* Enable CA2000 in editorconfig
* Remove unused CaptureStdOut class
* Add missing dispose calls in Sandbox.Tools
* Add missing dispose calls in tests
* Add missing dispose calls in launchers
* Add missing dispose calls in Topten.RichtTextKit
* Add missing dispose calls in Engine
* Add missing dispose calls in SboxBuild
* Add nullchecks to a few dispose calls
* Fix more missing disposal calls and leaks
* Disable CA2000 for Textures
* Fix disposing too early in ImageFileTextureGenerator
* Fix disposing codec, ownership is transferred to animation
* Add missing using in ByteStream benchmark
* Extended whitelist tests to use the other method of creating a compiler without explicit compiler settings
* Initialize Compiler._config as it's a struct so everything was zeroed before