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Opening a scene/prefab no longer opens a new tab if one already exists. It will focus the existing tab like it did before (#3479)
https://files.facepunch.com/CarsonKompon/2025/November/27_09-14-PalevioletredMarten.mp4
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@@ -452,14 +452,14 @@ public partial class SceneEditorSession : Scene.ISceneEditorSession
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{
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var resource = ResourceLibrary.Get<Resource>( path );
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/*if ( SceneEditorSession.Resolve( resource ) is PrefabEditorSession session )
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{
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session.MakeActive();
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return;
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}*/
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if ( resource is SceneFile sceneFile )
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{
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if ( SceneEditorSession.Resolve( sceneFile ) is SceneEditorSession existingSession )
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{
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existingSession.MakeActive();
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return existingSession;
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}
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var openingScene = Scene.CreateEditorScene();
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using var _ = openingScene.Push();
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@@ -472,6 +472,12 @@ public partial class SceneEditorSession : Scene.ISceneEditorSession
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if ( resource is PrefabFile prefabFile )
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{
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if ( PrefabEditorSession.Resolve( prefabFile ) is PrefabEditorSession existingSession )
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{
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existingSession.MakeActive();
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return existingSession;
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}
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var openingScene = PrefabScene.CreateForEditing();
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using var _ = openingScene.Push();
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