle
* Update audiblelootnotification
Updated the readme to include jagex properte disclaimer
* Update mini-bars
Added options to toggle the labels on the bars
* Update duck-duck-goose
Fixed incompatiblity issues including deprecated function and runelite object main thread activation. Also added another pond.
* Update reword-manager to 1.5.0
Item IDs can be reworded
* Update reword-manager to 1.5.1
Deprecated the old submenu implementation to improve compatibility with the new official mini menu
* Create YouMissedThatOne
* Rename YouMissedThatOne to you-missed-that-one
* Update you-missed-that-one
* Update you-missed-that-one
* Update you-missed-that-one
* Update you-missed-that-one
Removed sound ID display from overlay.
Removed option to mute sounds.
* Update you-missed-that-one
* Plugin now closes clip instances.
Plugin is now closing the clip instances after they are done playing. With added option for users to select if they want swapped sounds to overlap or not.
* Update you-missed-that-one
Reworked sound swapping side of the plugin, as it was causing lag spikes when opening/closing sound files. Also added option for users to add comments on the data inputs.
* Update you-missed-that-one
Reworked sound swapping side of the plugin, as it was causing lag spikes when opening/closing sound files. Also added option for users to add comments on the data inputs.
* Update fixed-resizable-hybrid
- Improved Overlay Dimensions (e.g. fairy ring background overlap, minigames like Volcanic Mine)
- Fixed some interface backgrounds on the wide chat mode and added more script triggers to catch more cases that were missed before.
* Update fixed-resizable-hybrid
- removed leftover log.info() uses
* disable CG recolor
* Re-enable cg recolor
Fixed the bug, very minor changes. Somehow forgot a try-catch block which sometimes resulted in a nullpointer exception
* "Using the new preMapLoad event and removing all the code associated with the old method
* Update cg-recolor
* restricting the preMapLoad event to the gauntlet and lobby
No need to investigate the scene outside of this content
* tiny bugfix
* Update log-master
New task roll animation + DT2 tasks
* Update log-master
Added other tiers
Fix to tab and tier selection
Fix to loading task list data
Small fix to task roll animation
* Update log-master
Bugfix for first load
* Update log-master
Fix first load issues
* Update log-master
Big refactor to tidy things up a lot, also add an overlay to display current task and persist save data across PCs if on the same RL account
* Update log-master
Remove task overlay on shutdown
* Update log-master
Update default task list
Optimise loading remote task list
* Update log-master
Fix deprecated issues
* Update log-master
Fix multi-account issue
* Update log-master
Fix save data issue which caused inability to select different tabs
* Update log-master
Fix task complete issue
* Update log-master
Change rounding of tier progression to round down
* Update log-master
Update tasks list
* Update log-master
Added ms unit for roll time in side panel
Added FAQ button on dashboard
* Update log-master
Temporary fix for plugin breaking with collection log update
* Update Creators-Kit to v1.5.4
- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree
WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel
* Update creators-kit
Bugfix: loading Setups wouldn't properly revalidate side panel
* Update creators-kit
Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder
* Update creators-kit
System.out removed
* Update Creators-Kit to v1.5.6
v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise
v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet
* Update Creators Kit to v1.5.7
v1.5.7
- CacheSearcherTab now accommodates for NPC size to automatically set radius
v2.0 WIP
- Moved multiple keyframe functions from TimeSheetPanel to Character class
- Reorganized TimeSheetPanel
- OriAttributes added for keyframing orientation
- AttributePanel can now add keyframes
- Directions now has names and associated ints for junit orientation
- Several new icons added
- Removed TimeTree and TimeTreeModel as it was buggy and redundant, and its functions were better accomplished by having a universal ManagerTree being passed around. References to the TimeTree in multiple classes have been removed
- ManagerTree is now a JTree instead of JScrollPane; passing it around on tab switch occurs by having separate TreeScrollPanes (extensions of JScrollPane) for each tab, and setting their viewportview to the tree on tab switched
