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Avoid negotiating a "none" choice by default
The client does not pass "none" as a negotiation choice unless it's from the user's environment list. The server still passes the "none" value to the client unless its environment var excludes it.
This commit is contained in:
5
compat.c
5
compat.c
@@ -379,7 +379,8 @@ void validate_choice_vs_env(int num1, int num2)
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/* The saw buffer is initialized and used to store ordinal values from 1 to N
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* for the order of the args in the array. If dup_markup == '\0', duplicates
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* are removed otherwise the char is prefixed to the duplicate term and, if it
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* is an opening paren/bracket/brace, the matching closing char is suffixed. */
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* is an opening paren/bracket/brace, the matching closing char is suffixed.
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* "none" is removed on the client side unless dup_markup != '\0'. */
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int get_default_nno_list(struct name_num_obj *nno, char *to_buf, int to_buf_len, char dup_markup)
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{
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struct name_num_item *nni;
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@@ -401,6 +402,8 @@ int get_default_nno_list(struct name_num_obj *nno, char *to_buf, int to_buf_len,
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continue;
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delim = dup_markup;
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}
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if (nni->num == 0 && !am_server && !dup_markup)
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continue;
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if (len)
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to_buf[len++]= ' ';
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if (delim) {
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