- Lets you create addons that target a game (your addon project needs ParentGame set, do this in the wizard/project settings)
- Code archives can load again if no precompiled dll is found
* Move all unit tests to Engine/Tests
* Fix Margin.EdgeSubtract
* Fix Capsule.Contains
* EnvironmentVariables.Remove if it's null
* Fixed ray trace never returning startedsolid
* Fix HistoryList.Navigate on empty list
* Fix GameObject.WorldPosition accepting NaNs
* Fix flex: initial expanding to the wrong grow/shrink
* Translation.TryConvert shouldn't throw on invalid enum strings
* Skip sound file tests on machines with no audio device
* Extended whitelist tests to use the other method of creating a compiler without explicit compiler settings
* Initialize Compiler._config as it's a struct so everything was zeroed before