Commit Graph

8 Commits

Author SHA1 Message Date
Antoine Pilote
9331f2bffa Fixed opaque & non-opaque sprite sorting (#3660) 2025-12-22 16:29:31 -08:00
Sol Williams
f22c6ee375 ServiceWorldRequests while async map load is unfinished 2025-12-17 11:13:50 +00:00
Andy
aa7f9e1965 Fix DebugOverlay.Text being culled when looking away from the scene origin 2025-12-12 11:02:22 +00:00
Lorenz Junglas
94bb6f886b Shutdown scene early (#3576)
* Destroy ActiveScene early during game shutdown
* Don't call into native when deleting scenemaps
2025-12-11 09:10:03 +01:00
sboxbot
ac7f12719b SceneModel changes (#3559)
* Expose GetBoneVelocity
* Document SceneModel.Bones, expose HasBoneOverrides
* Fix spelling
* GetBoneVelocity( int ), fix GetBoneVelocities assert

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Co-authored-by: yuberee <59583743+yuberee@users.noreply.github.com>
2025-12-07 10:26:48 +00:00
sboxbot
c292ee5333 Fix DebugOverlay.Text not rendering (#3550)
* Fix debug overlay text not rendering

* Moved transform init out of native block and improved comment for clarity

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Co-authored-by: Andy <10728824+andy013@users.noreply.github.com>
2025-12-04 10:21:56 +00:00
James King
6736a09ad8 Bone tracks, IK controls, character anim tools (#3021)
Documentation: https://sbox.game/dev/doc/systems/movie-maker/skeletal-animation/
2025-12-01 11:42:47 +01:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00