Commit Graph

  • 0a1ef9fd3e Flair + Changes (#4967) master Garry Newman 2026-06-01 17:10:48 +01:00
  • 78cd0ffe29 Remove PackageTypeTest [skip ci] Matt Stevens 2026-06-01 15:54:26 +01:00
  • 2752af3bbf fix worldpanel transforms (#4954) Antoine Pilote 2026-06-01 07:08:42 -07:00
  • 1199a491ac Volumetric Fog Jitter Fix and Optmizations (#4856) Sam Pavlovic 2026-06-01 10:40:39 +03:00
  • fdd2de318b Sound simulation follow up fixes (#4955) Lorenz Junglas 2026-06-01 09:25:43 +02:00
  • 725047f24d Fix race in SoundHandle.Time (#4957) Lorenz Junglas 2026-06-01 09:16:45 +02:00
  • 377785234b GPU Resource Viewer Iteration (#4959) Sam Pavlovic 2026-06-01 10:16:27 +03:00
  • e6e50aa31b Restore public LowPassProcessor that I deleted by accident (#4963) Lorenz Junglas 2026-06-01 09:13:16 +02:00
  • 03c740976c Fix SoundStream destruction race (#4964) Lorenz Junglas 2026-06-01 09:12:47 +02:00
  • 4f71939a65 ServerPackages fixes (#4898) Sol Williams 2026-05-29 13:20:58 +01:00
  • 4d2c1698bf Physical Sound Simulation (#4937) Lorenz Junglas 2026-05-28 21:08:33 +02:00
  • 3555f84379 Validate ObjectCreateMsg and ObjectCreateBatchMsg, don't let clients create objects on behalf of other clients (#4952) Matt Stevens 2026-05-28 17:01:59 +01:00
  • 017520e77d Fix inspecting procedural textures, show a few readonly properties (#4949) Sol Williams 2026-05-28 16:56:04 +01:00
  • d9cfa3ae9d UI sounds target the UI mixer by default if no mixer is set (#4951) Carson Kompon 2026-05-28 11:52:35 -04:00
  • 265ceb5811 Terrain tools improvements (#4920) Antoine Pilote 2026-05-28 08:51:40 -07:00
  • 6b375b9d94 Select entire contents of StringControlWidget on click (#4880) sboxbot 2026-05-28 16:51:24 +01:00
  • 4e4d7b81c1 Make stylesheet cache context aware to prevent bleeding between games / menu matt944 2026-05-21 18:18:33 +01:00
  • 8245169b04 make calc() avoid multiple scaling of pixels Mr-VIT 2026-05-21 20:59:10 +03:00
  • 992a12949e fix top/bottom use LayoutHeight as default Mr-VIT 2026-05-21 20:50:09 +03:00
  • ceaf03d2a7 Connection name fixes (#4950) Matt Stevens 2026-05-28 15:39:37 +01:00
  • c070a48984 Unify terrain painting layers. Automatically decide which layer we should paint on. (#4943) Antoine Pilote 2026-05-28 06:59:57 -07:00
  • a8ac61523c Fix worldpanel custom draw transforms (#4945) Antoine Pilote 2026-05-28 06:57:12 -07:00
  • 2b1d86f490 Fix binaural stereo channel drop regression (#4948) Lorenz Junglas 2026-05-28 15:00:42 +02:00
  • 662493c1b2 Don't Normalize Remote URIs (#4931) sboxbot 2026-05-28 09:46:09 +01:00
  • c5e7caec29 Fix perf regression when many sound handles exist (#4942) Lorenz Junglas 2026-05-28 10:45:14 +02:00
  • 34d1a7017d GPU Resources Viewer (#4750) Sam Pavlovic 2026-05-28 11:31:24 +03:00
  • 7c43ee81d4 Run all procedural layers in parallel jobs (#4910) Lorenz Junglas 2026-05-28 00:13:55 +02:00
  • 4397993c6d fix grass (#4941) Antoine Pilote 2026-05-27 12:06:53 -07:00
  • 66718ac559 populate model inspector with more useful info about meshes (#4939) Layla 2026-05-27 19:21:33 +01:00
  • 4f816696ea Fix custom shaders having tinted wireframe (#4930) Sam Pavlovic 2026-05-27 18:29:44 +03:00
  • 95a8e59221 Ship steamclient.dll again (#4928) Lorenz Junglas 2026-05-27 16:52:00 +02:00
  • fda11e34b1 Cursor fixes (#4938) Garry Newman 2026-05-27 15:46:08 +01:00
  • 5a7b43e96f Packagetypes Api (#4933) Garry Newman 2026-05-27 15:27:38 +01:00
  • 0f7dad89e6 Menu tweaks 45 (#4935) Garry Newman 2026-05-27 15:27:04 +01:00
  • 583cbe6ad8 Fix Sprite compression artifacts (#4918) Carson Kompon 2026-05-27 10:20:55 -04:00
