Commit Graph

  • 395440da9f Fix asset scan startup crash (#4554) master Lorenz Junglas 2026-04-16 23:21:18 +02:00
  • 675dbc882f fix UI vram leak (#4555) Antoine Pilote 2026-04-16 13:15:11 -07:00
  • 67fb2739ca HudPainter.DrawLine: fix colorspace, blend mode handling (#4552) Sol Williams 2026-04-16 18:07:16 +01:00
  • 86a8d48f93 Add MovieRecorderOptions.BufferDuration property (#4544) James King 2026-04-16 17:14:58 +02:00
  • fefb34b778 Better disconnect feedback, flow tweaks (#4516) Sol Williams 2026-04-16 16:03:17 +01:00
  • 6ffe49693a FontManager: prevent disposing menu fonts (#4547) Sol Williams 2026-04-16 16:02:52 +01:00
  • 57895ce131 SyncPublicRepo: remove --force flag [skip ci] Matt Stevens 2026-04-16 13:37:03 +01:00
  • 43583e9821 Use filter-repo blob callback instead of filtering via git lfs ls-files (#4551) Lorenz Junglas 2026-04-16 13:23:26 +02:00
  • 2b4b1d0ada Editor Widget API: Rename OnWheel to OnMouseWheel (#4505) sboxbot 2026-04-16 12:23:09 +01:00
  • 2e40e76235 Ambient Occlusion Optimizations (#4099) Sam Pavlovic 2026-04-15 17:42:04 +02:00
  • ab20451ae1 Linux Path Fixes (#4526) Sam Pavlovic 2026-04-15 17:26:15 +02:00
  • 074081d9be Menu: Search bar (#4530) Alex Guthrie 2026-04-15 14:30:27 +01:00
  • 9f8583a313 SimplePicker no longer shows cloud assets when searching in the "Local Assets" tab, only in the "Cloud Assets" tab (#4533) Carson Kompon 2026-04-15 06:55:18 -04:00
  • 6cb93b6597 Fix modeldoc wireframe (#4539) Lorenz Junglas 2026-04-15 12:25:37 +02:00
  • e99ad6a360 Add UprightJoint (#4538) Tony Ferguson 2026-04-15 10:44:31 +01:00
  • 9323d69310 ! Fix exploit allowing non-host clients to send table messages (#4536) Conna Wiles 2026-04-15 09:29:56 +01:00
  • a10d4dc66c Fix null TargetComponent in Doo invoke block inspector RumBugen 2026-04-09 22:56:19 +02:00
  • a582fd6f7a UI Batching (#4372) Antoine Pilote 2026-04-14 16:06:41 -07:00
  • b6cd0d919c Fix Managed Textures never existing on headless/dedicated server (#4531) Tony Ferguson 2026-04-14 22:21:04 +01:00
  • b57c221b41 Make Editable Mesh inside undo scope (#4528) bakscratch 2026-04-14 17:37:56 +01:00
  • 567e7d51ae Hotspot tweaks (#4532) bakscratch 2026-04-14 13:42:37 +01:00
  • 1f0be8be63 movie command records Light Components (#4529) Carson Kompon 2026-04-14 07:13:43 -04:00
  • 0e68d1b9f7 Fix hotloading completely resetting ScenePanels (#4462) Carson Kompon 2026-04-14 07:13:03 -04:00
  • ff9257c1af Reduce allocation pressure in shadow mapper hot path. (#4502) Lorenz Junglas 2026-04-14 12:57:02 +02:00
  • 2e8a208d0d Fix shadows vram leak (#4527) Lorenz Junglas 2026-04-13 18:05:57 +02:00
  • 5731171257 Prefab editor optimizations (#4523) Lorenz Junglas 2026-04-13 16:30:36 +02:00
  • 0db9a2f3d1 Fix Rotation.AlmostEqual for zero-length quaternions (#4513) Lorenz Junglas 2026-04-13 16:30:25 +02:00
  • 27395a2c27 Default MSAA 4x for videomode when aaquality not set (#4518) Sam Pavlovic 2026-04-13 15:32:32 +02:00
  • 0139ac51be WildcardMatch use MatchesSimpleExpression instead of expensive regex (#4525) Lorenz Junglas 2026-04-12 22:27:44 +02:00
  • 2b232dece4 add back center pivot to object selection mode Layla 2026-04-11 13:52:57 +01:00
  • 43565d6897 Correct cube-inside-sphere formula for cascade exclusion culling (#4517) Sam Pavlovic 2026-04-11 00:40:24 +02:00
  • c8d6c57466 make blob id stable to avoid polluting git changes (#4512) Antoine Pilote 2026-04-10 14:46:16 -07:00
  • 83b860d4ed Remove assert when disposing MusicPlayer (#4424) Lorenz Junglas 2026-04-10 16:00:33 +02:00
  • b5ce772e39 TextEntry now renders the Caret properly with the move to commandlists (#4510) Carson Kompon 2026-04-09 19:22:22 -04:00
