Commit Graph

10 Commits

Author SHA1 Message Date
sboxbot
187ac5a11a Fix 'Open in Editor' not working on hierarchy prefabs (#3504)
Co-authored-by: trende2001 <68961063+trende2001@users.noreply.github.com>
2025-11-30 18:06:02 +00:00
Tony Ferguson
532113cd76 Update viewport from cookie when re-posessing game 2025-11-27 12:47:07 +00:00
Tony Ferguson
28c63a2b7b Give SceneViewWidget a background so it doesn't look so weird when fullscreening at a low resolution preset (#3457) 2025-11-26 16:12:12 +00:00
Sol Williams
80aa601771 Restore separate GameEditorSessions (#3453)
* SceneEditorSession: make game vs editor scenes more distinct, Scene is whichever is currently active

* Route prefab update, model reload etc events to both scenes if needed

* SceneTree update checking a bit cleaner

* Bring back GameEditorSessions instead, so undo, selection etc can all be linked 1:1 with scenes again

* tweak and tidy
2025-11-26 16:05:23 +00:00
Tony Ferguson
77cc796498 Play mode: re-add game view resolution/ratio dropdown functionality 2025-11-25 21:51:54 +00:00
ryleigh
350b15e623 Prevent Camera Preview LookAt mode from exiting immediately (#3419) 2025-11-25 09:13:02 -08:00
Layla
8caa6f4861 Fix tool widget when no subtools (#3435) 2025-11-25 11:58:36 +00:00
Carson Kompon
4c22db7c49 Fix not being able to "Paste as New Component" on prefab instances (#3432)
Resolves Facepunch/sbox-issues#9604
2025-11-24 08:55:28 -05:00
Lorenz Junglas
80593bb904 Move InterfaceControlWidget.cs to uppercase code dir 2025-11-24 12:19:28 +00:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00