NPCs with name "null" are often invisible. Checking if those NPCs are invisible is expensive, so the result of the invisibility check is cached. The cached invisibility results are freed when the 128x128 scene is reloaded, as this is typically when you no longer see the same NPCs.
* Fix excessive minimap clip area recalculation
The minimap clip area was incorrectly recreated based on the minimap sprite every frame instead of only whenever the minimap widget had actually changed
* Fix excessive minimap clip area recalculation
The minimap clip area was incorrectly recreated based on the minimap sprite every frame instead of only whenever the minimap widget had actually changed