  • 233e2bc313 Add debug name for bloom command list (#4508) Lorenz Junglas 2026-04-09 19:31:50 +02:00
  • 1268b12648 Fix settings stutter (#4509) Antoine Pilote 2026-04-09 10:22:19 -07:00
  • 5b006a3200 Add on-demand navmesh tile generation API (#4507) Lorenz Junglas 2026-04-09 17:15:56 +02:00
  • 3027741353 fix package modal portal layout regression and remove debug border RumBugen 2026-04-09 12:27:53 +02:00
  • f55b7a56e4 Remove all world-space properties from PolygonMesh serialization (#4501) Lorenz Junglas 2026-04-09 13:52:14 +02:00
  • a162b79b84 Revert "Networking Thread Tick Rate (#4461)" Matt Stevens 2026-04-09 12:23:22 +01:00
  • 5b069768da Fix transform equality regression from 7b853ce (#4504) Lorenz Junglas 2026-04-09 13:22:05 +02:00
  • b9dcb6e772 Mapping model to mesh (#4503) bakscratch 2026-04-09 11:22:11 +01:00
  • b4fb6459bf MaterialAccessor: Clear overrides before deserializing (#4494) Lorenz Junglas 2026-04-09 08:47:16 +02:00
  • 7b853ce569 Serialization floating point inaccuracy fixes (#4493) Lorenz Junglas 2026-04-09 08:46:42 +02:00
  • afb663d16d Engine Overlays are still drawn properly when in a loading state Carson Kompon 2026-04-08 10:31:14 -04:00
  • b9a092ef60 Game.ChangeScene shows a loading screen for all clients instead of just the host Carson Kompon 2026-04-07 12:24:51 -04:00
  • 1cb6485cfe Fix UpdateMusic NRE Sol Williams 2026-04-08 16:16:27 +01:00
  • 5bac9ec08e Fix possible Button.Text setter NRE Sol Williams 2026-04-08 16:12:32 +01:00
  • 8421496ed2 Menu: New games dashboard (#4468) Alex Guthrie 2026-04-08 18:00:02 +01:00
  • 71b5c658ce Prevent silent load failure in editor, fix NREs from AssetTypeAttribute (#4489) Sol Williams 2026-04-08 11:04:58 +01:00
  • 0c7f41e63a Cancel loading fixes (#4484) Sol Williams 2026-04-08 10:47:38 +01:00
  • 2caf916899 Networking Thread Tick Rate (#4461) Conna Wiles 2026-04-08 10:17:40 +01:00
  • 73eb8b7dba Fix issues when referencing deleted prefabs (#4487) Lorenz Junglas 2026-04-08 10:48:06 +02:00
  • 65bbb0997f CSM Exclusion Culling (#4491) Sam Pavlovic 2026-04-08 10:44:46 +02:00
  • 6d12c2212b ! Validate GetPixels Arguments (#4452) Lorenz Junglas 2026-04-08 08:24:18 +02:00
  • 743e42b971 Use HtmlPanel for PauseModal (#4490) Tony Ferguson 2026-04-07 21:57:14 +01:00
  • a0f54decf9 prevent package closed toast from being dismissed on click (#4488) sboxbot 2026-04-07 16:35:05 +01:00
  • 2be4f8a284 Restore position after creating prefab from GO (#4478) Lorenz Junglas 2026-04-07 17:33:12 +02:00
  • 6e23e4c726 Avatar editor style fixes (#4446) Sol Williams 2026-04-07 16:29:40 +01:00
  • 306dd48729 Add lang.showkeys convar, editor option (#4449) Sol Williams 2026-04-07 16:21:07 +01:00
  • 75422411e6 Fix bug when reverting changes to nested prefab instance root (#4477) Lorenz Junglas 2026-04-07 17:12:16 +02:00
  • 3034445986 Package.MountAsync supports specific revisions (#4443) Tony Ferguson 2026-04-07 16:01:34 +01:00
  • db37b7bb69 Built-in projects shouldn't reference libraries (#4451) Sol Williams 2026-04-07 16:00:11 +01:00
  • b7684da5f9 Fix glass shader tint not blending through multiple layers (#10364) (#4471) sboxbot 2026-04-07 14:35:18 +01:00
  • 5e413032df Fix steam buffer GCHandle leak (#4479) Lorenz Junglas 2026-04-07 14:42:16 +02:00
  • ae8d8e1fb2 Changing PATH is a no-op in non-windows platforms. (#4394) sboxbot 2026-04-07 12:57:55 +01:00
  • aa1ec15472 Save launcher window geometry when auto closing boxrocket 2026-02-26 21:35:52 -06:00
  • 983e40eb5d hide/move blobs with same logic as compiled assets boxrocket 2026-03-07 13:45:29 -06:00
