* Enable CA2000 in editorconfig
* Remove unused CaptureStdOut class
* Add missing dispose calls in Sandbox.Tools
* Add missing dispose calls in tests
* Add missing dispose calls in launchers
* Add missing dispose calls in Topten.RichtTextKit
* Add missing dispose calls in Engine
* Add missing dispose calls in SboxBuild
* Add nullchecks to a few dispose calls
* Fix more missing disposal calls and leaks
* Disable CA2000 for Textures
* Fix disposing too early in ImageFileTextureGenerator
* Fix disposing codec, ownership is transferred to animation
* Add missing using in ByteStream benchmark
* Replace ByteStream replace NativeMemoryBlock with ArrayPool
* Remove ByteStream.Base, pin at call site instead
* Add Read Benchmarks to bytestream test
* Avoid pinning when reading from bytestream
* Remove NativeMemoryBlock
* Drop condition that never can be true