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- Move hillskew to GPU for faster scene load times. - Combine small & large model sorting shaders, and switch to 4 model sorting buckets to slightly improve model sorting GPU utilization. - Change terrain gap filling to an experimental opt-in feature. - Fix texture wrapping issue on trees. - Fix UV issue on vanilla-textured objects.
4 lines
123 B
Plaintext
4 lines
123 B
Plaintext
repository=https://github.com/117HD/RLHD.git
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commit=b9a526b1c466d75ab4367eecc015ac1292fd2cbc
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authors=RS117,sosodev,ahooder
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