Conna Wiles
59e26d3d6f
Fixed Join via New Instance Disconnection Crash ( #3799 )
2026-01-15 17:01:51 +00:00
Lorenz Junglas
a321becdab
Dont break prefabs on networkspawn ( #3736 )
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* Remove remnants of last attempt
* Add tests that checks if prefab source is retained after network spawn
* Stop breaking prefab instances on network spawn
* Serialize & Serialize prefab path in JSON for NetworkObjects
2026-01-12 17:05:17 +01:00
Conna Wiles
fd1af240f3
NetworkFlags + Transform Sync Flags ( #3634 )
2026-01-05 17:42:25 +00:00
Lorenz Junglas
9551e9844e
Cache (De)SerializeOptions in hot paths ( #3547 )
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They are essentially compile time constants, so we shouldn't allocate them
2025-12-03 19:36:51 +00:00
Jusvit
d6e72110b5
Fix various public-facing XML comments
2025-11-27 12:37:51 +00:00
s&box team
71f266059a
Open source release
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This commit imports the C# engine code and game files, excluding C++ source code.
[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00