ParticleEmitters aren't finished until they've emitted at least once (#3506)

Co-authored-by: nixx quality <nixx@is-fantabulo.us>
This commit is contained in:
sboxbot
2025-11-30 17:59:28 +00:00
committed by GitHub
parent 41a047c606
commit 6c26b3bde9

View File

@@ -88,7 +88,7 @@ public abstract class ParticleEmitter : Component, Component.ExecuteInEditor, Co
}
bool IsStarted => time - Delay >= 0;
bool IsFinished => time > (Duration + Delay);
bool IsFinished => !burstPending && time > (Duration + Delay);
void OnParticleStep( float delta )
{