Commit Graph

6217 Commits

Author SHA1 Message Date
Tyler Martignetti
cdfe9dd22f update potion-storage-bars (#6957)
Correctly counts and displays doses for weapon poisons, barbarian mixes, and unfinished potions
2024-11-10 20:15:33 -08:00
seacelery
fc4d4f0f3a add soulreaper-axe-qol (#6946)
* Create soulreaper-axe-qol

* Update soulreaper-axe-qol for relocated README images
2024-11-10 05:42:27 -05:00
Jeffe
c79723763f Update Monter HP percentage (#6954)
* Update MonsterHP

* Update MonsterHP

* Update monster-hp-percentage
2024-11-10 05:31:24 -05:00
ChunkyAtlas
3678f88fd3 update monster-monitor to v1.3.5 (#6949)
* Update monster-monitor to 1.3.3

fix: refine MonsterMonitorPanel UI and improve code structure

- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.

* Update monster-monitor to v1.3.3

fix: refine MonsterMonitorPanel UI and improve code structure

- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.

* Update monster-monitor to v1.3.4

Add NPC name truncation in overlay and Edit NPC Data option

Truncate long NPC names in the overlay’s progress bar to keep it neat and readable

Set a character limit and added a method to shorten names with "..." if they’re too long
Applied this truncation in MonsterMonitorOverlay before drawing names
Added an "Edit NPC Data" option in the context menu to allow in-game editing of NPC tracking info

Created a dialog that lets users adjust Total Kills, Kill Limit, and Kills For Limit directly
Updated MonsterMonitorBox to include this option, making it easier to manage tracked NPCs
Changes made in the dialog sync automatically with the overlay and panel for immediate updates

* Update monster-monitor to v1.3.5

Refactor MonsterMonitorOverlay with thread-safe NPC tracking, customizable settings, and improved rendering

- Changed tracked NPCs list to an AtomicReference for thread-safe updates.
- Added 'showTitle' config option to control visibility of the overlay title.
- Replaced title rendering logic to respect the 'showTitle' configuration.
- Simplified progress bar rendering into a dedicated drawProgressBar method for clarity and reusability.
- Updated progress color logic with the getBarColor method for improved readability.
- Switched from TitleComponent to direct string drawing for title, aligning with new rendering approach.
- Updated README
2024-11-10 05:26:57 -05:00
Robin
d0fea99bbc update wom-utils (#6943) 2024-11-10 05:14:47 -05:00
ScreteMonge
33d78735d7 update creators-kit to v1.5.7 (#6937)
* Update Creators-Kit to v1.5.4

- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree

WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel

* Update creators-kit

Bugfix: loading Setups wouldn't properly revalidate side panel

* Update creators-kit

Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder

* Update creators-kit

System.out removed

* Update Creators-Kit to v1.5.6

v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise

v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet

* Update Creators Kit to v1.5.7

v1.5.7
- CacheSearcherTab now accommodates for NPC size to automatically set radius

v2.0 WIP
- Moved multiple keyframe functions from TimeSheetPanel to Character class
- Reorganized TimeSheetPanel
- OriAttributes added for keyframing orientation
- AttributePanel can now add keyframes
- Directions now has names and associated ints for junit orientation
- Several new icons added
- Removed TimeTree and TimeTreeModel as it was buggy and redundant, and its functions were better accomplished by having a universal ManagerTree being passed around. References to the TimeTree in multiple classes have been removed
- ManagerTree is now a JTree instead of JScrollPane; passing it around on tab switch occurs by having separate TreeScrollPanes (extensions of JScrollPane) for each tab, and setting their viewportview to the tree on tab switched
- Keybinding system for adding frames with I added
- SummarySheet now presents a summary of object keyframes
- settings folder added with SpawnToggle, AnimationToggle, OrientationToggle enums
- SpawnKeyFrame added with associated SpawnAttributes for keyframing spawn status
- Attributes for Ori, Spawn, Anim added to modify background colours depending on current tick, with associated changelisteners
2024-11-10 04:54:53 -05:00
Brian Au
27eda57176 add soul-wars (#6927)
* Added soul-wars plugin

* Updated soul-wars plugin

* Added preventions for sacrificng fragments and burying bones when area is not captured

