Commit Graph

7 Commits

Author SHA1 Message Date
Andy
c3994087f9 Prevent INetworkListener OnDisconnected being called on clients 2025-12-13 13:41:36 +00:00
sboxbot
d3c9e389d0 Fix GameObjects in GameObjectSystem NetLists being null on clients (#3613)
* Fixes GameObject references in GameObjectSystem NetLists and NetDictionaries being null on clients.

* dotnet format

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Co-authored-by: Andy <10728824+andy013@users.noreply.github.com>
2025-12-12 13:39:40 +00:00
Andy
62c7df605d Call SceneLoaded listeners for clients 2025-12-12 13:39:00 +00:00
Lorenz Junglas
6808d8768e Shutdown fixes (#3553)
* Stop generating solutions via -test flag add -generatesolution

* Add TestAppSystem remove Application.InitUnitTest

Avoids some hacks and also makes sure our tests are as close to a real AppSystem as possible.

* Add shutdown unit test

shuts down an re-inits the engine

* Properly dispose native resources hold by managed during shutdown

Should fix a bunch of crashes

* Fix filesystem and networking tests

* StandaloneTest does proper Game Close

* Make sure package tests clean up properly

* Make sure menu scene and resources are released on shutdown

* Report leaked scenes on shutdown

* Ensure DestroyImmediate is not used on scenes

* Fix unmounting in unit tests not clearing native refs

* Force destroy native resource on ResourceLib Clear
2025-12-08 15:55:11 +01:00
Lorenz Junglas
9551e9844e Cache (De)SerializeOptions in hot paths (#3547)
They are essentially compile time constants, so we shouldn't allocate them
2025-12-03 19:36:51 +00:00
Conna Wiles
af0204fc15 Connection Input / User Commands (#3446) 2025-12-01 14:55:57 +00:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00