tweak documentation formatting

This commit is contained in:
Ian McEwen
2024-10-16 20:52:10 -07:00
parent 12fd29b203
commit da7fa31805

View File

@@ -2,41 +2,44 @@
# A library for the Meshtastic Client API
Primary interfaces: SerialInterface, TCPInterface, BLEInterface
Install with pip: "[pip3 install meshtastic](https://pypi.org/project/meshtastic/)"
Source code on [github](https://github.com/meshtastic/python)
notable properties of interface classes:
- nodes - The database of received nodes. Includes always up-to-date location and username information for each
- `nodes` - The database of received nodes. Includes always up-to-date location and username information for each
node in the mesh. This is a read-only datastructure.
- nodesByNum - like "nodes" but keyed by nodeNum instead of nodeId
- myInfo & metadata - Contain read-only information about the local radio device (software version, hardware version, etc)
- localNode - Pointer to a node object for the local node
- `nodesByNum` - like "nodes" but keyed by nodeNum instead of nodeId. As such, includes "unknown" nodes which haven't seen a User packet yet
- `myInfo` & `metadata` - Contain read-only information about the local radio device (software version, hardware version, etc)
- `localNode` - Pointer to a node object for the local node
notable properties of nodes:
- localConfig - Current radio settings, can be written to the radio with the `writeConfig` method.
- moduleConfig - Current module settings, can be written to the radio with the `writeConfig` method.
- channels - The node's channels, keyed by index.
- `localConfig` - Current radio settings, can be written to the radio with the `writeConfig` method.
- `moduleConfig` - Current module settings, can be written to the radio with the `writeConfig` method.
- `channels` - The node's channels, keyed by index.
# Published PubSub topics
We use a [publish-subscribe](https://pypubsub.readthedocs.io/en/v4.0.3/) model to communicate asynchronous events. Available
topics:
- meshtastic.connection.established - published once we've successfully connected to the radio and downloaded the node DB
- meshtastic.connection.lost - published once we've lost our link to the radio
- meshtastic.receive.text(packet) - delivers a received packet as a dictionary, if you only care about a particular
- `meshtastic.connection.established` - published once we've successfully connected to the radio and downloaded the node DB
- `meshtastic.connection.lost` - published once we've lost our link to the radio
- `meshtastic.receive.text(packet)` - delivers a received packet as a dictionary, if you only care about a particular
type of packet, you should subscribe to the full topic name. If you want to see all packets, simply subscribe to "meshtastic.receive".
- meshtastic.receive.position(packet)
- meshtastic.receive.user(packet)
- meshtastic.receive.data.portnum(packet) (where portnum is an integer or well known PortNum enum)
- meshtastic.node.updated(node = NodeInfo) - published when a node in the DB changes (appears, location changed, username changed, etc...)
- meshtastic.log.line(line) - a raw unparsed log line from the radio
- `meshtastic.receive.position(packet)`
- `meshtastic.receive.user(packet)`
- `meshtastic.receive.data.portnum(packet)` (where portnum is an integer or well known PortNum enum)
- `meshtastic.node.updated(node = NodeInfo)` - published when a node in the DB changes (appears, location changed, username changed, etc...)
- `meshtastic.log.line(line)` - a raw unparsed log line from the radio
We receive position, user, or data packets from the mesh. You probably only care about meshtastic.receive.data. The first argument for
that publish will be the packet. Text or binary data packets (from sendData or sendText) will both arrive this way. If you print packet
you'll see the fields in the dictionary. decoded.data.payload will contain the raw bytes that were sent. If the packet was sent with
sendText, decoded.data.text will **also** be populated with the decoded string. For ASCII these two strings will be the same, but for
We receive position, user, or data packets from the mesh. You probably only care about `meshtastic.receive.data`. The first argument for
that publish will be the packet. Text or binary data packets (from `sendData` or `sendText`) will both arrive this way. If you print packet
you'll see the fields in the dictionary. `decoded.data.payload` will contain the raw bytes that were sent. If the packet was sent with
`sendText`, `decoded.data.text` will **also** be populated with the decoded string. For ASCII these two strings will be the same, but for
unicode scripts they can be different.
# Example Usage