update cg-recolor (#6911)

* disable CG recolor

* Re-enable cg recolor

Fixed the bug, very minor changes. Somehow forgot a try-catch block which sometimes resulted in a nullpointer exception

* "Using the new preMapLoad event and removing all the code associated with the old method

* Update cg-recolor

* restricting the preMapLoad event to the gauntlet and lobby

No need to investigate the scene outside of this content

* tiny bugfix
This commit is contained in:
denaelc
2025-02-01 20:35:52 +01:00
committed by GitHub
parent 409ffc949d
commit 34660d230f

View File

@@ -1,3 +1,2 @@
repository=https://github.com/denaelc/gauntlet-recolor.git
commit=bebcd9ca906e44932fb560754825b3be454a90e8
disabled=Requires bugfix
commit=88392fa6837f11c0e8e99bd62e6c0a0f85b98e76