Commit Graph

2 Commits

Author SHA1 Message Date
Matt Stevens
cdedb6e4c7 All of these SceneCustomObjects should be safe to run on non-main thread
- TextRenderer.TextSceneObject — world text component
- DebugTextureSceneObject — debug overlay textures
- DebugTextSceneObject — debug overlay text
- DebugSphereSceneObject — debug overlay spheres
- SceneMapLoader.TextSceneObject — map world text entities
- LPVDebugGridObject — light probe debug grid
- ClutterBatchSceneObject — clutter instanced rendering

These ones are not as simple:

- ScenePanelObject - so much UI shit wasn't thread safe before, but should nwo be ...
- GizmoInlineSceneObject
- SpriteBatchSceneObject - lots of non concurrent dictionaries around here (needs a commandlist approach)
2026-04-18 09:22:18 +01:00
Antoine Pilote
45fd416382 Clutter system (#3989)
https://files.facepunch.com/antopilo/1b0311b1/sbox-dev_Ghn3TRf8eM.mp4

https://files.facepunch.com/antopilo/1b0311b1/sbox-dev_yALD2nMaPw.mp4
2026-03-03 17:06:44 -08:00