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fix: Update to new yaw method
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@@ -272,10 +272,10 @@ public class QuestPerspective
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return null;
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}
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final int angle = client.getCameraYawTarget() & 0x7FF;
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final int angle = client.getCameraYawTarget() & 0x3FFF;
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final int sin = Perspective.SINE[angle];
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final int cos = Perspective.COSINE[angle];
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final int sin = Perspective.SINE14[angle];
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final int cos = Perspective.COSINE14[angle];
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final int xx = y * sin + cos * x >> 16;
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final int yy = sin * x - y * cos >> 16;
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