* Update homeassistant
- Added support for aggression timer updates
- Refactored some functions to check farming patches way less.
- Updated readme to be more clear
* Update homeassistant
* Update homeassistant
- Complete refactor of the plugin. Each functionality has it's own tracker class now. Also added skill boosts
- Added skill boosts
* Update homeassistant
* Update homeassistant
* Update homeassistant
- Added collection log events
* Update homeassistant
- Added support for achievement diaries event
- Added support for combat task event
* Update linux-custom-cursor
Integrating memory leak fix.
Changed deprecated Inventory ID to new version
Added mirroring across x/y with similarly cached images to avoid memory leaks.
* Update linux-custom-cursor
* Update linux-custom-cursor
The long-prepared for Creator's Kit 2.0 update. This update activates a number of previously added but hidden features including the TimeSheet and all keyframing capabilities. It allows for the creation of keyframes for different aspects of RLObjects, like animations, movement, and 2D elements like overheads and text.
ItemData, BodyPart, DataFinder, & ModelGetter:
- now includes wear positions per item and names them appropriately when using the CacheSearcher
Character:
- Now uses Keyframing instead of previous Programs. Program, ProgramComp, and the ProgrammerPanel have been removed
- Now directly handles rgb value instead of ProgramComp. This change is reflected as well in CharacterSave
Pathfinder:
- Methods now return int[][] instead of Coordinate[] for finding paths, and accommodates instances properly, with separate methods for poh/gauntlet
- Transplant method now accounts for all MovementKeyFrames
Programmer
- Now properly acknowledges whether the Character is in the scene or not
AttributePanel:
- Temporarily disabled MovementKeyFrame looping
- Added a number of tooltips for better referencing different features
- Cleaned up some wording and formatting regarding SpawnKeyFrames and ModelKeyFrames
- Tweaked SpotAnimCard and HitsplatCard creation such that you cannot duplicate to the currently open KeyFrameType, instead showing a label instead of a button
CacheSearcherTab
- Now shows animations for an NPC when the NPC option is clicked
SubMenuCreator:
- Now properly handles initialization of Movement or Orientation keyframes through TimeSheetPanel methods of initialization
ManagerTree
- Removed unused methods relating to previous Programs
- Updated JoptionPane.showConfirmDialog to a null parent
- ManagerTreeTransferHandler now properly handles whether the drag/drop location is hovering over an inappropriate target
OrientationKeyFrames
- Now consider 32 to be the default turn rate. All references to turn rate of -1 have been updated to a static value of 32 from OrientationKeyFrame
Hitsplats:
- Now applies different variants, including Normal, Max, and Other for different hitsplats/tints
- A number of other variants have been added, like Bleed, Burn, and Armour
Config
- Cleaned up a number of now-unused functions relating to the old Programming system. Added a config item for choosing the movement algorithm, which used to be handled by that programming system individually per Object
CreatorsOverlay
- Updated to accommodate path lines for the new programming system by looking at MovementKeyFrames instead of previous Programs
- Tweaked rendering of lines to show them as much thicker, and make the selected RLObject stand out further
CreatorsPlugin
- Added a number of hotkeys relating to the new Programming system
- SetLocation, addProgramStep/removeProgramStep/ClearProgramStep methods have been completely overhauled to accommodate the new Programming system
Changelog:
feat: Added gameClient property to each payload sent to Twitch. This allows the extension to identify the game client and adjust behavior based on the client type.
fix: Resolved two state management issues related to tracking login state and whether streamer products have been fetched. This ensures the login game event triggers properly.
chore: Added debug messages for handling game events to aid troubleshooting.
feat: Increased the preview duration for manual event testing, allowing longer test periods.
fix: Fixed widget flickering when updating or altering properties due to incorrect timing between widget and marketplace product sync. Now using onPostClientTick event for WidgetManager synchronization.
fix: Fixed issue where empty tokens would still trigger Twitch EventSub WebSocket creation.
feat: Added DMM safe deposit box support for secure item handling.
feat: Implemented game event listeners for graphic changes and chat messages.
feat: Introduced support for additional game events (level up, raid completion, boss kill, pet drop) to trigger random events.
chore: Updated version number to reflect latest changes.
fix: Resolved projectile handling issues with random events due to the change in startZ parameter. Also added placeholder for future API changes.
refactor: Updated how the shouldLoop property works following the deprecation of the shouldLoop function.
fix: Fixed deprecated custom projectile API issue in WorldView instance.
fix: Fixed issue where data payload to Twitch exceeded the 5KB limit, particularly with combat achievements. Syncing combat achievements now takes longer.
fix: Resolved issues related to new game values and various deprecations.
fix: Fixed issue where the previous player location wasn't known on login if the player hadn’t moved yet. Now, the system selects the first nearby tile as the ‘fake’ previous location, ensuring immediate product functionality.
feat: Introduced support for resetting the expiry timer of a marketplace product when game events trigger. This ensures events can stack by resetting active product timers.
feat: Added support for new game event triggers to activate marketplace products, including on login, specific menu entries, or game ticks.
fix: Fixed issue preventing preview transactions from being fetched when no products were added to slots.
fix: Resolved minor issue when checking for valid items in menu entries.
chore: Rearranged settings for better logical structure.
feat: Added new cyclic state for group storage handling with options to disable syncing of group storage items and/or price.
feat: Added animation override for all animations, useful for NPC transmogs to prevent weird animation glitches.
