3 Commits

Author SHA1 Message Date
Lorenz Junglas
236b95e0ed Disposable diagnostic (#3693)
* Enable CA2000 in editorconfig

* Remove unused CaptureStdOut class

* Add missing dispose calls in Sandbox.Tools

* Add missing dispose calls in tests

* Add missing dispose calls in launchers

* Add missing dispose calls in Topten.RichtTextKit

* Add missing dispose calls in Engine

* Add missing dispose calls in SboxBuild

* Add nullchecks to a few dispose calls

* Fix more missing disposal calls and leaks

* Disable CA2000 for Textures

* Fix disposing too early in ImageFileTextureGenerator

* Fix disposing codec, ownership is transferred to animation

* Add missing using in ByteStream benchmark
2026-01-12 21:59:15 +01:00
James King
0059d6bc7a Compiler: get rid of "library" assembly prefix when publishing (#3708)
We were only adding that prefix when publishing, so people joining servers would load both the published "package.library.x" and "package.x" assemblies.
2026-01-07 09:29:47 +01:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00