Commit Graph

11 Commits

Author SHA1 Message Date
Conna Wiles
3f0c69a2ea CodeGen Lambda Cache + More Network Optimizations (#3893) 2026-01-27 16:41:18 +00:00
Conna Wiles
68884635b2 More Networking Optimizations 2026-01-22 23:21:45 -08:00
Layla
5adf2e1823 Modelphysics issues (#3719) 2026-01-10 04:44:12 +00:00
Garry Newman
1dfd1de087 Thumb Textures (#3677)
Adds a universal way to get thumbnail images.

- `thumb:entities/sents/npc/scientist.sent` - resources/assets
- `thumb:mount://ns2/ns2/models/effects/exosuit_part1.model.vmdl` -mount files
- `thumb:facepunch.snowman` - packages

This greatly simplifies UI like the spawnmenu that needs to show thumbnails for these things.

We also add `AssetTypeFlags.IncludeThumbnails`. If this is set then when the package is published, any asset types with this flag will include a "[path].c.png" thumbnail image of it.

Also does Api++ protocol increase.
2025-12-27 17:55:57 +00:00
Layla
592575afe5 fix small mistake in EnhancedCcd 2025-12-22 22:15:21 +00:00
Layla
7a3cccfcb4 Rigidbody isbullet (#3649) 2025-12-22 21:35:49 +00:00
Layla
9729470a9e add gravity scale to physics body markup (if you want a model to have negative gravity like a balloon) (#3535) 2025-12-03 10:23:05 +00:00
Layla
abfa79f610 fix impact gib velocity (#3513) 2025-12-01 09:28:15 +00:00
sboxbot
0238870553 Reimplement impact damage system for Rigidbody (#3491)
* Impact damage system added to Rigidbody
* Fix Rigidbody Velocity and AngularVelocity not getting applied if object wasn't created yet
* Props only ignite from impact damage if it's significant
* Fix gibs not properly inheriting parent object velocity
2025-11-28 14:55:50 +00:00
Jusvit
d6e72110b5 Fix various public-facing XML comments 2025-11-27 12:37:51 +00:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00