- Keybinding system for adding frames with I added
- SummarySheet now presents a summary of object keyframes
- settings folder added with SpawnToggle, AnimationToggle, OrientationToggle enums
- SpawnKeyFrame added with associated SpawnAttributes for keyframing spawn status
- Attributes for Ori, Spawn, Anim added to modify background colours depending on current tick, with associated changelisteners
* Update Creator's Kit to v1.5.8
v1.5.8
- Added tooltip to CacheSearcher
- Bugfix: CustomModelComps should no longer switch up their kitColours based on the current player kitColours
v2.0 WIP
- Character has new methods for finding the last and first keyframes
- Ori, Spawn, and AnimAttribute classes now have reset methods
- Setting selected Character in the ManagerTree now properly updates the AttributePanel
- AttributeSheet - added methods for drawing keyframe previews, acting when keyframeclicked, and drawing rectangles for keyframe selection
- Updated mouseEvent classes in TimeSheet to allow clicking, rectangle-select, and dragging of keyframes
- TimeSheetPanel no longer bounds the timeline in the negative direction to -10, and now properly updates the extent of the timeline and jslider to where the first and last keyframe are located
* Update creators-kit
removed sysout arguments
* Update Creators-Kit to v1.5.9
v1.5.9
- Readded Switch button to ObjectPanels
- Bugfix: CacheSearcherTab will now properly send Items to the Anvil
- Bugfix: ModelGetter now provides CreateCharacter with empty keyframe arrays of size equal to the number of KeyFrameType categories
- Bugfix: NPE fixed when attempting to get keyframes from a character where none exist
v2.0
- added mousewheel listeners to TimeSheetPanel, ManagerTree, and TimeSheet to allow scrolling Manager with control held or scrolling AttributePanel with shift held
- Added Delete hotkey to TimeSheet to remove selected keyframes
- TimeSheetPanel now can Play onGameTick
- MovementAttributes updated with colors
- Added JComboBox to pick what to show from the SummarySheet
* Update creators-kit to v1.5.10
v1.5.10
- Bugfix: transformed NPCs should now appropriately be store-able with ModelGetter
v2.0
- Added copy and paste functions to TimeSheetPanel
- Added copy function to Keyframe
- Modified getKeyFrameClicked in timesheet to return an array instead of a single KeyFrame to accommodate SummarySheet keyframe manipulation
* Update creators-kit to v1.5.11
v1.5.11
- Bugfix: NPC model overrides should now actually appropriately be store-able with ModelGetter
* Update creators-kit to v1.5.12
v1.5.12
- AnimFrame feature added to ObjectPanels, currently unused
- Removal of minimize/maximize buttons for ObjectPanels
- Removal of Relocate button on ObjectPanels
- CharacterSaves now have version numbers for monitoring differences across versions
v2.0
- Ongoing adjustment of SummarySheet functions
- master Attribute class added
- Previous attribute classes (AnimAttributres, MovementAttributes, OrientationAttributes, SpawnAttributes) are now subclasses of Attribute
- Multiple Attribute subclasses created: OverheadAttributes, ModelAttributes, HealthAttributes, SpotAnimAttributes
- Multiple KeyFrame types added: OverheadKeyFrame, ModelKeyFrame, HealthKeyFrame, SpotAnimKeyFrame
- Appropriate accommodations for new KeyFrames have been added to AttributePanel
- Hitsplat and Healthbar categories have been joined
- New SpotAnim category added to AttributeSheet
- Renamed SpawnToggle class to Toggle and converted to superclass for other on/off toggle features
- Removed KeyAction class
- Bugfix: Keyframes in AttributeSheet can now be dragged <10 pixels
* Update creators-kit to v1.5.12
Removed multiple sys.out calls
* Update creators-kit to v1.5.13
v1.5.13
- Added Programmer class with basic timeline progression functions
- Added temporary test2_0 boolean for testing purposes
- RLObject added, a subclass of RLOC. All RuneliteObjects have been replaced with RLObject
- Added function to setAnimFrame on RLObjects
- Desync function no longer runs a loop onClientTick and can now simply set the anim frame of an RLObject
- Exporting 3D models with animations now uses setAnimFrame instead of letting an anim run and monitoring it for changes
- Bugfix: RLobject.isActive() now requires calling on clientThread
- Bugfix: CreatorsOverlay now renders RLObjects in the scene again
* Update creators-kit