* Added highlight capture areas feature

* Capture area bug fixes

* Fixed issue where you can't bury bones in spawn

---------

Co-authored-by: Brian Au <brian.au@alum.utoronto.ca>
2024-11-10 04:24:49 -05:00
Rhea
f9ecc8f879 update tombs-of-amascut to v2.10.2 (#6952) 2024-11-09 20:43:53 -05:00
Mathew Hylkema
a5c5574ecc Update spirit-tree-map to v1.0.7 (#6947) 2024-11-09 13:59:29 -08:00
Eric Versteeg
50884a59d3 Update frost-hp-run (#6950) 2024-11-09 13:44:29 -08:00
Ron Young
a49e78bbeb Update resource-packs to v1.6.2 (#6942) 2024-11-08 14:38:35 -06:00
Skretzo
9dbd28a9fd Update shortest-path (#6944) 2024-11-08 14:02:15 -05:00
Skretzo
e949c29f55 Update shortest-path to v1.16.5 (#6940) 2024-11-08 10:36:46 -05:00
Jerom Venneker
c81e42a0b7 Update hide-and-seek-tracker (#6932) 2024-11-08 10:29:10 -05:00
Dillon
9268808e22 Update inventory-setups to v1.20.1 (#6941) 2024-11-08 09:52:52 -05:00
ChunkyAtlas
a8e64d9dc1 Update monster-monitor to v1.3.4 (#6938) 2024-11-08 09:45:16 -05:00
infinity
76bc67aa45 Update essence-pouch-tracking to v1.5.11 (#6934) 2024-11-08 09:40:21 -05:00
Eric
09246ba644 Update combat-logger to v1.2.1 (#6931) 2024-11-08 09:38:38 -05:00
Mathieu
c30ed9ab96 Update pvp-performance-tracker to v1.5.10 (#6929) 2024-11-08 09:36:36 -05:00
Lars van Soest
b66169ce7a update emote-clue-items to v4.3.2 (#6939) 2024-11-07 12:28:05 -08:00
Dillon
9fa0204c22 Update inventory-setups to v1.20.0 (#6936) 2024-11-06 21:08:17 -06:00
Adam Sharp
a39a4d6d52 update dude-wheres-my-stuff 2024-11-06 08:23:03 -05:00
Vincent
39b9318a71 update visual-metronome to v1.4.6 (#6933) 2024-11-05 20:34:29 -08:00
Jordan Atwood
e481cc9add Update wilderness-lines to v1.3.3 2024-11-05 17:27:56 -08:00
infinity
7a1a6d25d8 Update Essence Pouch Tracker to v1.5.10 (#6930) 2024-11-04 08:58:15 +01:00
ScreteMonge
57b0cd4617 update creators-kit to v1.5.6 (#6913)
* Update Creators-Kit to v1.5.4

- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree

WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel

* Update creators-kit

Bugfix: loading Setups wouldn't properly revalidate side panel

* Update creators-kit

Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder

* Update creators-kit

System.out removed

* Update Creators-Kit to v1.5.6

v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise

v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet
2024-11-03 22:23:46 -08:00
lou0815
57ebf4cb4f add party-status-bars-overlay (#6904)
* Create party-status-bars-overlay

* Update party-status-bars-overlay

fixed case RUN to use the Run energy threshold(was pray)
reversed threshold for spec since its more useful to see when spec is above a threshold rather than below
and refactored background color variables and their naming as well as some other changes to config item names

* Update party-status-bars-overlay
2024-11-03 22:10:34 -08:00
ChunkyAtlas
7f90023d25 update monster-monitor to v1.3.3 (#6919)
* Update monster-monitor to 1.3.3

fix: refine MonsterMonitorPanel UI and improve code structure

- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.

* Update monster-monitor to v1.3.3

fix: refine MonsterMonitorPanel UI and improve code structure

- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.
2024-11-03 22:07:34 -08:00
macica2
10e1f357a8 update key-remapping-plus (#6914)
* Create key-remapping-plus

* Update key-remapping-plus

* Update key-remapping-plus

* Update key-remapping-plus
2024-11-03 22:01:34 -08:00
Eric
b3683bd01b update combat-logger to v1.2.0 (#6903) 2024-11-03 21:59:43 -08:00
SurfaceCode
3209f9238d add vineyard-helper (#6902)
* Create vineyard-helper

* Update vineyard-helper

* Update vineyard-helper

Improved functionality and removed obsolete config.
2024-11-03 21:46:14 -08:00
Matimatician
9a68dfba20 update equipment-lock (#6899)
* Create Equipment Lock

* Update Equipment Lock

update the commit to its most recent case.

removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash()

* Update Equipment Lock

changed commit again.

changed original file plugin name to be lowercase with dashes to resolve previous build error.

* Update Equipment Lock

changed to most recent commit

removed gson dependency in build.gradle as I've been informed runelite already provides it.

* Rename Equipment Lock to equipment-lock

changed name to lowercase with dash

* Update equipment-lock

changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash

* Update equipment-lock

Added licenses to the 3 main files

* Update equipment-lock

Added LICENSE file

* Update plugins/equipment-lock

Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>

* Update equipment-lock

Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message

* Update equipment-lock

Added warning about sending data to an external server and switched from log.info to log.debug for most cases

* Update equipment-lock

* Update equipment-lock

Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so.

