8 Commits

Author SHA1 Message Date
Conna Wiles
68884635b2 More Networking Optimizations 2026-01-22 23:21:45 -08:00
Conna Wiles
abc10cfd8b No Refresh For Unspawned Networked Objects (#3886) 2026-01-22 23:01:36 -08:00
Conna Wiles
22b7c9e494 Add wrapper method overload for single array type (#3834) 2026-01-20 13:53:19 +00:00
Lorenz Junglas
a321becdab Dont break prefabs on networkspawn (#3736)
* Remove remnants of last attempt
* Add tests that checks if prefab source is retained after network spawn
* Stop breaking prefab instances on network spawn
* Serialize & Serialize prefab path in JSON for NetworkObjects
2026-01-12 17:05:17 +01:00
Conna Wiles
fd1af240f3 NetworkFlags + Transform Sync Flags (#3634) 2026-01-05 17:42:25 +00:00
Lorenz Junglas
9551e9844e Cache (De)SerializeOptions in hot paths (#3547)
They are essentially compile time constants, so we shouldn't allocate them
2025-12-03 19:36:51 +00:00
Conna Wiles
e4e0cf0f5e Fix Parenting Networked Transform Issues and Interpolation Bug (#3428) 2025-12-03 07:49:43 +00:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00