6 Commits

Author SHA1 Message Date
Lorenz Junglas
997db6d283 Scene.PreCameraRender fixes (#3931)
* Readd ScenePanel hack I remove, turns out it's needed
* Don't create material every frame for bloom layer
Fixes main thread assert for mirrors
2026-01-28 16:09:03 +00:00
Lorenz Junglas
ffd6e074dd Fix crash when rendering envmaps during an active render pass (#3919)
* Fix crash in ScenePanel.DrawContent

Remove redundant `PreCameraRender()` call in `ScenePanel.DrawContent`.

It was crashing when nested inside another render pass, and `CameraComponent.RenderToTexture()` already handles it correctly.

* Never RenderEnvmaps if already in a render pass
2026-01-28 12:27:35 +00:00
Garry Newman
1f140c786c Fixed IsRich label not applying font size, scaling properly 2026-01-08 15:06:31 +00:00
Garry Newman
675f55005e Pause menu 3 (#3663)
* Add TextureFlags
* Add TextureFlags.PremultipliedAlpha in text block and webpanel textures
* Add BlendMode.PremultipliedAlpha
* Add panel to PauseModal
2025-12-23 15:11:25 +00:00
Garry Newman
0533d101a8 Add Label.Tokenize (turn off automatic conversion of strings starting with #) 2025-11-26 16:20:21 +00:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00