12 Commits

Author SHA1 Message Date
sboxbot
4896eece62 Restrict client object destroying option (Networking) (#3816) 2026-01-19 15:35:13 +00:00
Sol Williams
6b21137b0d BuiltIn game projects (menu) aren't dependent on libraries (#3767) 2026-01-14 11:58:30 +00:00
Matt Stevens
5de450abcd Don't write .vscode files from Sandbox.SolutionGenerator, simplifies it all (#3770) 2026-01-13 23:16:31 +00:00
Tony Ferguson
2b56f28a3b Make DEBUG define constant controlled by ReleaseMode (#3715)
* if it's put in DefineConstants, it will get stripped
* ReleaseMode is always set to Release outside of the editor
2026-01-09 10:02:00 +00:00
James King
0059d6bc7a Compiler: get rid of "library" assembly prefix when publishing (#3708)
We were only adding that prefix when publishing, so people joining servers would load both the published "package.library.x" and "package.x" assemblies.
2026-01-07 09:29:47 +01:00
Matt Stevens
57d29e6f67 Really fix build 2025-12-11 16:53:19 +00:00
Matt Stevens
1c547b62aa Fix build 2025-12-11 16:34:04 +00:00
Matt Stevens
744cb42baf Menu editor code runs in menu project, and generates csproj 2025-12-11 16:10:51 +00:00
Tony Ferguson
0d5eccf4e2 Set Sandbox.Engine as default project (#3579)
* Also get rid of unused method in Project.Solution.cs
2025-12-10 10:45:46 +00:00
sboxbot
b2b8612055 Min length library (#3509)
Co-authored-by: 766974616c79 <100430077+766974616c79@users.noreply.github.com>
2025-11-30 19:16:55 +00:00
Sol Williams
aff86e3ad2 Menu-in-editor fixes 2 (#3395)
* Skip menu editor code outside of the menu project
* Asset Browser: skip menu project assets in Everything and Recents
2025-11-24 15:20:04 +00:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00