Layla
daa9d9241d
handle enums explicitly ( #4369 )
2026-03-23 09:13:18 +00:00
Tony Ferguson
c194394dd3
GameObjectSystem configuration supports collections properly
2026-02-24 10:10:48 +00:00
Conna Wiles
6262249de1
Time/RealTime.NowDouble ( #4090 )
2026-02-22 14:56:54 +00:00
Tony Ferguson
3846097b67
GameObjectSystem Configuration Fixes ( #3968 )
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* Fixed Global Systems not serializing at all
* Fixed GameObjectSystem scene deserialization failing for non-trivial types
2026-02-02 18:21:54 +00:00
Tony Ferguson
5a9c566730
Configurable GameObjectSystems ( #3871 )
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* Project Settings moved to a window (child of main editor window)
* Can configure [Property] marked GameObjectSystem properties in Project Settings
* Moved Project menu options to the top right of the editor, added quick-access Project Settings button
2026-01-28 15:30:52 +00:00
Conna Wiles
68884635b2
More Networking Optimizations
2026-01-22 23:21:45 -08:00
Conna Wiles
22b7c9e494
Add wrapper method overload for single array type ( #3834 )
2026-01-20 13:53:19 +00:00
Jusvit
d6e72110b5
Fix various public-facing XML comments
2025-11-27 12:37:51 +00:00
s&box team
71f266059a
Open source release
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This commit imports the C# engine code and game files, excluding C++ source code.
[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00