sboxbot
4896eece62
Restrict client object destroying option (Networking) ( #3816 )
2026-01-19 15:35:13 +00:00
Sol Williams
6b21137b0d
BuiltIn game projects (menu) aren't dependent on libraries ( #3767 )
2026-01-14 11:58:30 +00:00
Matt Stevens
5de450abcd
Don't write .vscode files from Sandbox.SolutionGenerator, simplifies it all ( #3770 )
2026-01-13 23:16:31 +00:00
Tony Ferguson
2b56f28a3b
Make DEBUG define constant controlled by ReleaseMode ( #3715 )
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* if it's put in DefineConstants, it will get stripped
* ReleaseMode is always set to Release outside of the editor
2026-01-09 10:02:00 +00:00
James King
0059d6bc7a
Compiler: get rid of "library" assembly prefix when publishing ( #3708 )
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We were only adding that prefix when publishing, so people joining servers would load both the published "package.library.x" and "package.x" assemblies.
2026-01-07 09:29:47 +01:00
Matt Stevens
57d29e6f67
Really fix build
2025-12-11 16:53:19 +00:00
Matt Stevens
1c547b62aa
Fix build
2025-12-11 16:34:04 +00:00
Matt Stevens
744cb42baf
Menu editor code runs in menu project, and generates csproj
2025-12-11 16:10:51 +00:00
Tony Ferguson
0d5eccf4e2
Set Sandbox.Engine as default project ( #3579 )
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* Also get rid of unused method in Project.Solution.cs
2025-12-10 10:45:46 +00:00
sboxbot
b2b8612055
Min length library ( #3509 )
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Co-authored-by: 766974616c79 <100430077+766974616c79@users.noreply.github.com >
2025-11-30 19:16:55 +00:00
Sol Williams
aff86e3ad2
Menu-in-editor fixes 2 ( #3395 )
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* Skip menu editor code outside of the menu project
* Asset Browser: skip menu project assets in Everything and Recents
2025-11-24 15:20:04 +00:00
s&box team
71f266059a
Open source release
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This commit imports the C# engine code and game files, excluding C++ source code.
[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00