  • b1bfea5ccb Allow [ShowIf] and [HideIf] to check for null boxrocket 2026-03-05 20:14:02 -06:00
  • 48403485f4 ScreenPanel Scale & Opacity fixes (#4450) Carson Kompon 2026-04-07 07:50:05 -04:00
  • 8edb3827e6 Only Allow WriteGameObjectToPrefab on Outermost instance root (#4188) Lorenz Junglas 2026-04-07 13:48:28 +02:00
  • 81c486ef5e Mesh cable tool (#4485) bakscratch 2026-04-07 12:41:16 +01:00
  • a02d4951a6 Use Plat_ExitProcess after successful shader compilation (#4483) Lorenz Junglas 2026-04-07 13:17:13 +02:00
  • 13823bccc9 Move texture editor into inspector boxrocket 2026-03-31 13:00:25 -05:00
  • 958b6982bf Fix backdrop-filter: blur generating excessive mipmap levels (#10340) Infiland 2026-04-05 15:40:02 +02:00
  • 8f9841fec5 Whitelist IFormattable RumBugen 2026-04-04 02:33:56 +02:00
  • 90f29a42c8 add undo scopes to WrapTextureToSelection and WrapTexture (#4463) Layla 2026-04-07 11:49:08 +01:00
  • 91761fc324 add center to pivot list (#4464) Layla 2026-04-07 11:48:50 +01:00
  • d47065d1b2 IgnoreSingleObject will check both rigidbody and collider gameobjects to cover both cases (#4466) Layla 2026-04-07 11:47:54 +01:00
  • e10b415dca ToastArea: don't use async (#4481) Tony Ferguson 2026-04-07 11:25:14 +01:00
  • a9f2e03fb1 Doo (#4432) Garry Newman 2026-04-07 11:23:44 +01:00
  • 77a1d8a2ea Fix disabled csm (#4465) Layla 2026-04-05 12:10:35 +01:00
  • e8ffc8ed74 fix tiny mistake in textrenderer causing alignment to not update on re enable Layla 2026-04-04 09:20:23 +01:00
  • 9a70cf8ae3 move velocity transfer outside of batch group (#4455) Layla 2026-04-02 21:38:41 +01:00
  • 051e3e4db5 Humans: fix "holditem" holdtype having deformed hands (#4458) Maxime Lebled 2026-04-02 15:19:23 +02:00
  • 017fa80243 LoadingScreen.IsVisible no longer overridden every frame, lets you manually set LoadingScreen.IsVisible now (#4412) Carson Kompon 2026-04-02 08:43:36 -04:00
  • 4b09d3dbd9 Fix particle sprite perf regression (#4454) Lorenz Junglas 2026-04-02 14:03:56 +02:00
  • 4610689db8 Pool byte arrays when decoding network packets (#4456) Lorenz Junglas 2026-04-02 13:34:03 +02:00
  • 729448dad5 Sprites: only do a single GPU upload rather than one per group. (#4435) Lorenz Junglas 2026-04-01 18:53:37 +02:00
  • 9932e93cf9 Remapped a few other inputs to fix their glyphs to match what they were before (#4447) Tony Ferguson 2026-04-01 17:20:51 +01:00
  • ef6416ed12 Fix shadows not working in native tools (#4442) Matt Stevens 2026-04-01 17:17:09 +01:00
  • 4fe61ec0fc Add footstep sounds for glass surface (#4444) Jason 2026-04-01 15:53:44 +01:00
  • 32e95d9665 Fix memory leak by clearing sent snapshot ids before returning to the pool (#4438) Conna Wiles 2026-04-01 14:57:58 +01:00
  • ada80b171e Put in a guard to check index bounds in these two loops - this works because Bodies and BodyTransforms are two independent syncs and one may arrive before the other (#4439) Conna Wiles 2026-04-01 14:57:43 +01:00
  • 19e8b3cb5b Modeldoc hulls from meshes mode (#4430) Layla 2026-04-01 14:02:12 +01:00
  • 0658e27699 Fixed Dedicated Server Input Crashes (#4441) Tony Ferguson 2026-04-01 13:25:50 +01:00
  • 2fc4caab8c Use unreliable channel for heartbeat ping/pong (#4440) Conna Wiles 2026-04-01 13:08:56 +01:00
  • 54f84b7312 RadiusDamage: batch and parallelize LOS traces, reduce allocations (#4434) Lorenz Junglas 2026-04-01 11:35:13 +02:00
  • 75d2e56f78 fix mistake in bodygroups property causing clothing to break Layla 2026-04-01 09:14:56 +01:00
  • bbb66e3250 dont use OnDirty, MakeDirty and OnPropertyDirty (#4415) Layla 2026-04-01 07:42:56 +01:00