* Added soul-wars plugin
* Updated soul-wars plugin
* Added preventions for sacrificng fragments and burying bones when area is not captured
* Added highlight capture areas feature
* Capture area bug fixes
* Fixed issue where you can't bury bones in spawn
* Potential fix for capture areas not updating (by removing hard coded hexcode for colors, simplifying team capture matching), updated readme, updated version to 1.0.1, updated remaining examples
---------
Co-authored-by: Brian Au <brian.au@alum.utoronto.ca>
Add search bar, improve progress bar visualization, and implement NPC exclusion logic in MonsterMonitor
- Added `MonsterMonitorSearchBar.java` for real-time filtering of tracked and ignored NPCs.
- Placed the search bar below the title for better user experience.
- Updated `MonsterMonitorOverlay.java` progress bar:
- Replaced `getBarColor` with `interpolateColor` for smooth color transitions.
- Added a dark red-to-orange-to-green gradient for improved readability.
- Enhanced `DeathTracker` to skip logging for specific NPCs based on name and ID:
- Added `EXCLUDED_NPC_IDS` to ignore intermediate phases, environment elements, and NPC parts.
- Updated `onActorDeath` to check `EXCLUDED_NPC_IDS` by name and ID, ensuring only relevant NPCs are logged.
* Update monster-monitor to 1.3.3
fix: refine MonsterMonitorPanel UI and improve code structure
- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.
* Update monster-monitor to v1.3.3
fix: refine MonsterMonitorPanel UI and improve code structure
- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.
* Update monster-monitor to v1.3.4
Add NPC name truncation in overlay and Edit NPC Data option
Truncate long NPC names in the overlay’s progress bar to keep it neat and readable
Set a character limit and added a method to shorten names with "..." if they’re too long
Applied this truncation in MonsterMonitorOverlay before drawing names
Added an "Edit NPC Data" option in the context menu to allow in-game editing of NPC tracking info
Created a dialog that lets users adjust Total Kills, Kill Limit, and Kills For Limit directly
Updated MonsterMonitorBox to include this option, making it easier to manage tracked NPCs
Changes made in the dialog sync automatically with the overlay and panel for immediate updates
* Update monster-monitor to v1.3.5
Refactor MonsterMonitorOverlay with thread-safe NPC tracking, customizable settings, and improved rendering
- Changed tracked NPCs list to an AtomicReference for thread-safe updates.
- Added 'showTitle' config option to control visibility of the overlay title.
- Replaced title rendering logic to respect the 'showTitle' configuration.
- Simplified progress bar rendering into a dedicated drawProgressBar method for clarity and reusability.
- Updated progress color logic with the getBarColor method for improved readability.
- Switched from TitleComponent to direct string drawing for title, aligning with new rendering approach.
- Updated README
* Update Creators-Kit to v1.5.4
- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree
WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel
* Update creators-kit
Bugfix: loading Setups wouldn't properly revalidate side panel
* Update creators-kit
Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder
* Update creators-kit
System.out removed
* Update Creators-Kit to v1.5.6
v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise
v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet
* Update Creators Kit to v1.5.7
v1.5.7
- CacheSearcherTab now accommodates for NPC size to automatically set radius
v2.0 WIP
- Moved multiple keyframe functions from TimeSheetPanel to Character class
- Reorganized TimeSheetPanel
- OriAttributes added for keyframing orientation
- AttributePanel can now add keyframes
- Directions now has names and associated ints for junit orientation
- Several new icons added
- Removed TimeTree and TimeTreeModel as it was buggy and redundant, and its functions were better accomplished by having a universal ManagerTree being passed around. References to the TimeTree in multiple classes have been removed
- ManagerTree is now a JTree instead of JScrollPane; passing it around on tab switch occurs by having separate TreeScrollPanes (extensions of JScrollPane) for each tab, and setting their viewportview to the tree on tab switched
- Keybinding system for adding frames with I added
- SummarySheet now presents a summary of object keyframes
- settings folder added with SpawnToggle, AnimationToggle, OrientationToggle enums
- SpawnKeyFrame added with associated SpawnAttributes for keyframing spawn status
- Attributes for Ori, Spawn, Anim added to modify background colours depending on current tick, with associated changelisteners
* Added soul-wars plugin
* Updated soul-wars plugin
* Added preventions for sacrificng fragments and burying bones when area is not captured
* Added highlight capture areas feature
* Capture area bug fixes
* Fixed issue where you can't bury bones in spawn
---------
Co-authored-by: Brian Au <brian.au@alum.utoronto.ca>
* Update Creators-Kit to v1.5.4
- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree
WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel
* Update creators-kit
Bugfix: loading Setups wouldn't properly revalidate side panel
* Update creators-kit
Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder
* Update creators-kit
System.out removed
* Update Creators-Kit to v1.5.6
v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise
v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet
* Create party-status-bars-overlay
* Update party-status-bars-overlay
fixed case RUN to use the Run energy threshold(was pray)
reversed threshold for spec since its more useful to see when spec is above a threshold rather than below
and refactored background color variables and their naming as well as some other changes to config item names
* Update party-status-bars-overlay
* Update monster-monitor to 1.3.3
fix: refine MonsterMonitorPanel UI and improve code structure
- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.
* Update monster-monitor to v1.3.3
fix: refine MonsterMonitorPanel UI and improve code structure
- Adjusted `MonsterMonitorPanel` scrolling behavior by replacing `npclistpanel` scroll pane with a simple `JPanel`.
- Moved `customScrollbarUI` method from `MonsterMonitorPlugin` to `MonsterMonitorPanel` for better encapsulation.
- Reduced font size on `Notify` checkbox, `Limit` spinner, and `Set Limit` checkbox for a cleaner UI.
- Modified `FINAL_PHASE_IDS` to support multi-ID bosses, adding support for Verzik Vitur.