* Update Creators-Kit to v1.5.4
- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree
WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel
* Update creators-kit
Bugfix: loading Setups wouldn't properly revalidate side panel
* Update creators-kit
Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder
* Update creators-kit
System.out removed
* Update Creators-Kit to v1.5.6
v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise
v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet
* Update Creators Kit to v1.5.7
v1.5.7
- CacheSearcherTab now accommodates for NPC size to automatically set radius
v2.0 WIP
- Moved multiple keyframe functions from TimeSheetPanel to Character class
- Reorganized TimeSheetPanel
- OriAttributes added for keyframing orientation
- AttributePanel can now add keyframes
- Directions now has names and associated ints for junit orientation
- Several new icons added
- Removed TimeTree and TimeTreeModel as it was buggy and redundant, and its functions were better accomplished by having a universal ManagerTree being passed around. References to the TimeTree in multiple classes have been removed
- ManagerTree is now a JTree instead of JScrollPane; passing it around on tab switch occurs by having separate TreeScrollPanes (extensions of JScrollPane) for each tab, and setting their viewportview to the tree on tab switched
- Keybinding system for adding frames with I added
- SummarySheet now presents a summary of object keyframes
- settings folder added with SpawnToggle, AnimationToggle, OrientationToggle enums
- SpawnKeyFrame added with associated SpawnAttributes for keyframing spawn status
- Attributes for Ori, Spawn, Anim added to modify background colours depending on current tick, with associated changelisteners
* Added soul-wars plugin
* Updated soul-wars plugin
* Added preventions for sacrificng fragments and burying bones when area is not captured
* Added highlight capture areas feature
* Capture area bug fixes
* Fixed issue where you can't bury bones in spawn
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Co-authored-by: Brian Au <brian.au@alum.utoronto.ca>
* Update Creators-Kit to v1.5.4
- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree
WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel
* Update creators-kit
Bugfix: loading Setups wouldn't properly revalidate side panel
* Update creators-kit
Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder
* Update creators-kit
System.out removed
* Update Creators-Kit to v1.5.6
v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise
v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet
* Create party-status-bars-overlay
* Update party-status-bars-overlay
fixed case RUN to use the Run energy threshold(was pray)
reversed threshold for spec since its more useful to see when spec is above a threshold rather than below
and refactored background color variables and their naming as well as some other changes to config item names
* Update party-status-bars-overlay
* Update monster-monitor to 1.3.3
fix: refine MonsterMonitorPanel UI and improve code structure
- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.
* Update monster-monitor to v1.3.3
fix: refine MonsterMonitorPanel UI and improve code structure
- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.
* Create Equipment Lock
* Update Equipment Lock
update the commit to its most recent case.
removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash()
* Update Equipment Lock
changed commit again.
changed original file plugin name to be lowercase with dashes to resolve previous build error.
* Update Equipment Lock
changed to most recent commit
removed gson dependency in build.gradle as I've been informed runelite already provides it.
* Rename Equipment Lock to equipment-lock
changed name to lowercase with dash
* Update equipment-lock
changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash
* Update equipment-lock
Added licenses to the 3 main files
* Update equipment-lock
Added LICENSE file
* Update plugins/equipment-lock
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Update equipment-lock
Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message
* Update equipment-lock
Added warning about sending data to an external server and switched from log.info to log.debug for most cases
* Update equipment-lock
* Update equipment-lock
Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so.
* Update equipment-lock
* Update equipment-lock
* Update equipment-lock
Fixed gradle file (again) and added proper annotation for AWSfile for slf4j
* Update equipment-lock
Added in OkHttpClient
* Update equipment-lock
Fixed an error with RequestBody
* Update equipment-lock
Added import java.nio.charset.StandardCharsets;
* Update equipment-lock
Attempted bugfix on OkHttpClient
* Update equipment-lock
Using log.debug instead of system.out
* Update equipment-lock
Added functionality to allow for clue scroll emote items to be excluded
* Update equipment-lock
* Update equipment-lock
Changed how collapseable menu works in an attempt to bugfix
* Update equipment-lock
* Update equipment-lock
Changed default config settings for Exclude Clue Scrolls to false. Especially with those hidden in a dropdown, decided that should really be opt-in.
* Update equipment-lock
1)Added LMS checking, disabling the checking/blocking of gear during LMS games
2) Added items required for tutorial island to the list of quest exceptions
3) made the group ID a collapsable menu so it can be hidden in screenshots/screen sharing, to prevent accidentally leaking that information.
* Update equipment-lock
cleaned up getlocation logic
---------
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Create valuable-drop-prices
Simple plugin that replaces the default "coins" value with HA and GE prices to the valuable drop notifications.
* Update valuable-drop-prices
Updated to be using the correct commit
* Update valuable-drop-prices
- Fixed misspelled link in plugin properties
- Fixed bug relating to https://github.com/Anderzenn/valuable-drop-prices/issues/1
- Removed unused code from config
- Updated readme & set gradle settings project name to plugins name.
* update fairy-ring-butterflies version - adding varlamore ring
* update fairy rings to add new varlamore island ring
* update fairy ring butterflies version - fixes required due to latest API changes
* use slf4j logging instead of printing straight to stdout/stderr
* Update distraction-reducer
* Update distraction-reducer
toa detection change and added more enchantment IDs
* Update distraction-reducer
* Update distraction-reducer
commit: Add bonfire firemaking support and improve movement detection
- Added support for adding logs to bonfires with correct animation IDs
- Added firemaking toggle to config section
- Improved movement detection by tracking both animation poses and position changes
- Added immediate overlay clearing when movement is detected
- Excluded manual tinderbox firemaking animations
- Added debug logging for overlay visibility changes
Animation IDs added for bonfire firemaking:
- Regular logs (10565)
- Oak logs (10569)
- Willow logs (10572)
- Maple logs (10568)
- Yew logs (10573)
- Magic logs (10566)
- Redwood logs (10570)