Changed RLObject to CKObject
* Update creators-kit
v1.5.14
- Refactored local CKObject -> ckObject
- Removed redundant removeCharacter() methods from CreatorsPlugin
- Removing Characters now solely runs through CreatorsPanel. Updated Delete Character methods to be more streamlined
- CreatorsPlugin's constructModelFromCache() is now streamlined to accept any lighting types, not just LightStyle.PLAYER or .DEFAULT
- Removed several redundant Cache Searching functions from CreatorsPanel and ModelOrganizer due to new CacheSearcherTab covering all those functions
v2.0
- Characters now remember their current Keyframe for each KeyFrameType
- Added currentKeyFrames to Character to track the currently played keyframe for each keyframe type
- Programmer now updates KeyFrames for every Character based on the set time
- Added overhead prayer keyframe functions and overlay
- Added overhead text keyframe functions and overlay
- Added healthbar and hitsplat sprite keyframe functions and overlay
- Added model changing keyframe functions
- Added basic spotanim functions for SpotAnimKeyFrames that follow the Character's current location/orientation
- Removed unnecessary removeCharacter functions are reoriented through DeleteCharacter methods in CreatorsPanel
- Updated Character method annotations
- Added getAnimation() method to CKObjects
- Added findSpotAnim() method to DataFinder for new SpotAnimKeyFrame functions
- Programmer now has updateProgram() methods, both for manually updating the timeline and for when the program is playing
- Added registerModel and registerSpotAnim changes to Programmer for updating their relevant models and spotanims when the timeline is changed
- Getters and Setters added to the Programmer for finding the correct anim frame based on the time selected and setting it appropriately
- TimeSheet now appropriately rounds the time when hitting left or right arrows
- Bugfix: a changeListener in the TimeSheetPanel was causing setCurrentTime to be double-registered every 0.1 ticks
- Bugfix: deleting characters now properly clears their keyframes from the AttributePanel
* Update creators-kit to 1.5.15
v1.5.15
- Bugfix: CKObjects no longer drawFrontTilesFirst by default
- Bugfix: despawnCharacter now correctly accounts for ckObject null
- Bugfix: fixed NPE in CreatorsOverlay rendering text locations over CKObjects
v2.0
- Simplified playing functions in Programmer to run just off clienttick, for now
- Play boolean has been switched over from the TimeSheetPanel to Programmer
- togglePlay() methods now alter whether the timeline is playing
- Removed timeLabel from TimeSheetPanel as it's redundant
- CKObjects now have settings for looping, playing, and freezing
- Characters now have methods for adjusting their CKObject playing/pausing feature
- SpotAnim2 KeyFrameType has been added, separating spotanims to two separate keyframes for ease of use
- Added system for ctrl z and ctrl y for undo and redo for adding/removing keyframes (or keyframe groups)
- Correlated to above, Character now returns the keyframe replaced with addKeyFrame
- OverheadOverlay and OverheadKeyFrame now register skull overhead variants
- Removed currentFrames from CharacterSave as it's determined at runtime
- createCharacter() in CreatorsPanel now properly updates the TimeSheetPanel
- Bugfix: Programmer was not properly updating subTicks, causing it to run faster than intended
- Bugfix: Dragging keyframes in the TimeSheet was not properly duplicating them, instead just setting their time
- Bugfix: calling KeyFrame.copyKeyframe() was not properly rounding
- Bugfix: HealthOverlay now properly disables the green bar if health is 0
- Bugfix: casting KeyFrame to its subclasses was causing ClassCastExceptions
- Bugfix: saving/loading setups was not properly recognizing KeyFrame subclasses. Keyframe in CharacterSave has been split into all its subclasses for the purposes of saving. Appropriate getters for specific KeyFrameType arrays have been added to Character
* Create YouMissedThatOne
* Rename YouMissedThatOne to you-missed-that-one
* Update you-missed-that-one
* Update you-missed-that-one
* Update you-missed-that-one
* Update you-missed-that-one
Removed sound ID display from overlay.
Removed option to mute sounds.
* Update you-missed-that-one
* Plugin now closes clip instances.
Plugin is now closing the clip instances after they are done playing. With added option for users to select if they want swapped sounds to overlap or not.