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SceneTrace uses the passed scene.PhysicsWorld instead of Game.ActiveScene.PhysicsWorld (#3433)
Resolves Facepunch/sbox-issues#9598 (Fixes issues where traces in the editor can throw NREs after exiting play mode)
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@@ -191,7 +191,7 @@ public partial struct SceneTrace
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{
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IncludePhysicsWorld = true;
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this.scene = scene;
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PhysicsTrace = Game.ActiveScene.PhysicsWorld.Trace;
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PhysicsTrace = scene.PhysicsWorld.Trace;
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CullMode = 2;
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}
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