* Simplify by removing BeforeILHotloadProcessingTrees
* Strip ILHotload attribs when comparing syntax trees
* MethodBodyChanged attribute is versioned to support incremental compiles
* Possible fix for Facepunch/sbox-public#11275
- Lets you create addons that target a game (your addon project needs ParentGame set, do this in the wizard/project settings)
- Code archives can load again if no precompiled dll is found
* Whitelist System.Memory and System.ReadOnlyMemory (without pinning)
* Be very explicit with System.Span and System.ReadOnlySpan whitelists, do not allow pinnables
* Be completely explicit with Unsafe IL whitelist, allow Unsafe.SizeOf<T>
* BlacklistCodeWalker can have an allow list
* Compiler blacklist explicitly bans CreateSpan, allows Unsafe.SizeOf<T>
* Whitelist System.IO.InvalidDataException
* Better InlineArray whitelisting for compiler generated code
* WhitelistGen: Creates explicit signatures from wildcard rules
* Claude skill for whitelisting, uses the WhitelistGen tool to be very explicit and makes a good effort to security review
* Move all unit tests to Engine/Tests
* Fix Margin.EdgeSubtract
* Fix Capsule.Contains
* EnvironmentVariables.Remove if it's null
* Fixed ray trace never returning startedsolid
* Fix HistoryList.Navigate on empty list
* Fix GameObject.WorldPosition accepting NaNs
* Fix flex: initial expanding to the wrong grow/shrink
* Translation.TryConvert shouldn't throw on invalid enum strings
* Skip sound file tests on machines with no audio device