* Create group-storage-reminder
* Remove depreciated access
* Tidy up, update plugin properties
* Always on top
Show overlay on top of bank interface if covered
* Add menu option to add/remove item from reminder
Only visible while group storage interface is open
* Add icons to items in bank/storage
* fixup
* oops
* Update readme, and fixes
* Remove logs
* Update chance-man to 2.2.0
feat: Implement NPC drop table viewer in music tab
This commit introduces a major UI feature that allows players to view NPC drop tables directly in-game by temporarily hijacking the music tab interface.
A "Show Drops" menu option has been added to the right-click menu for NPCs. When selected, the plugin fetches the NPC's drop data and dynamically replaces the content of the music tab with a custom drop viewer UI.
The new UI consists of several components:
- **`DropsTabUI`**: The main class that initializes and manages the lifecycle of this feature.
- **`DropsMenuListener`**: Injects the "Show Drops" option into the NPC context menu.
- **`MusicWidgetController`**: The core of the feature, responsible for:
- Backing up and hiding the original music widget elements.
- Drawing a new interface that displays the NPC's name, level, and a progress bar for rolled vs. total drops.
- Creating a scrollable grid of all possible drop items, with items the player has already "rolled" appearing faded.
- **`SpriteOverrideManager`**: Replaces the default music tab icon with a custom "drops" icon to indicate that the drop viewer is active.
- **`TabListener`**: Detects when the player navigates away from the music tab and restores its original content, ensuring the drop viewer is temporary.
- **`WidgetUtils`**: Provides helper functions for creating menu entries and managing widget children.
* Update chance-man
Fix dependency injection for Gson and OkHttpClient; add DropFetcher shutdown
* Update chance-man
Fix dependency injection for Gson and OkHttpClient; add DropFetcher shutdown
* Update chance-man
- Replace manual name-and-ID search fallback with MediaWiki’s Special:Lookup extension
(always queries by npcId first, then falls back to the provided name)
- Simplify `buildWikiUrl` to emit `/w/Special:Lookup?type=npc&id=<npcId>&name=<fallback>#Drops`
- Remove `findTitleByNpcId` and obsolete two-stage lookup logic
- Streamline `fetch()` to log the Special:Lookup URL, fetch HTML, and parse drop tables
* Update chance-man
Add Jsoup as implementation and thirdParty dependency
* Update chance-man
* Update build.gradle
* Update chance-man
update HTTP User-Agent to "RuneLite-ChanceMan/2.2.0"
* Watchdog v3.10.0
- add cardinal option to location alert (#183)
- add fix for dink's regression
- add title option to popup
- update popup to use capture groups
- update location alerts to handle instances
* Watchdog v3.10.1
Update to runelite hosted jaco
* Update profit-tracker to latest commit
Updated version includes a bunch of fixes for calculations.
* Updating to latest commit to fix the github action error.
v1.5.34
Continued development in preparation for v2.0
KeyFrames:
- Multiple KeyFrame types have been slightly adjusted
- AnimationKeyFrame now has a freeze feature
- ModelKeyFrame now applies radius as well
AttributePanel
- Now has a cache searcher feature for spotanims
- Includes a button for calculating duration of an OrientationKeyFrame
- Can now grab the Model and Radius of the currently selected Character to apply as a ModelKeyFrame
- Feature to quickly keyframe a HealthKeyFrame based on the entered HitsplatKeyFrame
- Includes a method for properly updating the ObjectLabel, and restricting its maximum size
CacheSearcherTab
- Now includes several new buttons for automatically keyframing animations from the cache. Currently unused
CKObject
- Overhaul in progress includes switching from AnimationControllers to CKAnimationControllers for better control of onFinished and looping functions
- Animations are now properly identified as Active or Pose animations. Getting and setting animations now requires specifying which to modify
CreatorsPanel
- Cleaner method for updating Character names
- Saving and Loading setups now timestamps the operation
TransmogPanel
- Transmog functions have been moved from CreatorsPlugin to TransmogPanel, which now receives its own events
- Transmog CKObject creation in ModelOrganizer has been updated to accommodate the new animation system
- Transmogs have been updated to the new animation system with both Active and Pose animations
DataFinder
- Now includes methods for determining animations for use in the CacheSearcherTab for automatically keyframing AnimationKeyFrames
Overlays
HitsplatOverlay, TextOverlay, HealthOverlay, and OverheadOverlay have all been tweaked to handle null models and Points
ModelGetter
- Now includes a new STORE_ADD_ANIMATE menuOption for quickly adding an AnimationKeyFrame to a model found in the scene. Currently unused
Programmer
- Cleaned up and consolidated setOrientation functions
- Orientation setting is no longer movement speed dependent
- Updated Animation handling to accommodate CKObject use of Active and Pose CKAnimationControllers
TimeSheet
- Now properly handles when the TimeIndicator is clicked or dragged while KeyFrames are currently selected
TimeSheetPanel
- New addKeyFrameAction method for adding KeyFrames to the undo stack
- OrientationKeyFrame and MovementKeyFrame functions have been given a little QoL to automate certain aspects
- undo()/redo() method has been corrected to properly undo/redo the latest changes instead of picking incorrectly from the undo stack
- Playing/Pausing the programmer will now properly set the time to the nearest 0.1 gameTick
- Unused buttons and methods were removed
* Update homeassistant
Added functionality to update daily tasks in homeassistant
* Update homeassistant
* Update homeassistant
Fix for battle staff buying detection
* Update homeassistant
- Added current login and world status updates
* feat: Add disable cancel plugin
* fix: amend plugin value
* feat: Amend gradle settings and add ignore all items/spells config
* fix: amend bug for all spells disabling items
* feat: Modify config value names for clarification
* fix: Amended logic and clarified in config due to wording of variables.
* chore: README
* fix: license amend