fix editor camera sticking in place at very low speeds (#3654)

Co-authored-by: boxrocket <splatterbiker@gmail.com>
This commit is contained in:
sboxbot
2025-12-22 13:55:35 +00:00
committed by GitHub
parent dbdfbff73a
commit 8c67542b13

View File

@@ -226,8 +226,9 @@ public static class SceneEditorExtensions
camera.WorldPosition = Vector3.SmoothDamp( camera.WorldPosition, cameraTarget.Value, ref vel, EditorPreferences.CameraMovementSmoothing.Clamp( 0.0f, 1.0f ), RealTime.Delta ); camera.WorldPosition = Vector3.SmoothDamp( camera.WorldPosition, cameraTarget.Value, ref vel, EditorPreferences.CameraMovementSmoothing.Clamp( 0.0f, 1.0f ), RealTime.Delta );
cameraVelocity = vel; cameraVelocity = vel;
if ( camera.WorldPosition.AlmostEqual( cameraTarget.Value, 0.1f ) ) if ( camera.WorldPosition.AlmostEqual( cameraTarget.Value, 0.01f ) )
{ {
camera.WorldPosition = cameraTarget.Value;
cameraTarget = default; cameraTarget = default;
cameraVelocity = default; cameraVelocity = default;
} }