  • 683963278b Add exclude tags for Cubemap Rendering and Indirect Light Volumes (#4932) Sam Pavlovic 2026-05-27 17:06:46 +03:00
  • a4da4caa26 Audio System Refactor (#4925) Lorenz Junglas 2026-05-26 18:49:54 +01:00
  • 5862307569 Phsysic query optimizations (#4923) Lorenz Junglas 2026-05-26 18:33:39 +01:00
  • 0cc57f66a8 overlay_frame stats: redesign, add batching, culling, etc info, add levels of verbosity Matt Stevens 2026-05-24 13:31:26 +01:00
  • a8c2ad9cb2 fix screencoverage calculation for LOD clutter (#4921) Antoine Pilote 2026-05-26 07:31:46 -07:00
  • 2c986d46da Remove MediaRecorderLayer, capture the frame right at the end of the pipeline so we get overlays too Matt Stevens 2026-05-20 19:59:40 +01:00
  • 071492c376 Steamworks & steamclient update (#4803) Lorenz Junglas 2026-05-26 12:54:11 +01:00
  • f92a2c596a Support being able to move the mirror tool after placing (#4922) bakscratch 2026-05-26 12:37:22 +01:00
  • fac5f071b2 Fix Model Scaling in mapping mode (#4878) bakscratch 2026-05-26 12:37:09 +01:00
  • 6b8ab46397 fix ESC not cancelling mesh tools, don't use ShortcutType.Application (#4917) Layla 2026-05-25 15:03:46 +01:00
  • 84f5db3e87 Fix morph names and categorization (#4915) Layla 2026-05-24 14:37:17 +01:00
  • 746753f1ca Mesh to model dialog (#4914) Layla 2026-05-23 18:43:25 +01:00
  • 24c353d31e Runtime mesh morphs (#4905) Layla 2026-05-23 18:42:15 +01:00
  • 1d1e73bd30 Refactor physics resource (#4902) Layla 2026-05-23 16:38:28 +01:00
  • 96ea5fd360 fix joint rest length adjustment using bind pose body positions instead of frame offsets (#4912) Layla 2026-05-23 15:26:35 +01:00
  • 3f8318a441 strip off world transform scale from bone transforms when moving bodies to bone (#4911) Layla 2026-05-23 14:41:06 +01:00
  • 8488a42896 Misc fixes 2205 (#4906) Garry Newman 2026-05-22 12:16:07 +01:00
  • 9e5c6af15e Fix managed video settings stomping CLI flags (#4899) Lorenz Junglas 2026-05-22 12:09:04 +01:00
  • c8353d9b21 Fix certain objects wrongly becoming transparent after opaque fade fixes (#4903) Sam Pavlovic 2026-05-22 13:01:28 +02:00
  • e995ba452d Linux ARM64 (#4469) Sam Pavlovic 2026-05-22 03:58:01 +02:00
  • 7accad822e Fix chat fuckups (#4896) Tony Ferguson 2026-05-21 16:04:11 +01:00
  • d4b35a0d44 Bounding box snapping (#4897) bakscratch 2026-05-21 15:38:24 +01:00
  • 407b8a80ff Fix missing hover styles when dragging item over folder. Clicking empty space blurs current focus. matt944 2026-05-20 10:27:53 +01:00
  • 831886baea open on the correct monitor boxrocket 2026-02-26 17:03:09 -06:00
  • ba1a1f6e56 Always start splash screen centered boxrocket 2026-02-26 14:49:04 -06:00
  • 19cd0e5275 Fix viewport flashing on Linux/XWayland by suppressing Qt paint cycle Alex 2026-04-28 23:40:40 +10:00
  • 923bce953a Treat scene wheel zoom as camera movement Gaëtan 2026-04-29 21:02:55 +02:00
  • a2741eb92c fix pointlight shadows breaking when res decreases boxrocket 2026-04-06 19:00:58 -05:00
  • c64ed61d7b Re-enabled 'None' anti-aliasing option Mykol Word 2026-05-01 00:48:55 -07:00
  • 5bf4e47fee Prop: ignite gibs when a burning prop breaks Xenthio 2026-05-11 19:11:25 +10:00
  • b6a58c92b1 Clear material override before applying model material group (#4882) sboxbot 2026-05-21 06:26:07 +01:00
  • 75615f4711 Change DragEvent constructor to public access (#4885) sboxbot 2026-05-21 06:25:36 +01:00
  • bdeb44ed62 Fix no return if args < 1 (#4884) sboxbot 2026-05-21 06:23:22 +01:00
  • 88521498e3 Expose viewport bg color in editor preferences (#4890) sboxbot 2026-05-21 06:22:20 +01:00
