Use unreliable channel for heartbeat ping/pong (#4440)

This commit is contained in:
Conna Wiles
2026-04-01 13:08:56 +01:00
committed by GitHub
parent 54f84b7312
commit 2fc4caab8c
2 changed files with 2 additions and 2 deletions

View File

@@ -292,7 +292,7 @@ internal partial class NetworkSystem
ByteStream bs = ByteStream.Create( 512 );
bs.Write( InternalMessageType.HeartbeatPong );
bs.Write( serverRealTime ); // the time they sent
source.SendStream( bs );
source.SendStream( bs, NetFlags.Unreliable | NetFlags.SendImmediate );
bs.Dispose();
}