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update cg-recolor (#6911)
* disable CG recolor * Re-enable cg recolor Fixed the bug, very minor changes. Somehow forgot a try-catch block which sometimes resulted in a nullpointer exception * "Using the new preMapLoad event and removing all the code associated with the old method * Update cg-recolor * restricting the preMapLoad event to the gauntlet and lobby No need to investigate the scene outside of this content * tiny bugfix
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@@ -1,3 +1,2 @@
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repository=https://github.com/denaelc/gauntlet-recolor.git
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commit=bebcd9ca906e44932fb560754825b3be454a90e8
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disabled=Requires bugfix
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commit=88392fa6837f11c0e8e99bd62e6c0a0f85b98e76
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