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fix editor camera sticking in place at very low speeds (#3654)
Co-authored-by: boxrocket <splatterbiker@gmail.com>
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@@ -226,8 +226,9 @@ public static class SceneEditorExtensions
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camera.WorldPosition = Vector3.SmoothDamp( camera.WorldPosition, cameraTarget.Value, ref vel, EditorPreferences.CameraMovementSmoothing.Clamp( 0.0f, 1.0f ), RealTime.Delta );
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camera.WorldPosition = Vector3.SmoothDamp( camera.WorldPosition, cameraTarget.Value, ref vel, EditorPreferences.CameraMovementSmoothing.Clamp( 0.0f, 1.0f ), RealTime.Delta );
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cameraVelocity = vel;
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cameraVelocity = vel;
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if ( camera.WorldPosition.AlmostEqual( cameraTarget.Value, 0.1f ) )
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if ( camera.WorldPosition.AlmostEqual( cameraTarget.Value, 0.01f ) )
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{
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{
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camera.WorldPosition = cameraTarget.Value;
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cameraTarget = default;
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cameraTarget = default;
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cameraVelocity = default;
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cameraVelocity = default;
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}
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}
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