mirror of
https://github.com/skillbert/rsmv.git
synced 2025-12-23 21:47:48 -05:00
type info rebuild
This commit is contained in:
3
generated/interfaces.d.ts
vendored
3
generated/interfaces.d.ts
vendored
@@ -92,6 +92,9 @@ export type interfaces = {
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str: string,
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data2: Uint8Array,
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} | null,
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unk13data: {
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data: Uint8Array,
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} | null,
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unk15data: {
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data: Uint8Array,
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} | null,
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@@ -9,16 +9,6 @@
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"mapsizez": {
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"type": "number"
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},
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"noyflip": {
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"type": "boolean",
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"default": false,
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"description": "Set to true to keep the output y origin at the bottom left, equal to the game z origin."
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},
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"nochunkoffset": {
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"type": "boolean",
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"default": false,
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"description": "Set to true to keep output chunks aligned with in-game chunks. Incurs performance penalty as more neighbouring chunks have to be loaded."
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},
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"area": {
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"default": "full",
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"description": "A string representing the the map area to render. Either one of the named presets (main, full, test ...), or one or more chunk ranges. eg: 50.50,20.20-70.70",
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@@ -41,6 +31,16 @@
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}
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]
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},
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"noyflip": {
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"type": "boolean",
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"default": false,
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"description": "Set to true to keep the output y origin at the bottom left, equal to the game z origin."
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},
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"nochunkoffset": {
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"type": "boolean",
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"default": false,
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"description": "Set to true to keep output chunks aligned with in-game chunks. Incurs performance penalty as more neighbouring chunks have to be loaded."
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},
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"layers": {
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"items": {
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"properties": {
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5
generated/materials.d.ts
vendored
5
generated/materials.d.ts
vendored
@@ -86,7 +86,10 @@ export type materials = {
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texture: number,
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} | null,
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flag13value: number | null,
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flag14value: number | null,
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flag14value: [
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number,
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number,
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] | null,
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flag15value: number | null,
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flag18value: number | null,
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flag16value: number | null,
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2
generated/models.d.ts
vendored
2
generated/models.d.ts
vendored
@@ -11,6 +11,7 @@ export type models = {
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unkCount1: number,
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unkCount2: number,
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unkCount3: number,
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unkCount4: (number|0),
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meshes: {
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unkint: number,
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materialArgument: number,
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@@ -75,4 +76,5 @@ export type models = {
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unk1Buffer: Uint8Array[],
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unk2Buffer: Uint8Array[],
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unk3Buffer: Uint8Array[],
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unk4Buffer: Buffer[],
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};
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2
generated/npcs.d.ts
vendored
2
generated/npcs.d.ts
vendored
@@ -144,7 +144,7 @@ export type npcs = {
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unknown_B6?: true | null
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unknown_B7?: number | null
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unknown_B8?: number | null
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unknown_B9?: number | null
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unknown_B9?: true | null
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unknown_DB?: number | null
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extra?: {
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prop: number,
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1
generated/sequences.d.ts
vendored
1
generated/sequences.d.ts
vendored
@@ -41,6 +41,7 @@ export type sequences = {
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number,
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number,
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] | null
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unknown_1B?: number | null
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unknown_70?: {
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intlow: number,
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maybe_file: number,
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@@ -187,6 +187,16 @@ export const maprenderConfigSchema: JSONSchema6 = {
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{ type: "string", pattern: /^\w+$/.source },
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]
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},
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noyflip: {
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type: "boolean",
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default: false,
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description: "Set to true to keep the output y origin at the bottom left, equal to the game z origin."
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},
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nochunkoffset: {
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type: "boolean",
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default: false,
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description: "Set to true to keep output chunks aligned with in-game chunks. Incurs performance penalty as more neighbouring chunks have to be loaded."
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},
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layers: {
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items: {
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properties: {
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@@ -627,6 +627,7 @@ export class CS2Api {
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unkprepre3: null,
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unkstring1: null,
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unkstuff123: "",
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unk13data: null,
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version: 7
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}
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if (type == 0) {
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