Add VolumetricFogVolumeTool editor tool to edit volume bounds (#3465)

Co-authored-by: Kicks <nolandimensions@gmail.com>
This commit is contained in:
sboxbot
2025-12-03 19:44:58 +00:00
committed by GitHub
parent ab81dd2357
commit 36122b4bcb

View File

@@ -0,0 +1,35 @@
using Sandbox;
namespace Editor;
public class VolumetricFogVolumeTool : EditorTool<VolumetricFogVolume>
{
private IDisposable _componentUndoScope;
public override void OnUpdate()
{
var volumetricFogVolume = GetSelectedComponent<VolumetricFogVolume>();
if ( volumetricFogVolume == null )
return;
var currentBounds = volumetricFogVolume.Bounds;
using ( Gizmo.Scope( "Volumetric Fog Volume Editor", volumetricFogVolume.WorldTransform ) )
{
if ( Gizmo.Control.BoundingBox( "Bounds", currentBounds, out var newBounds ) )
{
if ( Gizmo.WasLeftMousePressed )
{
_componentUndoScope = SceneEditorSession.Active.UndoScope( "Resize Volumetric Fog Volume Bounds" ).WithComponentChanges( volumetricFogVolume ).Push();
}
volumetricFogVolume.Bounds = newBounds;
}
if ( Gizmo.WasLeftMouseReleased )
{
_componentUndoScope?.Dispose();
_componentUndoScope = null;
}
}
}
}