  • 2e85afd63e Raise compile timeout from 60 to 120 seconds (#4892) sboxbot 2026-05-21 06:21:23 +01:00
  • 68c95187bf VmdlWriter also writes PHYS block (#4873) Layla 2026-05-21 01:18:26 +01:00
  • c3b535d7c1 Cursor page rework (#4853) Layla 2026-05-21 00:20:55 +01:00
  • dd3edcb7b1 add ResourceWriter.AddExternalReference (#4876) Layla 2026-05-21 00:20:36 +01:00
  • 6d6f8bce59 Assign a proper name to dragged decal gameobjects wheatleymf 2026-05-20 00:56:12 +02:00
  • 9f07f22770 Resolve player display names locally, make Sandbox.Friend accessible through Connection (FriendInfo) Matt 2026-05-14 15:47:59 +01:00
  • 3088614ea7 Panels can custom draw again (#4692) Antoine Pilote 2026-05-20 09:38:58 -07:00
  • eaccb74fcd Force mouse/button input if chat is open, like the dev console, as opposed to generically handling it (poorly) (#4875) Tony Ferguson 2026-05-20 17:03:36 +01:00
  • 6dd88c736b Better drops (#4874) Garry Newman 2026-05-20 16:03:01 +01:00
  • d6408459bd SceneTree: remove prefab contents filter from search (#4872) Sol Williams 2026-05-20 15:07:39 +01:00
  • ecba19bd50 Revert "Add some breadcrumbs surrounding the material override crash (#4705)" (#4871) Lorenz Junglas 2026-05-20 13:06:25 +01:00
  • 06f7a33e73 Platform chat system (#4857) Tony Ferguson 2026-05-20 11:53:10 +01:00
  • 5f314a76f9 make TerrainStorage.Resolution set private. (#4800) Antoine Pilote 2026-05-19 10:06:05 -07:00
  • 01c5fc2b2c Clutter LODs for instanced models (#4786) Antoine Pilote 2026-05-19 10:04:55 -07:00
  • 67bcdf37af CameraComponent.RenderToBitmap UI drawing fixes (#4448) Carson Kompon 2026-05-19 10:24:56 -04:00
  • 99d99e7aff Add GpuBuffer.CopyTo, small rendering API fixes (#4847) James King 2026-05-19 13:19:17 +01:00
  • e2cdba9bb7 fix pivot tool grid snapping when dragging fast (#4862) Layla 2026-05-19 12:48:52 +01:00
  • 96c002d62c Allow some LoadAllGameResource calls to replace existing resources (#4831) Sol Williams 2026-05-19 12:31:21 +01:00
  • 7b72d31096 Include "Doo" in all names so there's no overlap with other variables… (#4791) Carson Kompon 2026-05-19 07:27:14 -04:00
  • e47ec3b9ce Add Voice Mixer to default Mixers, ensure Voice Component can ONLY use Voice Mixer/Sub-Mixers (#4704) Carson Kompon 2026-05-19 07:25:51 -04:00
  • d3feae5334 Call EditorShortcuts.ReleaseAll when losing focus to ensure no keys are still being held (#4794) Carson Kompon 2026-05-19 07:18:14 -04:00
  • 14511d7a85 Opaque Fade MSAA/Shadows Fix (#4758) Sam Pavlovic 2026-05-19 12:44:58 +02:00
  • fc2b5d6247 Apply Video Settings on first Launch (#4855) Lorenz Junglas 2026-05-19 11:30:24 +01:00
  • 22374f9063 fix incorrect texture paths (#4710) Jason 2026-05-19 11:19:14 +01:00
  • 887c72d09d Get rid of array allocations in trace results (#4859) Lorenz Junglas 2026-05-19 11:10:56 +01:00
  • ac9e460f6d don't set layout twice on AnyOfTypeControlWidget, qt doesn't allow it - just remove layout from DropdownControlWidget, it adds nothing to layout anyway Layla 2026-05-18 13:23:07 +01:00
  • b3b4bcb94c Rebuild descriptors when resizing UI in ScreenshotService. Ensures UI resolution matches screenshot resolution. Matt 2026-05-12 16:10:13 +01:00
  • 189347b633 Unfocusing a TreeView item should commit any pending name change (#4851) sboxbot 2026-05-19 10:53:21 +01:00
  • 15afd047ad Remove stale config values on failed deserialization matt944 2026-05-18 08:54:18 +01:00
  • c124e78ec5 Init GameObjectSystem with default values. Previously property initializers and [DefaultValue] attributes were disregarded. matt944 2026-05-18 08:32:51 +01:00
  • ad7ce148cb Welcome Screen (#4854) Garry Newman 2026-05-18 19:13:03 +01:00