* Update equipment-lock

* Update equipment-lock

* Update equipment-lock

Fixed gradle file (again) and added proper annotation for AWSfile for slf4j

* Update equipment-lock

Added in OkHttpClient

* Update equipment-lock

Fixed an error with RequestBody

* Update equipment-lock

Added import java.nio.charset.StandardCharsets;

* Update equipment-lock

Attempted bugfix on OkHttpClient

* Update equipment-lock

Using log.debug instead of system.out

* Update equipment-lock

Added functionality to allow for clue scroll emote items to be excluded

* Update equipment-lock

* Update equipment-lock

Changed how collapseable menu works in an attempt to bugfix

* Update equipment-lock

* Update equipment-lock

Changed default config settings for Exclude Clue Scrolls to false. Especially with those hidden in a dropdown, decided that should really be opt-in.

* Update equipment-lock

1)Added LMS checking, disabling the checking/blocking of gear during LMS games
2) Added items required for tutorial island to the list of quest exceptions
3) made the group ID a collapsable menu so it can be hidden in screenshots/screen sharing, to prevent accidentally leaking that information.

* Update equipment-lock

cleaned up getlocation logic

---------

Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
2024-11-03 21:42:08 -08:00
infinity
14fb76ac15 update essence-pouch-tracking to v1.5.9 (#6925)
* Update plugin to v1.5.9, update repo url

* Code cleanup as per Paj's suggestions
2024-11-03 18:36:57 -08:00
Mads R. Andersen
2483b109da update valuable-drop-prices (#6924)
* Create valuable-drop-prices

Simple plugin that replaces the default "coins" value with HA and GE prices to the valuable drop notifications.

* Update valuable-drop-prices

Updated to be using the correct commit

* Update valuable-drop-prices

- Fixed misspelled link in plugin properties
- Fixed bug relating to https://github.com/Anderzenn/valuable-drop-prices/issues/1
- Removed unused code from config
- Updated readme & set gradle settings project name to plugins name.
2024-11-03 17:54:20 -08:00
Adam
fa1f7bea20 update gpue 2024-11-02 22:15:53 -04:00
Skretzo
2f23934bf3 Update line-markers to v1.3.5 (#6922) 2024-11-02 21:05:20 -05:00
Alex Hansen
3821331610 update wilderness-player-alarm (#6923) 2024-11-02 17:49:35 -07:00
Eric Versteeg
6382824ef3 update inventory-total (#6921) 2024-11-02 11:40:16 -07:00
Adam
3b83672ad5 update gpue 2024-11-01 22:25:54 -04:00
PresNL
488d5f2967 Update hide-widgets to v1.0.2 (#6920) 2024-11-01 14:42:00 -07:00
Raaz Khoshnood
9aea734cc0 Update compass-camera-control (#6916) 2024-10-31 20:17:28 -07:00
Tyler Grass
dc96167fac update missing-pet-notifier (#6915) 2024-10-31 11:25:43 +01:00
Jmmuir
ce8afeff13 update fairy-ring-butterflies (#6912)
* update fairy-ring-butterflies version - adding varlamore ring

* update fairy rings to add new varlamore island ring

* update fairy ring butterflies version - fixes required due to latest API changes

* use slf4j logging instead of printing straight to stdout/stderr
2024-10-30 20:30:00 -07:00
Skretzo
6cd1759bef update shortest-path to v1.16.4 (#6909)
* Update shortest-path

* Update shortest-path
2024-10-30 18:59:36 -07:00
Damen
1f885c887a update tobqol to v1.2.4 (#6906)
- adds: config option for spot anim removal while in sote maze
2024-10-30 10:37:25 -07:00
H4waiianPunch
06e523c800 Update Aerial Fishing Pearl Luck to v1.1 (#6905) 2024-10-30 00:06:46 -07:00
iProdigy
e54b746258 Revert "update shortest-path (#6901)" (#6907) 2024-10-30 04:45:14 +00:00
Skretzo
3c4b107daa update shortest-path (#6901) 2024-10-29 18:16:39 -07:00
Car-Role
2c51b4e74b update distraction-reducer (#6900)
* Update distraction-reducer

* Update distraction-reducer

toa detection change and added more enchantment IDs

* Update distraction-reducer

* Update distraction-reducer

commit: Add bonfire firemaking support and improve movement detection

- Added support for adding logs to bonfires with correct animation IDs
- Added firemaking toggle to config section
- Improved movement detection by tracking both animation poses and position changes
- Added immediate overlay clearing when movement is detected
- Excluded manual tinderbox firemaking animations
- Added debug logging for overlay visibility changes

Animation IDs added for bonfire firemaking:
- Regular logs (10565)
- Oak logs (10569) 
- Willow logs (10572)
- Maple logs (10568)
- Yew logs (10573)
- Magic logs (10566)
- Redwood logs (10570)
2024-10-29 12:43:34 -07:00
Andrew Worley
8455ae8bdc Update nex-droprate-calculator (#6898) 2024-10-29 13:56:25 +01:00