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update radius-markers
NPCs with name "null" are often invisible. Checking if those NPCs are invisible is expensive, so the result of the invisibility check is cached. The cached invisibility results are freed when the 128x128 scene is reloaded, as this is typically when you no longer see the same NPCs.
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repository=https://github.com/Skretzo/runelite-plugins.git
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commit=901f6464dab45a8f29f57ef61814739dc543a050
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commit=dcb266c0b9a596fbc4289af82ac313d96c3e65a7
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